A New Dawn Bug Reports and Feedback

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I liked being able to set the diffusion settings in the BUG Menu, but from what I hear those options are 'supposed' to be hidden, so it might be from me enabling Debug Mode in the Civ ini file?

Exactly
 
I've never seen this before. The "War Games" event that promotes a unit at random? I never knew that Worker units were eligible for this event! :lol::crazyeye:


How strange!
 
I've never seen this before. The "War Games" event that promotes a unit at random? I never knew that Worker units were eligible for this event! :lol::crazyeye:


How strange!

While ThunderBrd's Combat Mod is not included in AND in the xml files much of it according to T-Brd is in the C2C Dll coding. This may be a result of that.

JosEPh
 
I never knew that Worker units were eligible for this event! :lol::crazyeye:
"I'll trade you 4,050 gold, 20 gpt, 5 techs, and the city of Rome for that worker!" :lol:

The AI seems to really value workers highly; strangely, although they produce tons of military units it seems they don't bother to create more than a handful of workers?

I generally find that if I want to cripple any civ I hit-and-run grab their workers, and they don't seem to replace them soon. Maybe they feel since they've already upgraded most of their tiles the workers won't be as useful anymore?
 
"I'll trade you 4,050 gold, 20 gpt, 5 techs, and the city of Rome for that worker!" :lol:

The AI seems to really value workers highly; strangely, although they produce tons of military units it seems they don't bother to create more than a handful of workers?

I generally find that if I want to cripple any civ I hit-and-run grab their workers, and they don't seem to replace them soon. Maybe they feel since they've already upgraded most of their tiles the workers won't be as useful anymore?


Replace 'Worker' with "A single Tech" and you're getting close to the trades Friendly civs offer me in my games :rolleyes:

"What do you want for Machinery?" -Me
"Two thirds of your empire, all your treasury, a ticket to Disneyland, and your xbox." -Friendly Civ with zero negative modifiers


Just another day in AND Diplomacy :crazyeye:
And no, it's NOT a monopoly tech they have.


No, it's not always like that... But it's normal for me sadly :sad:
I've been told it's because some people found Deity "Too easy" so instead of making Deity AI more stubborn, they made the AI in ALL of the difficulty levels more stubborn.
 
Could be difficulty-weighted? I generally only play on Noble >_> Tech trading isn't usually so expensive for me. Not sure how attitude works, I find that friendly civs don't really sell tech that much cheaper compared to annoyed ones.

I noticed I only get remotely sane trades if I have Advanced Diplomacy disabled. If I enable it?

Friendly civs want me to sell everything I have for a single tech. If I try and give them a tech and ask what they want, they say "that''s not good enough" or give me a measly amount of money.
Furious civs will trade me a tech for a tech, or give me a ton of gold for a tech if I ask 'em what they want.


Disable Advanced Diplomacy? Well, if I ask 'em what they want for a tech they still want ALL my extra resources, most if not all my techs, all my gold per turn, and all but 18 gold from my treasury. But I do get better trades overall - just still not very often, and Furious AI still tend to give me better deals than my "friends"
 
I noticed I only get remotely sane trades if I have Advanced Diplomacy disabled. If I enable it?

Friendly civs want me to sell everything I have for a single tech. If I try and give them a tech and ask what they want, they say "that''s not good enough" or give me a measly amount of money.
Furious civs will trade me a tech for a tech, or give me a ton of gold for a tech if I ask 'em what they want.


Disable Advanced Diplomacy? Well, if I ask 'em what they want for a tech they still want ALL my extra resources, most if not all my techs, all my gold per turn, and all but 18 gold from my treasury. But I do get better trades overall - just still not very often, and Furious AI still tend to give me better deals than my "friends"

I frankly don't know, I play with Advanced Diplomacy all the time and it's not that hard for me to make deals. Are you playing at Noble?
 
While ThunderBrd's Combat Mod is not included in AND in the xml files much of it according to T-Brd is in the C2C Dll coding. This may be a result of that.

JosEPh

Yeah, I don't think it's part of TB combat mod, but there's a part of the code granting promotions to non combatant units: promotions are actually disabled but units still get experience. I need to correct that.
 
AI can be rather stupid at times. Just code I guess. I try not to take the AI for a ride when they come knocking and want to trade for a worker and willing to give me all their gold or a tech. Just feels wrong and an exploit so I say no.

