Will the AI diplomacy be adjusted any in the coming revisions?
It's getting a bit silly that only AI at Annoyed and Furious will give me any logical deals while Friendly AIs want a third of my empire for a single tech
Kinda makes me think that it's better to go around making the AI angry instead of trying to make friends in its current state
I mean, at Noble they shouldn't really be asking for all your spare resources (And several strategic ones that you only have one of) all but ten of your gold, and two techs in exchange for one - and the two techs they want both have an individual beaker count larger than the one you're asking for.
I know things were changed because it was "too easy" to get the AI to hand you free stuff for some people, but seriously it shouldn't be like this on the "low" difficulty levels. Or maybe just add an "Insane AI Trading" option that forces these irrational trades onto the AI
Just joking with that last suggestion though, but at least Technology Stealing costs have been reduced a bit so it's not as bad as before. Espionage is a bit scarce in the early Medieval, but it's not impossible
Just focus all your espionage points against your target (In my case Roosevelt who was guilty of the above "Give me your empire in exhange for this tech that your rivals refuse to trade you..." - he's the only one willing to give me Feudalism, but wants sooooo much for it! Everyone else I know has it but they refuse to give it, so it's *not* a monopoly tech for him and he knows it!) and then make every city with a Courthouse run a spy specialist and build Meeting Halls and Brothels all over the place.
That said, ten turns later I just stole it from him and then traded Music and some other tech (It's the one that obsoletes Wheelwrights)
for Guilds. Much better deal than what he was trying to pull earlier!
*edit* Just noticed that Influence Religion/Civics was... Very expensive
I mean, I recall reading that their costs were upped a bit, but wow... Just to trick a leader into changing civics costs
almost as much as it does to plant a nuclear device?
(Checked the least expensive city for Alexander, and it was 60,000
to get him to change religions, and 64,000
to set off a nuke. For Roosevelt it wasn't much better. Actually, it was worse
)
I know that it shouldn't be super easy to sneakily get a leader to change civics or religions, but this seems just a touch excessive to me
Just a touch!