A New Dawn Bug Reports and Feedback

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My problem is that the game exits itself after it gets half way through loading completely closing the civ 4
Does it show in Task manager after this exit?

And what do you mena by half way thru the loading? Does the Loading screen come up and show init xml cache or init xml uncached, or something similar in the Civ init screen?

Do you have another version of the Mod in the BtS\Mods folder.

Also Where did you place the Mod? Hopefully Not in My Documents but in x(your drive letter):Program Files....\BtS\Mods .

JosEPh
 
Does it show in Task manager after this exit?

And what do you mena by half way thru the loading? Does the Loading screen come up and show init xml cache or init xml uncached, or something similar in the Civ init screen?

Do you have another version of the Mod in the BtS\Mods folder.

Also Where did you place the Mod? Hopefully Not in My Documents but in x(your drive letter):Program Files....\BtS\Mods .

JosEPh

It does not show in task manager after the exit.
The loading does show init xml cache I don't think it showed xml uncached but after it shows init xml cache it'll exit and disappear from task manger. In fact, running it again it closes directly after init xml. Additionally, for all intensive purposes this is a fresh install just downloaded from steam and it is at patch 3.19 running the BTS expansion.
I installed it on a fresh install to make sure this mod is not anywhere inside of my bts/mods folder
The file is placed inside: C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods
And the folder is named: Rise of Mankind - A New Dawn
 
Open with a text editor CvModName.py (found inside Beyond the Sword\Mods\Rise of Mankind - A New Dawn\Assets\Python\Contrib folder) and tell me please which version are you running. rev640 should be ok, rev639 had the problem you described. If you're using rev639 simply redownload the mod.
 
45°38'N-13°47'E;12456424 said:
Open with a text editor CvModName.py (found inside Beyond the Sword\Mods\Rise of Mankind - A New Dawn\Assets\Python\Contrib folder) and tell me please which version are you running. rev640 should be ok, rev639 had the problem you described. If you're using rev639 simply redownload the mod.
I am using 2.0 Beta 4 rev640.
 
I am using 2.0 Beta 4 rev640.

Same Here

I updated from v638. v640 played fined with a few quirks till this afternoon. Now cant get 640 to load, CTDs after selecting Load a Mod.

I reverted to v638 and can load and play.

I cleared the cache and tried a fresh export of v640, no joy.

When I was playing yesterday and today v640 would sometimes flash the mod loading screen on CTD. Mostly it just CTDd after playing awhile.

There are no other variants of RoMAND in mods file, named or re-named at present. I have had Rise of Mankind, and Rise of Mankind - A New Dawn v638 and/or Rise of Mankind - A New Dawn SVN in the mods folder and not had issues. I would just ensure I was selecting "Rise of Mankind - A New Dawn" when selecting a mod at Load A Mod.

After crash, CIV did behave strangely, stated my computer was below specs which its not. I had to reset the graphic options.

X

P.S. Enjoying the mod and admire the team's work here. :goodjob:
 
It does not show in task manager after the exit.
The loading does show init xml cache I don't think it showed xml uncached but after it shows init xml cache it'll exit and disappear from task manger. In fact, running it again it closes directly after init xml. Additionally, for all intensive purposes this is a fresh install just downloaded from steam and it is at patch 3.19 running the BTS expansion.
I installed it on a fresh install to make sure this mod is not anywhere inside of my bts/mods folder
The file is placed inside: C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods
And the folder is named: Rise of Mankind - A New Dawn

Okay, if you try again, this time during the mod load process hold down the shift key and keep it held down to see if it gets past the init xml uncached.

And thanks to both of you for your patience.

JosEPh
 
This may be a long shot, but try running Civ4 as administrator. Also, try loading the mod simultaneously as you're launching Civ4
 
Tried running in administrator mode and in compatibility for windows xp service pack 3.It doesn't help thanks for the suggestion though
 
Good News,
v640 finally loaded and I played a long game, log files are in spoilers. The strange thing is it would not load at the initial xml phase this morning, so I reverted to 638 and played for a while till that CTDd. Then I tried 640 again and it loaded after a second attempt.
I suspect the CTDs I am seeing are resource related, which on my 8 gig I5 core laptop with 1 gig vram usually can last on a standard or large map for while. Not so long with a huge or larger setup. Also, when I update to a new version I play a default BTS game between iterations to clear the cache. I tried the shift key method and it did not seem to be working for me.

