No joy with the mini-dump, then?
I am afraid clearing the cache had no effect, the game still crashes on the very next END TURN...
45°38'N-13°47'E;12587465 said:I'm not 100% sure but could be the same problem Ostix had.
It probably has something to do with Opportunity fire. Try disabling it under BUG Option and everything should be working fine. I'm trying a fix now for OF, will upload it in the next revision.
Maybe the chances for the different events should be reconsidered. At least 80% of all events consist in destructions of my infrastructure. At lower speeds, this gets extremly annoying. Right now, I havent even finished reconstructing when the tile was hit again by the next disaster.
I love playing with random events, but I´m on the verge of turning them off.
I think Ori (who created many of these events) said that the ratio of Good Events to Bad Events was that there were almost 3 times as many Bad as Good. But I don't remember if Difficulty level plays into it or not (to change the ratio).
I understand the frustration. Especially if you feel you have a tight game going.
JosEPh
There isn't anything in the difficulty levels that governs events (and nothing in the code to say whether an event is good or bad). I think the only factor involved is the iWeight factor in Civ4EventTriggerInfos.xml. There are some good events with high priority, but such restrictive conditions that they probably don't trigger that often.
I know I'm playing an outdated version (the original AND), but this happens way too often. If it's a sea event, it'll be this. I wouldn't mind a gold hit or relationship hit as much even those can also suck, but losing a highly experienced unit to the RNG is a bit much.On the other hand, it SUCKS to lose a Combat V Trireme to a "Our ship has sunk at sea" because of a storm or trecherous reefs while it was just sitting there waiting to be upgraded with the right techs.
I know I'm playing an outdated version (the original AND), but this happens way too often. If it's a sea event, it'll be this. I wouldn't mind a gold hit or relationship hit as much even those can also suck, but losing a highly experienced unit to the RNG is a bit much.
As you guys posted, losing tile improvements and buildings also hurts, but they're often quickly replaceable. But losing units is kind of ass. I wouldn't bat an eye at the "damaged by reef, stuck for 2 turns" events, but those happen even less often. Why not just %damage like getting hit by a storm rather than outright loss?
I know I'm playing an outdated version (the original AND), but this happens way too often. If it's a sea event, it'll be this. I wouldn't mind a gold hit or relationship hit as much even those can also suck, but losing a highly experienced unit to the RNG is a bit much.
As you guys posted, losing tile improvements and buildings also hurts, but they're often quickly replaceable. But losing units is kind of ass. I wouldn't bat an eye at the "damaged by reef, stuck for 2 turns" events, but those happen even less often. Why not just %damage like getting hit by a storm rather than outright loss?
If you and Rezca played with the special events turned off, these things wouldn't happen. You have the ability to set and play the game you want, not just the difficulty level
I don't get the Unit Lost events as often as in the earlier AND versions, but it still hurts when it does come up ^^
A damaged/immobile event would be better me thinks, or have the events obsoleted by one of the earlier techs that enhance sailing and naval stuff.
Correct, and I'm choosing to play with them on.
I personally find that the pros outweigh the cons here, even if it does sting to lose a prized unit because of a crappy roll of the dice when picking events at the start of a turn. Disabling events as a "cure" to one or two bad events we don't like removes ALL events - even the good ones.
I might complain when getting hit by a negative event at a sour time, but I still like events. Same goes for barbarians. I love having them in my games, but sometimes I do get some bad luck with them.
You can always play "do over style" and put the ships in port or try to replay turn under new random seed. OR, protect those valuable units before these things happen.
Also I have learned to never set a go to order over a body of water. They seem to have a high percentage change of running into a storm.