A New Dawn Bug Reports and Feedback

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AH, step back and take ten deep breaths.

As has been pointed out several times, you have not given us one piece of information which could help us help you. Such information would include your hardware configuration, graphics driver, operating system, etc., the log files and any messages on screen. Because the logs and messages are incoherent to you does not mean they are to the rest of us. Quit telling us there is no useful information in the logs and let us decide that. As to which logs, all of them. Include the .ini file as well; speaking of that, you did enable logging in the .ini file, didn't you?

All crashes are justified; crashes always happen for a specific reason. The fact you do not understand it does not change anything. What you are trying to find is that reason; after you find it you look for a way to change/prevent it. Sometimes this means you may have to change the way you do things.

If you want a grasp of how to approach crashes, do what I told you: go through this thread and read everything about ctd's and maf's. Do this on several other threads and forums, such as main ROM2, Troubleshooting, modpacks RAND. Your approach to problem solving seems to be whenever something does not work the way you want it to you hit it with a hammer. Instead try to figure out how it does work and why. Then you may or may not be able to change the way it works. If you can't, do what the rest of us do and live with it.l

Follow the instructions earlier, I think by Stategyonly, and set up a game to run on autopilot using a completley unmodded RAND and see if you still get ctd's. If so send that save game to us. If not, then it is probably something you did. Quite frankly, when I have a problem ingame I go look at the last thing I changed and undo it; this fixes the problem most of the time.

Before I post a problem I always search through several forums for information. This has led me to the solution of 90% or more of my problems.
 
I've got rise of mankind 2.92 and a new dawn 1.75c. When I'm using rise of mankind - a new dawn mod, I've got TXT_key_restricted_units in my civilopedia... not all of them, but some are, and there is no info on them, only picture. Why is that, what can I do?
I've got it installed in windows 7 64-bit program files x86

As BobTheBull says we can't tell what your problem is from your description. In this case a picture would be worth a thousand words. Take a screen shot of the problem. Use a graphics package (even MS Paint will do, I use GIMP) and post the screen shot in your post using the "Go Advanced" button and scrolling down to the "Manage Attachments" button. Screen shots saved in jpeg format have good compression.
 
Why can't I dl the C patch. Every time I try I get this:

/tmp/vTASD8MX.exe.part could not be saved, because the source file could not be read.

Tried many times with different mirrors, always same.
 
Great Mod, I enjoyed playing it.
I installed Rise of Mankind 8211; 8220;A New Dawn 1.75.exe8221; and then 8220;A New Dawn 1.75C8221; Patch.exe running on Windows XP SP3.
At the end of my first game today it appears that my space victory has not been recognized; please help.
I attach screen shots before and after what should have been the final turn.

Howard

Re # 4545 Thanx JosEPh II; you are correct, I had Mastery Victory "On". H
 

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I would say that you left the Mastery Victory condition "On".

At game start up if you want a Space Race Victory Do Not leave the Mastery Box checked. Make sure it is Unchecked.

;)

JosEPh :)
 
I think I am having a bug with forests not giving proper health bonus to a nearby city. I've got a city with 7 forest plots nearby but it is only getting +1 health bonus. I think this bug might have something to do with the random event where you can get +2 health bonus for some experiments you perform on your people? I know this isn't tremendous detail on this error but has anybody else had issues with improper health calculations from forest?
 
ok I don't know how to get all those logs and I don't know what's that ini file, I'm not computer genius, that's why I can't solve problem myself. I would search for this problem on the forum, and I did, and there was no such a problem.
And I said in my previous post that I've got:
Windows 7 64-bit, also without UAC turned off I couldn't install A New Dawn because it wasn't compatible.
I've got DirectX 11.

Rise of Mankind doesn't have this problem, it's only in Rise of Mankind - A New Dawn. Shouldn't I install A New Dawn in the Rise of Mankind mod folder? I've got both mods installed, Rise of Mankind and A New Dawn.

Thanks for helping me. :)

I've got some screens here:

Civ4BeyondSword 2011-02-07 18-30-29-56.jpg

Civ4BeyondSword 2011-02-07 18-31-03-61.jpg

Civ4BeyondSword jpeg.jpg
 
Actually not sure this is a bug or not, but when you use fixed borders option I'm not sure it works as it should. Overall I like this option, except for the following situation:

1) You have fixed borders
2) Opponent has fixed borders
3) You create a city right next to their border, you automatically grab all the tiles surrounding your new city, even those within the "fixed border" opponent territory

I would think that if your opponent has fixed borders it shouldn't be working this way and that his borders are actually truly fixed.

----------------

Update:

Just read the civopedia more carefully and I guess this is how it is suppose to work. Civopedia says that any city in a fixed borders civ owns all the surrounding tiles (no exceptions). I guess I'll have to live with that, but it doesn't make a ton of sense to steal tiles from another fixed border civ that way. In my current game I founded a city next to an opponent and grabbed his only stone and only iron resources, and he didn't even get upset...
 
ok I don't know how to get all those logs and I don't know what's that ini file, I'm not computer genius, that's why I can't solve problem myself. I would search for this problem on the forum, and I did, and there was no such a problem.
And I said in my previous post that I've got:
Windows 7 64-bit, also without UAC turned off I couldn't install A New Dawn because it wasn't compatible.
I've got DirectX 11.

Rise of Mankind doesn't have this problem, it's only in Rise of Mankind - A New Dawn. Shouldn't I install A New Dawn in the Rise of Mankind mod folder? I've got both mods installed, Rise of Mankind and A New Dawn.