Game play is challenging and the AI is pretty tough. Great job

Spoiler :
The strange thing is I have now have in my mods folder "Rise of Mankind - A New Dawn" and "v638 Rise of Mankind.." which is where I was at on Friday when I updated. I never could get 640 to load on its own yesterday or today at the initial xml phase until I played 638 earlier today. And I tried soft reboots and hard reboots.


From the log folder in the my games directory...
Spoiler :
From PythonErr2 log generated on 5/21/2013 at 6:24 P.M. CST
sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM']

sys.modules = {'zipimport': <module 'zipimport' (built-in)>, 'signal': <module 'signal' (built-in)>, '__builtin__': <module '__builtin__' (built-in)>, 'sys': <module 'sys' (built-in)>, '__main__': <module '__main__' (built-in)>, 'exceptions': <module 'exceptions' (built-in)>, 'CvPythonExtensions': <module 'CvPythonExtensions' (built-in)>}

sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport')
load_module CvEventInterface
load_module BugEventManager
load_module CvEventManager
load_module CvUtil
load_module traceback
load_module CvScreensInterface
load_module CvMainInterface
load_module ScreenInput
load_module CvScreenEnums
load_module time
load_module BugDll
load_module BugOptions
load_module BugConfig
load_module BugCore
load_module BugUtil
load_module BugPath
load_module BugConfigTracker
load_module ColorUtil
load_module BugInit
load_module BugTypes
load_module xmllib
..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead.
16:04:52 DEBUG: BugConfig - registering xml handler BugConfig.RootHandler
16:04:52 DEBUG: BugConfig - registering bug handler BugConfig.BugHandler
16:04:52 DEBUG: BugConfig - registering load handler BugConfig.LoadHandler
16:04:52 DEBUG: BugConfig - registering config handler BugConfig.ConfigHandler
16:04:52 DEBUG: BugConfig - registering arg handler BugConfig.ArgHandler
load_module configobj
load_module __future__
load_module codecs
load_module validate
validate import failed
load_module RevInstances
load_module BugOptionsScreen
load_module BugErrorOptionsTab
load_module BugOptionsTab
load_module BugHelp
load_module Popup
16:04:52 INFO : BugCore - creating uninitialized mod Core
16:04:52 INFO : BugCore - creating uninitialized mod MainInterface
load_module CityUtil
16:04:52 INFO : BugCore - creating uninitialized mod NJAGC
16:04:52 INFO : BugCore - creating uninitialized mod Scores
16:04:52 INFO : BugCore - creating uninitialized mod CityScreen
16:04:52 INFO : BugCore - creating uninitialized mod Revolution
load_module ReligionUtil
load_module FontUtil
16:04:52 INFO : BugCore - creating uninitialized mod PLE
load_module Scoreboard
load_module DealUtil
load_module PlayerUtil
load_module TradeUtil
load_module DiplomacyUtil
load_module AttitudeUtil
load_module GameUtil
load_module BugUnitPlot
load_module MonkeyTools
load_module PyHelpers
load_module UnitUtil
load_module ReminderEventManager
load_module SdToolKit
load_module BugData
load_module cPickle
load_module autolog
load_module CvModName
16:04:52 INFO : BugCore - creating uninitialized mod Autolog
16:04:52 INFO : BugCore - creating uninitialized mod Reminder
load_module CvAppInterface
load_module GGUtil
load_module GPUtil
load_module ProgressBarUtil
load_module PLE
load_module AStarTools
load_module CvMADNukesManager
load_module math
load_module RawYields
16:04:52 INFO : BugCore - creating uninitialized mod RoMSettings