Gotta mention my current game though. Brenus was still being douche and showing off his stack of doom which included 500 modern grenadiers, 170 cavalry, and mix of other units. I however OWN the seas so I decided to play really evil. Normally I play Civ4 to build so even when I go to war I like to capture cities. I realized however rather quicky with Brenus he was NOT going to stop attacking, if I gave him peace he would just wait 30 turns and then come at me with better units. So I went around his continent with my tank and arty stack of doom and BURNED DOWN every coastal city he had save 1. That one he had his stack of doom in. So by this point he had 5 inner cities left.

He then decided to take his stack of doom and rush one of the 3 cities of his that I had captured many turns back.

Too bad for him I already completed the Manhattan Project and had 4 A-Bombs.

Kinda sick seeing what 3 nuclear strikes will do to a doom stack in the open :crazyeye: followed up by a tank doom stack. I think his surviving units all had like 1 or 2 health each and the tanks just rolled them under.

Nukes, the ultimate artillery :lol:
 
Kinda sick seeing what 3 nuclear strikes will do to a doom stack in the open :crazyeye: followed up by a tank doom stack. I think his surviving units all had like 1 or 2 health each and the tanks just rolled them under.

Nukes, the ultimate artillery :lol:

And this is why you don't travel with your entire army in one stack :lol:


45°38'N-13°47'E;13086132 said:
I frankly don't know, I play with Advanced Diplomacy all the time and it's not that hard for me to make deals. Are you playing at Noble?

Nah, this game I moved up to Prince as the default level. Never thought I'd live to see the day :)
Advanced Diplomacy is off, but I still get fairly dumb trades. Everyone either refused to trade (The techs were white so they 'could' trade it) - even Friendly Alexander - or wanted everything I had. Then I met Wang Kong a few turns later. He had four techs over me, I had five techs over him. I made a few one-for-one trades and a couple two-for-one trades that weren't too far in his favor. A LOT better than what my "friends" on the mainland were trying to pull :rolleyes:


I've seen some improvement in the AI's "greed" lately, coincidence or not, but I still find it fairly hard to trade with them. This was my first Prince game, all the others were Warlord or Noble, and frankly I actually found them harder to trade with on those levels :confused:

When I say it's hard or difficult, I don't mean that they'll refuse to trade you anything no matter what you offer, I mean that they want you to offer far too much for something that clearly isn't worth that. It's not a monopoly tech, it doesn't unlock nuclear weapons, it's not an era-advancer, I even saw them wanting 6,000g for Drama of all things, and that was just the tip of their wishlist.
Ten revisions ago that was all their trades ever were, and they were even worse if they were Friendly or Vassals. Now they seem better, but I don't know if anything's changed or not.

I mean, I go in to trade with a Friendly civ. He's got two techs he's willing to trade and one he isn't. I'm up two techs on him, and have three times the size his treasury. I try and offer my two techs for his one, he turns it down. I add in 1,000g. No luck. I add in 4,000g. Not good enough. I ask him what he wants?

-All but 7g (I had almost 12,000g)
-All your gpt (Was making 112g at the time, fluctating a bit though)
-both your techs
-All your spare resources (And a few luxuries I only had one of)

"I'm sure you'll agree this is fair" he says :rolleyes:
And that was for one of his two techs.


The wonders associated with the first tech had already been built ages ago, and half the world had the second tech, so there should be NO reason why he would be hoarding them. A few turns later I got them from Cautious WangKong on the first turn of meeting him for a fraction of the price.

That above used to outline every other deal I try and make with the AI on Noble.



Anyway, all that's just opinion. I've noticed the AI offering better trades than they used to, but I still get a lot of crazy offers with seemingly more emphasis on the crazy ones. Lately the trades have been a lot better. I still get some very bizarre offers from time to time, but they're not nearly as bad as they used to be.
 
45°38'N-13°47'E;13086181 said:
Yeah, I don't think it's part of TB combat mod, but there's a part of the code granting promotions to non combatant units: promotions are actually disabled but units still get experience. I need to correct that.

For T-Brds Promos and Combat Mod to function somewhat properly he's done a lot of dll coding for support of both and normal combat/promotions in general. Ask Vokarya.

JosEPh
 
Is it possible to change the upgrade price of units back to something more reasonable than $10 for everything or whatever it is now, its too easy to abuse. Like for example building lots of warriors and then warriors and then upgrading them to swordsmen, or even massing catapults just before u get trebuchet tech so you can upgrade them cheap.

