A New Dawn Bug Reports and Feedback

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It would require more strategic planning if you have to get the tech AND get a GP to found a religion. That is always how I envisioned religions anyway, some great spiritual leader (the GP) started a movement.

For the player, it should be chosen from among the list of religions currently available to the player. (and random from the available list for the AI of course)

A religion is only considered available if the player has the pre-req tech and it has not yet been founded. (and if limited religions is turned on, the player has never founded a religion)
If the choose religion option is turned on, than all not yet founded religions are considered available.

This also means its possible for the player or AI to be the first to get a religion founding tech but unable to use it just yet until they get the GP, and thus someone else might get the tech/GP faster and steal their chance away. This will put some more variations in the founding times of religions. I don't think the player should get a GP for free simply for getting the tech.

Open a thread and lay your ideas out, they are much more likely to be commented on there. If I like it, and it's well organized, I'll code it. It's just going to get buried in a big thread like this one.
 
Hi Afforess, i'm running a standard map with vista 64 bit 4gb ram Intel duo core P7450 2.13Ghz with a 256MB nvidia graphics card.

Civ4 keeps crashing to whever i hit enter after a while. Could you take a look at my savegame? It was crashing sporadically for the past 10-20 turns and now its totally dead.



A new dawn.log
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Hi-Res Cursors} {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Balanced Civics} {Early Buildings} ANM Fortifications
 

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Playing beta 6 , Ctr-A gives no drop-down.
Ist here any other way to disband it ?

Yeah i tried very Ctl, Alt and Shift btn separately and i couldn't get it to work either.
 
End of turn CTD
Spoiler :
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Sea Monsters} {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Balanced Civics} {Early Buildings} ANM Fortifications
 

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It would require more strategic planning if you have to get the tech AND get a GP to found a religion. That is always how I envisioned religions anyway, some great spiritual leader (the GP) started a movement.

For the player, it should be chosen from among the list of religions currently available to the player. (and random from the available list for the AI of course)

A religion is only considered available if the player has the pre-req tech and it has not yet been founded. (and if limited religions is turned on, the player has never founded a religion)
If the choose religion option is turned on, than all not yet founded religions are considered available.

This also means its possible for the player or AI to be the first to get a religion founding tech but unable to use it just yet until they get the GP, and thus someone else might get the tech/GP faster and steal their chance away. This will put some more variations in the founding times of religions. I don't think the player should get a GP for free simply for getting the tech.

nice idea
 
In my curent game I first got the following Error Message once every turn after some turns I got it twice for some turns and now the game crashed to desktop

"Error in EndPlayer Turn event handler <bound method BarbarianCiv.onEndPlayer Turn of <BarbarianCiv.BarbarianCiv instance of 0x432D05A8>>"

Installed RoM 2.81 Full, A New Dawn 1.55, aaranda religions (inc Patch 2 and 3) and Modular Corporations V2 Final

Added the only PythonErr File I could find as a Rar
 
I'm getting a CTD whenever I attempt to host or join a multiplayer game. Only direct IP tested.

Specs:
Win7 Pro x64
q9450
4GB RAM

RoM 2.81 full
AND 1.53
Fresh installs on both tested, as well as reinstall of Civ4 completely.

Game crashes upon MP loading, with errors related to custom leaderheads, starting with wilhelmina, and moving in reverse alphabetical order in the stack.

Note: Single player loads without issue.

AND install was default options (all but sea monsters and deep red interface.)

Any information I neglected to provide?
 

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AND 1.53 doesn't work in Multiplayer.

I believe I've corrected the multiplayer issues in my latest beta's, but the official releases are way behind.
 
AND 1.53 doesn't work in Multiplayer.

I believe I've corrected the multiplayer issues in my latest beta's, but the official releases are way behind.

Well... That would do it. My apologies.

Unfortunately, 1.60, beta 9 gives the same error.
 

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End of turn CTD
Spoiler :
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Zoology Firestorm {The World's Fair} Arctic {Sea Monsters} {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Balanced Civics} {Early Buildings} ANM Fortifications
is there any way to continue the game? as of now, CTD is repeatable and I have no way to continue.
 
Hi, I'm using 1.55 and am having total lock-up when I right-click on a tech of the last era. "Sentient Earth" iirc. Could be that it just takes long to load but I've waited 10+ mins. It's happened two times now. I haven't tried the other techs of that era (I want to play the game and not reset my comp all the time); but there is significant slowdown in the loading of the earlier techs as well.

