A New Dawn Bug Reports and Feedback

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And I got blamed as a troublemaker for my protests.

I remember differently -

You were the voice of reason, and in AND 1.75 I abandoned the building upgrade chains and reverted almost everything back to RoM 2.71. (RoM 2.71 was pretty much the golden age of RoM, IMHO).
 
I remember differently -

You were the voice of reason, and in AND 1.75 I abandoned the building upgrade chains and reverted almost everything back to RoM 2.71. (RoM 2.71 was pretty much the golden age of RoM, IMHO).

You just made an old man cry. (with joy)

For along time I felt very ostracized and wondered if our forum comradarie had been irrevocably damaged. Thank you for the reassurance.

Humbly yours,
JosEPh :)
 
For along time I felt very ostracized and wondered if our forum comradarie had been irrevocably damaged. Thank you for the reassurance.

There's no way I'd let something like a difference of opinion ruin forum comradarie. ;)

Anyway, I think we agree more than we disagree on. But disagreement is still good, it makes you think critically about your own opinion.
 
Late in the game, about 60% in to a Snail mode game, 1800/3000 turns in, for the past hundred turns, the game has been crashing with great frequency, almost always if/when I scroll along the map too much, or click on the minimap too often. Then about the point I mentioned above, I start having the game crash when I capture certain cities. I even used a Fusion nuke on the city, only to have ALL the land around it AND the land under it be blown away, while the city remains intact, on the water. I go into World Builder mode, and I have to click on it many times in order to erase it.


I can't wait 100 turns for the spaceship to arrive somewhere to complete the game; I disabled Religious, Scientific, and Cultural victory from the game, but now, after I've deleted all my opponents except my Permanent Ally, the game hasn't ended.

What needs to happen for it to end with a victory? Why is it crashing so much late in the game?
 
Actually, you can disable mastery victory in game by modifying VictoryInfo settings. I can't remember exactly what I changed but you should be able to figure it out by studying the settings. Be sure to save the original file first.

Now, I should be able to build sea tunnels; I have all the prerequisites but cannot get my modern workboat to build one. When I move it to a coast square between continents there is no tunnel button and the hotkey doesn't work either. What am I missing?
 
What settings, where? And shouldn't I be wanting to ENABLE mastery victory? Or something?



ALso, unrelated question: What's the difference between Clear Fallout and Scrub Fallout? The game suggests Clear over Scrub, and Clear is faster, but I notice no difference.
 
The Mastery victory condition is enabled by default and enabling it disables all other victory conditions. You can turn it off in the victory condition options when you create a Custom Game. I don't know how to turn it off once the game has started or if that's even possible.
 
I mispoke, kwami. What I did was to turn disable the Domination victory, as well as all others except Time (or highest end score) and Conquest. This is not my fault, as i AM and old man (Civ made me that way) and my brain has been addled by playing massive quantities of Civ, Civ2, Civ3, uhh, What was I talking about?

Anyway, I did some research before responding in the VictoryInfo file and found there is a Civopedia entry for Mastery victory and read that. You are right. The pedia says that Mastery is a unique victory condition which disables all other victories and is enabled by default. It is judged at the End Time (cf Nostradamus) and is based on a point distribution which is totally different from Total Score. Read the pedia entry if you want to know more; it is in the last category for AND concepts.

I must have disabled it when I started my game because I still have the other victory conditions available.

You could try to disable it by opening VictoryInfo xml file and setting all entries to 0; note that this block is type TOTAL_VICTORY and includes one tag not present in any of the other blocks, bTotalVictory, which is set to 1.

So, if you decide to try this, be sure to back everything up really well. Because, since Mastery disables all other conditions Afforess has obviously done something either in python or the dll to effect this. Thus, changing the xml tags may work to disable or may have no effect or may break everything. You have been warned. I would try this myself, but since my current game has it disabled I cannot.
 
My only point for even asking this is wondering if it can be changed in a saved game. Apparently BTS saved games cannot be edited. Is this true?
 