Also I would love to see some more work done on balance in general, I think the erasinfo is still a bit off imo. I edited stuff to the way I like to play, but I don't think my version of things is 'balanced' for everyone. Nevertheless I would say that the default version of things (gamespeed xml and eras specifically) isn't balanced for everyone either, even on blitz. Although on blitz its kinda hard to gauge properly. Generally though, I feel like growth is a bit too fast, techs are a bit too fast (depends on era though obviously), units build much too fast imo, improvements are a bit too fast to build but the time it takes improvements to upgrade is too slow. Great people are too slow to spawn, culture is a bit too slow, etc etc.

Overall the progress on the mod is great and I hate to be critical, its just even if the game is a bit buggy or has gameplay flaws, I find these more tolerable than balance issues personally.
 
Is it possible to change the upgrade price of units back to something more reasonable than $10 for everything or whatever it is now, its too easy to abuse. Like for example building lots of warriors and then warriors and then upgrading them to swordsmen, or even massing catapults just before u get trebuchet tech so you can upgrade them cheap.

Also I would love to see some more work done on balance in general, I think the erasinfo is still a bit off imo. I edited stuff to the way I like to play, but I don't think my version of things is 'balanced' for everyone. Nevertheless I would say that the default version of things (gamespeed xml and eras specifically) isn't balanced for everyone either, even on blitz. Although on blitz its kinda hard to gauge properly. Generally though, I feel like growth is a bit too fast, techs are a bit too fast (depends on era though obviously), units build much too fast imo, improvements are a bit too fast to build but the time it takes improvements to upgrade is too slow. Great people are too slow to spawn, culture is a bit too slow, etc etc.

Overall the progress on the mod is great and I hate to be critical, its just even if the game is a bit buggy or has gameplay flaws, I find these more tolerable than balance issues personally.

I'm also thinking on restoring former upgrade cost system; problem is that I don't remember where it was changed. It was surely imported from C2C and I'll have to look back through older revision, but I think I will restore it.

As for balancing, which mapsize and handicap level are you playing at? Those are also influencing game progress and right now only large-noble should be balanced enough.
 
45°38'N-13°47'E;13121442 said:
As for balancing, which mapsize and handicap level are you playing at? Those are also influencing game progress and right now only large-noble should be balanced enough.

I play Snail - Giant - Settler through Deity (flex.diff.) games, and don't feel the game too unballanced, except for a few things:
-Spiritual trait: max 1 turn anarchy. It's too powerfull IMO.
-Tech diffusion

EDIT: I had my memory pills.
 
I play Snail - Giant - Settler through Deity (flex.diff.) games, and don't feel the game too unballanced, except for a few things:
-Spiritual trait: max 1 turn anarchy. It's too powerfull IMO.
-Tech diffusion

EDIT: I had my memory pills.

No regular anarchy is Waaay Too Long. This mod has been cursed with overlong Anarchy since inception, impo.

JosEPh
 
45°38'N-13°47'E;13121442 said:
I'm also thinking on restoring former upgrade cost system; problem is that I don't remember where it was changed. It was surely imported from C2C and I'll have to look back through older revision, but I think I will restore it.

As for balancing, which mapsize and handicap level are you playing at? Those are also influencing game progress and right now only large-noble should be balanced enough.

Well generally immortal/deity, normal/large map.

Here is the current version of the eras + gamespeed xmls that i've been using. I only changed normal gamespeed in this I think, maybe blitz too, can't remember.

I don't think its perfect, I just kept changing it until I felt comfortable. I also changed tech diffusion and a bit of the handicap xml's but didn't include those.


-Spiritual trait: max 1 turn anarchy. It's too powerfull IMO.

It used to be max 0 turns of anarchy like it is in original game, which was totally overpowered. It remained 0 turns in c2c for a long time too - despite me constantly whinging about how broken it was lol
 

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I feel that Hinduism and Taosm are too close to each other in the tech tree. If one wants to found Taosm (Philosophy) one must go through Hinduism (Literature) first, which is the tech right before it. Not sure if you all agree and if so where to move Hinduism to.

Also there was a post a while back stating that there are too many golden age associated wonders available upon discovering Calendar. I suggested back then that mausoleum of mausollos be moved to aesthetics, which I find suitable for this wonder. What do you all think about that? I currently do that in my XML configuration and it works great.
 
Also there was a post a while back stating that there are too many golden age associated wonders available upon discovering Calendar. I suggested back then that mausoleum of mausollos be moved to aesthetics, which I find suitable for this wonder. What do you all think about that? I currently do that in my XML configuration and it works great.

The latest versions have Cheomseongdae moved all the way to Alchemy. I think putting an entire era between Mausoleum and Cheomseongdae is enough.
 
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