load_module CvTechChooser
load_module TechPrefs
16:04:52 INFO : BugCore - creating uninitialized mod Advisors
load_module CvForeignAdvisor
load_module CvExoticForeignAdvisor
load_module IconGrid_BUG
load_module DomPyHelpers
load_module TechTree
load_module FavoriteCivicDetector
load_module CvReligionScreen
load_module CvCorporationScreen
load_module CvCivicsScreen
load_module CvVictoryScreen
load_module TechUtil
load_module CvEspionageAdvisor
load_module SpyUtil
load_module BugScreen
16:04:53 INFO : BugCore - creating uninitialized mod BetterEspionage
load_module CvOptionsScreen
load_module CvReplayScreen
load_module CvHallOfFameScreen
load_module CvDanQuayle
load_module CvGameUtils
load_module CvUnVictoryScreen
load_module CvDawnOfMan
load_module Buffy
16:04:53 INFO : BugCore - creating uninitialized mod BUFFY
load_module GameSetUpCheck
load_module AutoSave
load_module MapFinder
load_module MapFinderStatusScreen
16:04:53 INFO : BugCore - creating uninitialized mod MapFinder
16:04:53 INFO : BugCore - creating uninitialized mod AutoSave
load_module CvTechSplashScreen
load_module CvTopCivs
load_module random
load_module CvInfoScreen
load_module CvIntroMovieScreen
load_module CvVictoryMovieScreen
load_module CvWonderMovieScreen
load_module CvEraMovieScreen
load_module CvSpaceShipScreen
load_module SevoScreenEnums
load_module CvWorldBuilderScreen
load_module CvWorldBuilderDiplomacyScreen
load_module CvDebugTools
load_module CvDebugInfoScreen
load_module CvMapGeneratorUtil
load_module CvGFCScreen
load_module CvPopupInterface
load_module CvScreenUtilsInterface
load_module CvOverlayScreenUtils
load_module CvDotMapOverlayScreen
load_module CvStrategyOverlay
16:04:53 INFO : BugCore - creating uninitialized mod StrategyOverlay
16:04:53 INFO : BugCore - creating uninitialized mod CustDomAdv
16:04:53 INFO : BugCore - creating uninitialized mod TechWindow
init-ing world builder screen
load_module CvWBPopups
load_module CvCameraControls
load_module CvAdvisorUtils
load_module InputUtil
16:04:53 DEBUG: BugUtil - extending BugEventManager.preGameStart instead CvAppInterface
16:04:53 DEBUG: BugEventManager - adding event 'PreGameStart'
16:04:53 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn'
16:04:53 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer'
16:04:53 DEBUG: BugEventManager - adding event 'LanguageChanged'
16:04:53 DEBUG: BugEventManager - adding event 'ResolutionChanged'
16:04:53 DEBUG: BugEventManager - adding event 'PythonReloaded'
16:04:53 DEBUG: BugEventManager - adding event 'unitUpgraded'
16:04:53 DEBUG: BugEventManager - adding event 'unitCaptured'
16:04:53 DEBUG: BugEventManager - adding event 'combatWithdrawal'
16:04:53 DEBUG: BugEventManager - adding event 'combatRetreat'
16:04:53 DEBUG: BugEventManager - adding event 'combatLogCollateral'
16:04:53 DEBUG: BugEventManager - adding event 'combatLogFlanking'
16:04:53 DEBUG: BugEventManager - adding event 'playerRevolution'
16:04:53 DEBUG: BugEventManager - adding event 'addTeam'
16:04:53 DEBUG: BugInit - game not fully initialized
PY:OnInit


init log
Spoiler :
[22394.536] DBG: CIV Init
[22394.536] VERSION: App: C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe
[22394.536] VERSION: Build: Thu May 14 09:17:10 2009
[22394.536] VERSION: 3.1.9.0 (128100)
[22412.835] VERSION: Mod Loaded: Mods\Rise of Mankind - A New Dawn\
[22412.850] DBG: FILE Cat Init