Thanks for helping me. :)

I've got some screens here:

View attachment 282011

View attachment 282012

View attachment 282013

1. Do not under any circumstances install RoM and AND into the same folder. It won't work. If you want to have both mods installed, install them to separate folders. If you only want to play AND, it includes all of RoM anyway.

2. You don't need to disable UAC to play win Windows 7. What you should do is install AND 1.75 to C:\Users\<Name>\Documents\My Games\Beyond the Sword\MODS.
 
Why can't I dl the C patch. Every time I try I get this:

/tmp/vTASD8MX.exe.part could not be saved, because the source file could not be read.

Tried many times with different mirrors, always same.

Someone else was having the same error when he tried to download AND 1.75, too. It seems like the files have disappeared. :(
 
1. Do not under any circumstances install RoM and AND into the same folder. It won't work. If you want to have both mods installed, install them to separate folders. If you only want to play AND, it includes all of RoM anyway.

2. You don't need to disable UAC to play win Windows 7. What you should do is install AND 1.75 to C:\Users\<Name>\Documents\My Games\Beyond the Sword\MODS.

I didn't install into the same mod, I just wondered if it will help, it's fine for me without UAC, it was annoying anyway.
But still my problem isn't solved. Thanks for help
 
Weird bug. I have the option for archer bombard on, but I can't make my archers do it. I don't know why.

If I remember correctly this was a problem in the RevDCM dll which is the base for AND. The latest RevDCm fixes the problem, I think, so you will need to wait for Afforess or someone to merge it in.
 
If I remember correctly this was a problem in the RevDCM dll which is the base for AND. The latest RevDCm fixes the problem, I think, so you will need to wait for Afforess or someone to merge it in.

Ok thanks. But is there some key I can press as a short cut for bombardments? Or am I out of luck until the files get merged?
 
I am still having issues with running AND (version 1.75 and patch 1.75C) on windows 7. I have followed the install instructions to the letter. I have tried turning off UAC, I have tried running in Admin. mode, I have tried re-downloading and reinstalling, I have tried every combination of the above. When I start the mod nothing changes; I so see in the upper right corner of my screen it saying "Rise of Man a New Dawn" but i don't have any of the features of the game.

I am running windows 7 64. The game is installed into a sub folder of drive C not program files but I don't think this is the issue because i had no issues with RoM or any other mod.

Please Help!!

P.S. sorry if this has already been addressed, I could not find info anywhere on the forum
 
The CIV IV game engine is a 32 bit system. I do believe that it should be installed in the Program Files (x86). Not the regular Program Files folder as a x64 bit system will try to use it's 64 bit processing on that directory/path.

What you havn't told us is your amount of Ram and video card specs.

I run an x64 XP Pro OS with 8GB of 1066Mhz DDR2 ram with a Dual Core IBM E7400 Wolfdale chipset on a Gigabyte Sata Mobo with dual Bios. My video card is only an ATI Radeon HD 4650 with 512MB of DDR2 vid ram, with Pixel Shader 4.1. I built this comp almost 2 years ago and have been able to run all versions of RoM and AND plus C2C that have been put out during this time span.

Hope you find a solution, Good luck. :)

JosEPh
 
Hey, the game is great, I've been sorta busy but I've finally got a chance to sit down and play with it a bit. At first, I got this error, then I redownloaded it and it worked for 1 game, then i reinstalled again and it worked. Well It's been working fine for a few weeks and today it just did the same thing: The Application has requested Runtime to terminate in an unusal way. blah blah blah.

At first, I thought maybe it was one of the leaderheads (I found someone on here who had the same error a while back when trying to install new leaderheads) but that wasnt it. Then I thought it could be my maps too big? Tried smaller and bigger. The only thing I can figure is the game runs fine until I mess with the options. I'm not sure which options I changed, but that's when it started this last time. I had gone into custom game and messed with the options, before I would just choose my leader, and map and hit go. Any Ideas? :confused:
 
The CIV IV game engine is a 32 bit system. I do believe that it should be installed in the Program Files (x86). Not the regular Program Files folder as a x64 bit system will try to use it's 64 bit processing on that directory/path.

I'd be surprised if Windows is so poorly designed. I know it's Windows and believe me, my expectations are low, but that would just be sad. It's trivial to determine whether a Windows app is 32-bit or 64-bit by checking the header flags. That must be what they're doing!
 
The CIV IV game engine is a 32 bit system. I do believe that it should be installed in the Program Files (x86). Not the regular Program Files folder as a x64 bit system will try to use it's 64 bit processing on that directory/path.




I... I have a Windows 7 64-bit system, and I have Civilization IV installed on a second harddrive X. Would this stuff apply to me?
 
Quite possible that it does.

Is it just a "slave" HD to your 1st HD? If it's just a slave then it's using the OS on your Main HD which would be Win 7. You would've had to "install" an active OS on the 2nd HD to not be using win 7 64.

Under XP Pro 64 if you try to run a 16 or 32 bit .exe with the "regular" Program Files you will get a message to the effect that" X.exe is a valid exe but is for another machine type." But the Program Files (x86) tells the 64 bit OS to use the win sys 32 .dll and other 32 bit files necessary to run the 32 bit program.

To run the older 16 bit programs you will need a program like DOSBox. So old games like Master of Orion or Dune II I need to run thru Dosbox to get them to work on my x64 OS.

JosEPh
 
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