Arkatakor
King
Ok thanks for this - I remember checking that but I must have missed the local trading info.Top left of the city screen. It should even list the amount of cities which fall into each category.
Ok thanks for this - I remember checking that but I must have missed the local trading info.Top left of the city screen. It should even list the amount of cities which fall into each category.
Has anyone else at all seen this happen? I'm experiencing behavior very similar to "Require Complete Kills" despite the option being toggled off (And I've double-checked - even looked in the World Builder save with Notepadd++, it's not listed!).
if pRelCity.isConnectedTo(pCity) == True
Upload a save next time you see it happening. A save where a civilization is alive (but only has units left) would be extremely helpful.
So I have been thinking about what we can do to rein in Gutenberg Bible. I don't want to change it too radically right away and completely neuter it. One thing I was thinking was this test:
where pRelCity is the city being checked and pCity is the city that built the Bible. I think I found the particular test in the Python class reference and so I don't completely know what it is checking for other than definitely checking for a road or water connection. Is there another test that we could use? Such as a check for Open Borders? Or is that included in the isConnected test?Code:if pRelCity.isConnectedTo(pCity) == True
This is a first thing I was thinking about, and I'm willing to go a little bit farther if this is not enough.
Hallo everyone,
I've fixed my latest problem: I just removed the game, re installed and repatched it.
I've another problem now. Sometimes the game crashes out to windows.
Does it ever happen to you? Can you help me out?
Thanks!
(...)
BUILDING_DINOSAUR_PARK (? is this active in-game? never encountered it, I think)
(..)
BUILDING_PLEISTO_PARK (never seen that one either)
(...)
should have guessed - thanks a lot!These are brand new wonders, a few weeks old only![]()
+1 Makes much sense.Airfields having a +1 air lift capacity, to me seems wrong, and just plain broken in game play.
For a start, you best air unit is a bi plane, and the Air ship is you early bomber unit.
OK. An Airship CAN transport, but slowly, and with a limited range.
To be able to instantaneously air lift troops, all over the globe, by building an Airfield, seems over powered.
Your best ship is a Transport, and in reality, which this game isn't, its a game. ALL TROOPS were moved Via Troop ships, up until Vietnam war.
Solution - I propose, keep the air units domicile and capacity. Remove the ability to Airlift till Airports