xml log
Spoiler :
[22414.020] Loading XML file modules\MLF_CIV4ModularLoadingControls.xml
[22414.036] Load XML file modules\MLF_CIV4ModularLoadingControls.xml SUCCEEDED
[22414.036] Loading XML file modules\Formations\MLF_CIV4ModularLoadingControls.xml
[22414.036] Load XML file modules\Formations\MLF_CIV4ModularLoadingControls.xml SUCCEEDED
[22414.036] Loading XML file modules\Interface Colors\MLF_CIV4ModularLoadingControls.xml
[22414.036] Load XML file modules\Interface Colors\MLF_CIV4ModularLoadingControls.xml SUCCEEDED
[22414.036] Loading XML file modules\Custom Leaderheads\MLF_CIV4ModularLoadingControls.xml
[22414.036] Load XML file modules\Custom Leaderheads\MLF_CIV4ModularLoadingControls.xml SUCCEEDED
[22414.052] Loading XML file xml\GameInfo/CIV4PlayerOptionInfos.xml
[22414.114] Load XML file xml\GameInfo/CIV4PlayerOptionInfos.xml SUCCEEDED
[22414.114] SetGlobalClassInfo (Civ4PlayerOptionInfos/PlayerOptionInfos/PlayerOptionInfo)
[22414.145] Loading XML file xml\GameInfo/CIV4GraphicOptionInfos.xml
[22414.161] Load XML file xml\GameInfo/CIV4GraphicOptionInfos.xml SUCCEEDED
[22414.161] SetGlobalClassInfo (Civ4GraphicOptionInfos/GraphicOptionInfos/GraphicOptionInfo)


resmgr log is blank

The rest were not modified today and my autolog folder in the mod folder is empty even though I thought I had initialized that when I set it to detailed logging. I'll try again in awhile.

X

edit: thought I had it licked now Im back to 640 not loading...

edit2: for some unknown reason my v640 didn't have a Cache folder included in its assets like v638. v640 loaded after adding an empty Cache folder.
Gaming on.
 
Try deleting the contents of
C:\Users\*****\AppData\Local\My Games\Beyond the Sword\cache

and also ~

C:\Users\*****\Documents\My Games\Beyond the Sword\CustomAssets (just delete all the folders, the game will remake them)

It may take slightly longer to load since it doesn't have a cache, but should load nonetheless.
 
@XD829, try what Sgtslick suggested.

I strongly suggest not to switch back and forth through different revisions. And when you move to a more recent revision, always clear your cache, either by deleting folders as suggested or by starting a new game with "play now" (in AND) and then quitting and restarting your game.

As for pc specs and resources, you shouldn't have any problem at least up to huge maps. I'm running an old Q9450 quad core, 4gb ram, 1gb video ram and I don't have resource issues.
 
To quote the Obvious, you have 2 mods now of ROMAND. They are separate and individual.

The games created by each are separate and individual, they won't work UNLESS you load the specific mod they were created with.

Example. Begin game with mod called ROMAND 640

I play for oh 10 hr's. Now 48Degree's has uploaded a new SVN, I must have this....

I down load the SVN, import it to my Mods folder and call it "ROMAND"

I now try to load saved game with ROMAND mod but it won't...what????? why???? whaaaaaa???

It keeps saying "I need ROMAND 640"

But I SCREAM AT THE COMPUTER "YOU HAVE THE LATEST AND GREATEST SVN"

It continues to ignore me, in that way only computer can.

I now RENAME my latest and greatest SVN version to ROMAND 640, AND rename the old version to ROMAND 640 OLD and Voila it now loads, Computing black magic.

all rights reserved, copyrighted.
 
Not ever have I tried to load a saved game from a previous version with a new update....

Ciao

We nave Max Compatible save format, so why not? That's what it's designed to allow.

JosEPh ;)
 
We nave Max Compatible save format, so why not? That's what it's designed to allow.

JosEPh ;)

Continuity.

Loading from a v642 save CTDd once at XML loading.
Clearing the custom assets folder may work. I still had consistent CTDs at the XML loading. It CTDd nine out of ten times.
Playing a vanilla BTS play now session may work. CTDd fewer times at XML loading.
Especially fewer after a 100 turn nilla game. As I recall, during Rhye's and Fall development, there was a minimum number of nilla games to play between updates, I just cant recall the exact number at the moment.
Today CTDd on mod loading not a save loading. Loaded fine on second attempt. And I thought that is odd since I played a long game last night with graphics set to single unit with medium rendering and quality non AA, no effects, etc. Game play was less taxing on system resources. No CTD other then my head CTDd on keyboard...