Also, when my cities are about to grow, the text on the food bar becomes "INFLUENCE_TXT_KEY_THIS_OR_THAT" (not sure of the exact wording :p). And although the combat percentages show just fine, the different effects (crossing river, city raider, whatnot) show up as TXT_KEY_WHATCHAMACALLIT, too. It's a cosmetic issue, but it kinda worries me that something larger may be amiss with the installation, especially with the lock-up issue I described above. + it looks ugly as hell and takes away my immersion to the game.

And oh I am immersed! Apart from these minor grievances, this is a superb mod. Sometimes bigger really is better! :goodjob: :king:

Edit: TXT_KEYs have now invaded my worker actions too... And what's worse, I get frequent ctds (no error message, just crash to desktop) although I only have one city (playing OCC) and it's the BCs. :(
Edit2: Standard map, epic speed, fwiw.
 
One Feature from Rise from Erberus I missed in AND 1.55 is the avoid Angry Citizens Botton in the city view. I know its just a confort function but I find it very usfull.
 
In my curent game I first got the following Error Message once every turn after some turns I got it twice for some turns and now the game crashed to desktop

"Error in EndPlayer Turn event handler <bound method BarbarianCiv.onEndPlayer Turn of <BarbarianCiv.BarbarianCiv instance of 0x432D05A8>>"

Installed RoM 2.81 Full, A New Dawn 1.55, aaranda religions (inc Patch 2 and 3) and Modular Corporations V2 Final

Added the only PythonErr File I could find as a Rar
I hope this problem can be solved, because same thing occurs to me too. Only i didnt use any modules with the mod. When this problem is solved will the solution be displayed here?
 
Hi, I'm using 1.55 and am having total lock-up when I right-click on a tech of the last era. "Sentient Earth" iirc. Could be that it just takes long to load but I've waited 10+ mins. It's happened two times now. I haven't tried the other techs of that era (I want to play the game and not reset my comp all the time); but there is significant slowdown in the loading of the earlier techs as well.

Also, when my cities are about to grow, the text on the food bar becomes "INFLUENCE_TXT_KEY_THIS_OR_THAT" (not sure of the exact wording :p). And although the combat percentages show just fine, the different effects (crossing river, city raider, whatnot) show up as TXT_KEY_WHATCHAMACALLIT, too. It's a cosmetic issue, but it kinda worries me that something larger may be amiss with the installation, especially with the lock-up issue I described above. + it looks ugly as hell and takes away my immersion to the game.

And oh I am immersed! Apart from these minor grievances, this is a superb mod. Sometimes bigger really is better! :goodjob: :king:

Edit: TXT_KEYs have now invaded my worker actions too... And what's worse, I get frequent ctds (no error message, just crash to desktop) although I only have one city (playing OCC) and it's the BCs. :(

I suspect that you installed A New Dawn over Rise of Mankind 2.80, instead of 2.81.

One Feature from Rise from Erberus I missed in AND 1.55 is the avoid Angry Citizens Botton in the city view. I know its just a confort function but I find it very usfull.

Want to give me a link to a description of that feature and/or a screenshot.

I hope this problem can be solved, because same thing occurs to me too. Only i didnt use any modules with the mod. When this problem is solved will the solution be displayed here?

It's long fixed, but the official releases are woefully out of date.

I will be having a new official release within a week.
 
@Schwarzbart, basically what you want is a button, or something, which will automatically stop population growth if the city is about to become unhappy or unhealthy and turn growth back on when things improve. Is that right? Because I would love such a feature also :)
 
Hey Afforess,

I'm chugging through a Beta 9 game now and I noticed that videos for Wonders aren't playing. I know this is normally a graphics option and I double checked to make sure it hadn't accidentally been enabled (the Don't Play Videos Graphics Toggle). Is this a known issue for Beta 9? Maybe they were disabled on purpose for the beta build? I kind of enjoy the videos now and then, so thought I would ask if there was some way to turn them back on.

Otherwise, Beta 9 is working fine so far (approaching Medieval era) and I like the rebalanced civics and buildings. I especially like that you actually have to worry about city happyness and health a bit more -- back in 1.52 it was almost impossible to have a dirty unhappy city once you got rolling. All of the early Civics also have clearer advantages for different situations.

As usual, great job!
 
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