Still experiencing that bug (Or feature) where multiple units can't be selected when in transports.
It doesn't matter what mix of units are loaded or what kind of transports they are - from ancient era galleys to galleons to fusion ships - as long as I have several transports in a stack I can't Shift-Click or Ctrl-Click the troops on board. Shift-clicking just selects the transports (or more often, their escorts if they have move points left) and Ctrl-Clicking generally only selects one unit of the type I'm trying to select, usually one in a different transport.
Most of the time this comes up when the transports are out of movement points and are one tile off the coast, and I want to unload the troops they're carrying. Right now, I have to select each one individually, and move them onto shore one-by-one. The alternative is to wait another whole turn just to refresh the transport's movement points and then unload the troops, who then have to wait a turn before they can move.
When working with galleys and simply moving a settler and an archer escort to a island a few tiles away, this is no big deal. But it's terribly tedious when moving a huge army
Shown in the screenshot is the result of trying to Shift-Click the troops on board. Instead of selecting all land units, it's selecting the Sloop escorts instead. If I Shift Click the gunpowder units, it just selects one. Normally, trying to move onto any of those shore tiles would unload all the troops even if the transport's movement points were exhausted.
I'd upload a save too, but I already saved over the file after moving the units onto shore manually, and I don't see the point in a 1.2MB save file when this happens with every game without fail (For me anyway.)
(Unrelated, but the game still insists that moving any unit further than one tile into unexplored tiles is an 'invalid move' - regardless of what is actually there. What exactly causes that? I don't see any other mod do this except C2C and AND

)