@AH

Saved Games are not editable unless you are a master programmer, have broken down all the game engine programming and are expert at hex editing. To my knowledge not even Afforess has done that.

To your post before that: If you have to ask the question you probably shouldn't think about it.

I would say your questions are more uninformed than annoying. If you did some research on the forums before you asked a question you would probably find, like I do, the answers to most of them. If you want to know how things work look in the xml files.

Have you researched in this forum and others crashing issues? You complain about crashes but have given no information which might be useful in helping you. Your latest solution to CTD's seems to be to nukle a city rather than to try to figure out why that capture triggers a CTD. Shoot, ready, aim! Ask the right questions you might get answers.
 
I found out to edit the victory conditions and it affects the current game.


As for the crashes; what information? No one EVER says WHERE these supposed "Crash logs" are, and I've scoured every location Civ4 has made on my computer, and the closest information I get is incoherent Python messages that don't have a timecode for the actual crash itself.

There's no justification behind the crashes; at some point late in the game, it crashes when you scroll SOMETIMES. Sometimes it's when I scroll a lot. Sometimes it happens as soon as I scroll. Sometimes when I click on the minimap several times. Sometimes when I click on it once. It crashes when I try to invade a certain city. It crashes when I try to bribe it. And it's clearly bugged in some way given that it cannot be destroyed by fusion nuclears, and cannot be deleted via WorldEditor except after continuous clicking.
 
Saves are saved with some kind of key. The key is in the EXE, and without it, it's impossible to reverse engineer the save.
 
AH,

Maybe you should try a game without Advanced Nukes. If a game without that option works late game then you would know if it has some problems. And from what you have posted I would surmise that It has some very big problems. I never use it as it's not my style of play so I don't eXperience what you have.

JosEPh
 
As for the crashes; what information? No one EVER says WHERE these supposed "Crash logs" are, and I've scoured every location Civ4 has made on my computer, and the closest information I get is incoherent Python messages that don't have a timecode for the actual crash itself.

If you mean logs, you can find them in C:\Users\<Name>\Documents\My Games\Beyond the Sword\Logs for Windows Vista/7 and in a similar directory in Windows XP. If you mean the actual crash dump, that's somewhere in one of Windows' far too many temp directories. I don't think you'd get much from it anyway, though.
 
If you mean logs, you can find them in C:\Users\<Name>\Documents\My Games\Beyond the Sword\Logs for Windows Vista/7 and in a similar directory in Windows XP. If you mean the actual crash dump, that's somewhere in one of Windows' far too many temp directories. I don't think you'd get much from it anyway, though.



There's a bunch of logs there, none of them has any crash-related information that are updated, unless it's hidden in the PythonErr
 
There's a bunch of logs there, none of them has any crash-related information that are updated, unless it's hidden in the PythonErr

When I was getting the CTD error in multiplayer, I thought the same thing. The useful part of the log ended up being that the log was cut off compared to a non-crash game.
 
That doesn't exactly help at all...


I'm only saying this because I can't submit my game file to be checked on, because I've added a few new civs to it
 
I don't understand how you expect us to help you when you refuse to post any information that we could use to do so. Without logs, saves, etc. there's not much we can do.
 
I don't understand how you expect us to help you when you refuse to post any information that we could use to do so. Without logs, saves, etc. there's not much we can do.



I just told you I cannot do that, because I have custom content added to it outside of A New Dawn. The "crash" logs have no information on game files at all. You haven't told me which log file it is, anyway. I would rather have a starting grasp of how I should begin to approach crashes myself, even if it just means knowing "this crash involves Python, of which you have zero knowledge of handling, so ask someone else"
 
I've got rise of mankind 2.92 and a new dawn 1.75c. When I'm using rise of mankind - a new dawn mod, I've got TXT_key_restricted_units in my civilopedia... not all of them, but some are, and there is no info on them, only picture. Why is that, what can I do?
I've got it installed in windows 7 64-bit program files x86
 
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