Slammer64
Warlord
Seems to have solved it Afforess, I'll play through and see, thanks for the quick fix.
Hm. I don't see why it should take that much longer for you than for me.AMD Phenom II X2 550, 4GB RAM(3,25 actually due to 32bit system), WinXP Home. Start was with Default number of Civs, 18 I think.
So the new patch is working? I just want to make sure, 'cause I'll be gone tomorrow.
when playing rom 2.81 with new dawn 1.53 and arranda buildings ,
the requirement for nuclear plants is two toxic waste dumps, however the limit for naitonal wonder waste dumps is set at one. I looked in the assets xml building file and the requirement for toxic waste dumps is listed twice in the file, thus making nuclear plant effectively unbuildable.
ggm
AND Patch 1.55 - I can't build Guild Halls even though I have the Guilds civic.
I have an issue with my saves that happens mostly in the more modern eras that makes this game impossible to finish.
Loading the save goes completely fine, and I can play up until the turn where I made my latest save. Then, right before it is my turn after the turn I last saved at, I crash. It shouldnt be my computer because I had the exact same issue with my last computer.
I had several games going and I couldnt finish a single one because of this. I would try vanilla RoM but I cant play without AND.![]()
Is there a way I can fix this, or is this just a problem of Civ in general?
Hey,
I just want to check if any cause has been found for my GP problem? It happens in every game now and I figured someone else would have the same problem.
I've been playing some more of the game save I posted and the problem has evolved a bit. I no longer get a negative count for turns for the next GP and no more lions. However, the city for the next GP has switched to a smaller city which isn't producing many GP points instead of the next city that should produce a person. It's giving me over 2000 turns till the next GP!!
Hope this helps.
I have an issue with my saves that happens mostly in the more modern eras that makes this game impossible to finish.
Loading the save goes completely fine, and I can play up until the turn where I made my latest save. Then, right before it is my turn after the turn I last saved at, I crash. It shouldnt be my computer because I had the exact same issue with my last computer.
I had several games going and I couldnt finish a single one because of this. I would try vanilla RoM but I cant play without AND.![]()
Is there a way I can fix this, or is this just a problem of Civ in general?
not really a bug but i noticed that irbm have line of sight restrictions (cannot fire past mountains and forests)
also mrbm2 is listed as immobile in the xml file. however the dds and cyclopedia picture show it as a missile on a truck. shouldnt it have the tag land_unit?
because these units are so short ranged and cant be air rebased like tac nukes perhaps they should be giving a movement of 1 and ignore movement costs (like motorcycles) to simulate the slow nature of redeploying them. personnally I also think that tac nukes should move by land instead of redeploying by air, but i suppose thats a matter for zappara.
ggm
ps where can we find the next evolution (post 1.53 ) of your excellent mod?
Issues I have noticed in 1.53:
* Loading from a WB save messes up the non-standard culture lands- returns lands to what they would be if the culture was default?
* Loading from a WB save messes up the Super Fat Cross settings for the cities - could cause starvation for Super Cities.
* Mercenary Infantry (and maybe other non-nation units) can claim enemy lands.
* Above unit can also claim water tiles when activated on a transport vessel.
On the download page:
* There is nothing telling one that the save games aren't compatible between 1.53 and 1.54 or 1.55. States: Patches may or may not be save game compatible. Check before downloading. That would lead me to believe that there would be mention in the spoiler area if the game wasn't compatible.
Sorry if any of the issues have been addressed already but I didn't notice them in the patch thread yet.
Things I would have reported but are already listed as fixed in 1.54 or 1.55:
* Automated and AI workers road/rail over water tunnels.
* Some/all? buildings that should be disabled after others are built are still active. I have noticed this with the electricity buildings- I believe that I have noticed this in vanilla BtS too. I have seen it after creating a Coal plant and then later TGD (Three Gorges Dam). It looks like I still get the pollution from the coal plant. Also, cities on the same continent still have the option to build their own hydro electric dams.
ah, thanks for that info.World Builder Saves are very different from regular saves, they lose tons of information, so that doesn't surprise me. It's not a bug, it's a feature (Otherwise, scenarios would become incompatible with different mods).
npAs for the mercenary units, I just fixed it. Thanks for the notice.
I know and said that.All fixed in 1.55![]()