A New Dawn Bug Reports and Feedback

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Unfinished unit?
The Submerged Town has the option to Build Improvements (Automated) <A>. This causes the Submerged Town to going into a constant Skip Turn mode.
 
@strategyonly: You get only part of the Tech (a few beakers), not the whole Tech. See the xx/xx on the last line of the Tech Popup in the Techscreen.
 
1. Need to know where the 1st attached is from and where to find it:confused:

2. I keep getting these but nothing really happens (see attached 2-5):crazyeye:

The first thing is a random event that triggers for the first person to research that tech.

Secondly, you never get all the beakers from conquest, only some of them/
 
thanks for this great modmod but i crash in every game i do when i am in modern times but it's not connected at an action i do with my civ as i know.
I play RoM 2.81 and 1.55 of this modmod.
windows xp give me this:
AppName: civ4beyondsword.exe AppVer: 3.1.9.0 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 0011e2dd
in the error log :confused:

excuse my english, it's not my first langage.

if you need something else, tell me what and how to have it.
 
Many thanks Afforess, latest patch 1.55, I was able to play a complete game with no crashes, just a few niggling problems, like getting the Warship quest, finishing it and getting the reward; then later when I hit Renaissance Era getting told I failed it. Also, I noticed a Wonder (can't remember which one) when I finished it, I got the Wonder but was told my city couldn't finish it and converted some hammers to gold. Keep up the Great work.
 
@ Balder1975 and Everyone who has issues with crashes

I have an *experimental* fix, download this file and replace the one in your Mods/Rise of Mankind/Assets folder with this one. Don't try it if you haven't been already patched to v1.55 or are not using AND. See if you can get past the turn where it crashes. If you try it, please post your results here.

View attachment CvGameCoreDLL.zip
 
@ Balder1975 and Everyone who has issues with crashes

I have an *experimental* fix, download this file and replace the one in your Mods/Rise of Mankind/Assets folder with this one. Don't try it if you haven't been already patched to v1.55 or are not using AND. See if you can get past the turn where it crashes. If you try it, please post your results here.

View attachment 239157

OK will give it a try, i didnt have any random crashes till the Classical era(old dll), then almost every five turns or so(also had Real/Advanced Diplo in game, then took them out and not so many)(see below), till i get to about six crashes then its was ok till almost the Ren era, after that not so many, maybe one in 50 turns.

One thing i was thinking of in THEORY: If MLF hates so many civs and maybe leaderheads used at one time, how about just making two separate MLF's one for the one that has the CURRENT civs and leaders in it, and if used then let the Unload Modules MLF which i would put them in back in the game if i used more than whats in the Original RoM. Again just a thought.:crazyeye:
 
Okay, this savegame is one of my first repeatable crashes:

RoM 2.81, AND 1.55, Giant Map

On loading I get this (from PythonErr.log):

Spoiler :
Traceback (most recent call last):

File "CvWBInterface", line 18, in writeDesc

File "CvWBDesc", line 1533, in write

File "CvWBDesc", line 466, in write

RuntimeError: unidentifiable C++ exception
ERR: Python function writeDesc failed, module CvWBInterface


Then select anything to build in the 2 cities and complete turn. As soon as Shaka contacts me, the game ctd's to Desktop.

End of PythonDbg.log looks like this:

Spoiler :
PY: BC - Odds of forming minor in Gaul are 2 (4 pop, 2 cult level with eraMod 1.000000)
PY: BC - Odds of forming minor in Minoan are 0 (4 pop, 1 cult level with eraMod 1.000000)
PY: BC - Odds of forming minor in Saxon are 0 (4 pop, 1 cult level with eraMod 1.000000)
PY: BC - Odds of forming minor in Khazak are 0 (4 pop, 1 cult level with eraMod 1.000000)
PY:City Built Event: Jute
PY:OnPreSave
load_module CvDiplomacyInterface

load_module CvDiplomacy

tuple size

3

, commentArgsSize

3


Tested also with the new DLL from a few posts above, doesn't change anything.

AND Log:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Hi-Res Cursors} {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Balanced Civics} {Early Buildings} ANM Fortifications
 
@ Balder1975 and Everyone who has issues with crashes

I have an *experimental* fix, download this file and replace the one in your Mods/Rise of Mankind/Assets folder with this one. Don't try it if you haven't been already patched to v1.55 or are not using AND. See if you can get past the turn where it crashes. If you try it, please post your results here.

View attachment 239157
this for 1.53 or 1.54?
 
Carhenge is buildable in Advanced start, when I first saw it I literally rofloled
EDIT:
So is National TV Station
and the National Weather Service
and Max Sec Prison, Tox Waste Dump, Landfill,
 
I am getting a CTD as well. I just tried using the new dll, to no effect. It is 1506, and as soon as I end the AI initated discussion with the Mexicans, the game crashes. I tried not talking to the Mexicans, and the crash still occurs. I am supposed to get a Great Person on 1506, would that cause it?

Attached is the save, as well as log files in the zip. Thanks!

I am using ROM 2.81, AND 1.55.
 

Attachments

this for 1.53 or 1.54?

Read the post again, slowly this time. :p

Carhenge is buildable in Advanced start, when I first saw it I literally rofloled
EDIT:
So is National TV Station
and the National Weather Service
and Max Sec Prison, Tox Waste Dump, Landfill,

What setting where you using? I used Advanced Start recently and it worked fine. Are you sure you didn't move the starting era to modern?
 
Read the post again, slowly this time. :p



What setting where you using? I used Advanced Start recently and it worked fine. Are you sure you didn't move the starting era to modern?

:blush:
On a side note, my head hurts because I read damunzy's post and fell out of my chair
 
I tried to start a game with my self as the only civ, but the game never finished generating the map and it just started sucking RAM :(
 
I tried to start a game with my self as the only civ, but the game never finished generating the map and it just started sucking RAM :(

I expect that most mapscripts are written to search for multiple players (at least 2.) No doubt only having one player caused an infinite loop. :mischief:
 
Ok, I found the problem with my game.

When the things postet in http://forums.civfanatics.com/showpost.php?p=8777240&postcount=559 happen, the game continues normally for a few turns, but any save after this point will load with the error:

Traceback (most recent call last):
File "CvWBInterface", line 18, in writeDesc
File "CvWBDesc", line 1533, in write
File "CvWBDesc", line 466, in write
RuntimeError: unidentifiable C++ exception
ERR: Python function writeDesc failed, module CvWBInterface

and then crash 1 or 2 turns later.
I deleted the Barbarian City which is to turn to this Minor Civ and everything is fine again (have to test another 20 turns to be sure).

I'm at least 20 Civs away from the 50 Civ limit, but so far up to 10 Civs have emerged from Barbs. Perhaps there is a bug in this routine. Will wait for the next Civ to appear and see if this happens again.
I don't know if this is common when new civs emerge or a hint to a bug:

PY: Revolt - WARNING! City State have cities but no capital on turn 541

Playin' on
 
I expect that most mapscripts are written to search for multiple players (at least 2.) No doubt only having one player caused an infinite loop. :mischief:

or it is trying to multiply by the hypotenuse of a circle

will have conquest+domination off, starting with another civ and then killing that civ work? because I want some time alone and then have civs spawn via barbarians
 
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