Postulation, CTDds at XML loading are frustrating but not limiting. Its the nature of beast. See forums.civfanatics.com/archive/index.php/t-287925.html

Log files. Separate v642 games normal exits. Will post a debug log once I find where it hid.
Spoiler :
RoM_autolog.txt
Logging by Rise of Mankind: A New Dawn 2.0 Beta 4 rev642 (BtS 3.19)
------------------------------------------------
Turn 0/1200 (6000 BC) [22-May-2013 21:47:43]
Beta1.0 (Vikings) declares war on Zara Yaqob (Ethiopia)
Beta1.0 (Vikings) declares war on Deganawida (Iroquois)
Beta1.0 (Vikings) declares war on Huayna Capac (Inca)
Beta1.0 (Vikings) declares war on Suryavarman II (Khmer)
Beta1.0 (Vikings) declares war on Wu (China)
Beta1.0 (Vikings) declares war on Cyrus (Persia)
Beta1.0 (Vikings) declares war on Hammurabi (Babylon)
Beta1.0 (Vikings) declares war on Sitting Bull (Native America)
Beta1.0 (Vikings) declares war on Marcus Aurelius (Rome)
Beta1.0 (Vikings) declares war on Mansa Musa (Mali)
Beta1.0 (Vikings) declares war on Abu Bakr (Arabia)

Logging by Rise of Mankind: A New Dawn 2.0 Beta 4 rev642 (BtS 3.19)
------------------------------------------------
Turn 0/1200 (6000 BC) [22-May-2013 22:03:23]
Beta1.0 (France) declares war on Sejong (Korea)
Beta1.0 (France) declares war on Ramkhamhaeng (Siam)
Beta1.0 (France) declares war on Hannibal (Carthage)
Beta1.0 (France) declares war on Cetshwayo (Zululand)
Beta1.0 (France) declares war on Roosevelt (America)
Beta1.0 (France) declares war on Pacal II (Maya)
Beta1.0 (France) declares war on Darius I (Persia)
Beta1.0 (France) declares war on Gilgamesh (Sumeria)
Beta1.0 (France) declares war on Ashurbanipal (Assyria)
Beta1.0 (France) declares war on Afonso I (Portugal)
Beta1.0 (France) declares war on Cleopatra (Egypt)


Spoiler :
Player.txt log file to large to cut and paste. Where and in what format should I post debug logs.
 
XD829, try using the AltRootCv.py file included with the mod.

Adjust your pathway to suit your operating system.

I myself am using a Ubuntu Linux based system, I used to have multiple crashes to desktop upon loading, but through trial and error, and now understanding how it works, I can load every time.

I emulate an XP directory system, but use a 64 bit operating system and processor.

Play's Gigantic maps, in LOW RESOLUTION, with Multiple unit graphics in late game. (have only figured this out in last week, swallowed pride and dropped graphics, no discernible difference.)
 
XD829, try using the AltRootCv.py file included with the mod.

Adjust your pathway to suit your operating system.

I myself am using a Ubuntu Linux based system, I used to have multiple crashes to desktop upon loading, but through trial and error, and now understanding how it works, I can load every time.

I emulate an XP directory system, but use a 64 bit operating system and processor.

Play's Gigantic maps, in LOW RESOLUTION, with Multiple unit graphics in late game. (have only figured this out in last week, swallowed pride and dropped graphics, no discernible difference.)

Done, and thanks :) You get free XXXXs from me. VB changed their formula :lol:
 
Play's Gigantic maps, in LOW RESOLUTION, with Multiple unit graphics in late game. (have only figured this out in last week, swallowed pride and dropped graphics, no discernible difference.)

Hopefully, this will be solved when viewports will be fully implemented. ;)
 
VB's changed back the formula, so I'd prefer that.

But I enjoy 4-X as a beer as well, just parochial differences.

CvAltRt.py will solve a lot of loading problems, with differing operating systems, I myself found it looking for a solution to my original problems. That and postings on the Linux Thread for Civ 4
 
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