45°38'N-13°47'E
Deity
I liked being able to set the diffusion settings in the BUG Menu, but from what I hear those options are 'supposed' to be hidden, so it might be from me enabling Debug Mode in the Civ ini file?
Exactly
I liked being able to set the diffusion settings in the BUG Menu, but from what I hear those options are 'supposed' to be hidden, so it might be from me enabling Debug Mode in the Civ ini file?
I've never seen this before. The "War Games" event that promotes a unit at random? I never knew that Worker units were eligible for this event!
How strange!
"I'll trade you 4,050 gold, 20 gpt, 5 techs, and the city of Rome for that worker!"I never knew that Worker units were eligible for this event!![]()
"I'll trade you 4,050 gold, 20 gpt, 5 techs, and the city of Rome for that worker!"
The AI seems to really value workers highly; strangely, although they produce tons of military units it seems they don't bother to create more than a handful of workers?
I generally find that if I want to cripple any civ I hit-and-run grab their workers, and they don't seem to replace them soon. Maybe they feel since they've already upgraded most of their tiles the workers won't be as useful anymore?
Could be difficulty-weighted? I generally only play on Noble >_> Tech trading isn't usually so expensive for me. Not sure how attitude works, I find that friendly civs don't really sell tech that much cheaper compared to annoyed ones.
I noticed I only get remotely sane trades if I have Advanced Diplomacy disabled. If I enable it?
Friendly civs want me to sell everything I have for a single tech. If I try and give them a tech and ask what they want, they say "that''s not good enough" or give me a measly amount of money.
Furious civs will trade me a tech for a tech, or give me a ton of gold for a tech if I ask 'em what they want.
Disable Advanced Diplomacy? Well, if I ask 'em what they want for a tech they still want ALL my extra resources, most if not all my techs, all my gold per turn, and all but 18 gold from my treasury. But I do get better trades overall - just still not very often, and Furious AI still tend to give me better deals than my "friends"
While ThunderBrd's Combat Mod is not included in AND in the xml files much of it according to T-Brd is in the C2C Dll coding. This may be a result of that.
JosEPh
Kinda sick seeing what 3 nuclear strikes will do to a doom stack in the openfollowed up by a tank doom stack. I think his surviving units all had like 1 or 2 health each and the tanks just rolled them under.
Nukes, the ultimate artillery![]()
45°38'N-13°47'E;13086132 said:I frankly don't know, I play with Advanced Diplomacy all the time and it's not that hard for me to make deals. Are you playing at Noble?
45°38'N-13°47'E;13086181 said:Yeah, I don't think it's part of TB combat mod, but there's a part of the code granting promotions to non combatant units: promotions are actually disabled but units still get experience. I need to correct that.
Is it possible to change the upgrade price of units back to something more reasonable than $10 for everything or whatever it is now, its too easy to abuse. Like for example building lots of warriors and then warriors and then upgrading them to swordsmen, or even massing catapults just before u get trebuchet tech so you can upgrade them cheap.
Also I would love to see some more work done on balance in general, I think the erasinfo is still a bit off imo. I edited stuff to the way I like to play, but I don't think my version of things is 'balanced' for everyone. Nevertheless I would say that the default version of things (gamespeed xml and eras specifically) isn't balanced for everyone either, even on blitz. Although on blitz its kinda hard to gauge properly. Generally though, I feel like growth is a bit too fast, techs are a bit too fast (depends on era though obviously), units build much too fast imo, improvements are a bit too fast to build but the time it takes improvements to upgrade is too slow. Great people are too slow to spawn, culture is a bit too slow, etc etc.
Overall the progress on the mod is great and I hate to be critical, its just even if the game is a bit buggy or has gameplay flaws, I find these more tolerable than balance issues personally.
45°38'N-13°47'E;13121442 said:As for balancing, which mapsize and handicap level are you playing at? Those are also influencing game progress and right now only large-noble should be balanced enough.
I play Snail - Giant - Settler through Deity (flex.diff.) games, and don't feel the game too unballanced, except for a few things:
-Spiritual trait: max 1 turn anarchy. It's too powerfull IMO.
-Tech diffusion
EDIT: I had my memory pills.
45°38'N-13°47'E;13121442 said:I'm also thinking on restoring former upgrade cost system; problem is that I don't remember where it was changed. It was surely imported from C2C and I'll have to look back through older revision, but I think I will restore it.
As for balancing, which mapsize and handicap level are you playing at? Those are also influencing game progress and right now only large-noble should be balanced enough.
-Spiritual trait: max 1 turn anarchy. It's too powerfull IMO.
Also there was a post a while back stating that there are too many golden age associated wonders available upon discovering Calendar. I suggested back then that mausoleum of mausollos be moved to aesthetics, which I find suitable for this wonder. What do you all think about that? I currently do that in my XML configuration and it works great.