A New Dawn Bug Reports and Feedback

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What happens if you did a step 0 where you read on the net that .jar files were an archive so you defaulted 7zip to open it? I have tried making the default programme java.exe but I just get the black error box opening and closing before I have time to read it.
 
What happens if you did a step 0 where you read on the net that .jar files were an archive so you defaulted 7zip to open it? I have tried making the default programme java.exe but I just get the black error box opening and closing before I have time to read it.

Simpler to do what I described above and don't ask questions :). You will get your wish if so. Otherwise, I'm not interested in irrelevant questions :).
 
More on the great commanders issue.

I started a new game on a duel map to run some tests and this time great generals were spawning with unlimited promotions. As soon as me or the AI got one, we could promote them all the way thru the promo tree in the same turn.
 
What happens if you did a step 0 where you read on the net that .jar files were an archive so you defaulted 7zip to open it? I have tried making the default programme java.exe but I just get the black error box opening and closing before I have time to read it.

It does extract; but it's just the source code.

More on the great commanders issue.

I started a new game on a duel map to run some tests and this time great generals were spawning with unlimited promotions. As soon as me or the AI got one, we could promote them all the way thru the promo tree in the same turn.

Strange. Did you do anything unusual to cause this?
 
Strange. Did you do anything unusual to cause this?

I didn't reinstall AND after my previous crashes. Other than that, nothing. Is it possible for the core mod files to be altered during a game, so that if it crashes the mod files (XML, etc) are different?
 
I didn't reinstall AND after my previous crashes. Other than that, nothing. Is it possible for the core mod files to be altered during a game, so that if it crashes the mod files (XML, etc) are different?

No, the game can not modify or generate XML.
 
Did you change the tech tree so it only covers the tech size only, ie: i know that the techs i have marked have more in them and i cant find them because they are cut off:confused:

Yeah, my tech tree prevents the buttons from overflowing.
 
In the global Defines

Code:
<Define>
		<DefineName>DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL</DefineName>
		<iDefineIntVal>4</iDefineIntVal>
	</Define>

Changing it should take effect immediately, and won't break saves.
 
Why would you want that? :rolleyes:

Just because i like to see everything thats the tech has to offer, cause alot of times, i cant remember what gives what, so i rely on the tech tree info:mischief:
 
Some feedback and suggestions after some games with a new dawn 1.7.

It seems that religious victory still does not work together with mastery victory (had all victory conditions enabled, but mastery should take precedence iirc).

Corporation upkeep costs are ridiculously high in large cities. I had a game with most cities being legendary and using a 3 tile radius and 60+ population in the late game. Upkeep costs of corporations are around 1K each per city. Arguably I was using 'green' and some other corporation cost increasing civics but 1K per city is still way too much and 1-2 orders of magnitude more than any other maintenance cost. No idea if this is a new dawn specific as i don't have any idea how corporation costs are influenced by population and culture. At the very least it seems obvious, that 3 tile radius allows a much larger population than only 2 and thus all population based features, costs, etc might need some tweaking.

Costs for bribing cities also seem to be much out of control in the late game. I tried to bribe a city on a lone island far away into submission and had to pay around 50K for a city with around 50 culture and 4 population. The costs seem to be proportional to available gold but 50K with 200K in the treasury is still a bit unreasonable.

I also noticed that many late game units etc costs +5 or +10 additional upkeep, but two units (assault mech, plasma armor iirc) cost +100 and +150 respectively, which is kind of unreasonable when taking their relative strength with cheaper units into account.

Multiple research does not work together with limited religions. When researching two or more religion techs in the same round all get found.

Is it possibly to add some rebuilding option to all disastrous events? Why can't i pay to restore improvements destroyed by a volcano but can if it's a landslide or a hurricane or whatever else? Would it be possible to do the same when there's a nuclear meltdown? It doesn't even have to be an instant rebuild option, but rebuilding improvements is a little annoying and rebuilding cities wasted by a nuclear meltdown is a real pain (but i suppose that's the way it's supposed to be).

The well known graphic errors with battle effects terrain still persist (being able to see undiscovered terrain through the smoke, improvements and some terrain features (forests, flood plains) being drawn 'on top' of the smoke). I guess the problem's just that the smoke is part of the terrain and thus the rendering order gets all messed up, since it's supposed to be actually one layer above everything else. The glitches with the storms might be caused by a the effect.

If i recall correctly, the domestic advisors hurry button hover would display the total hurrying cost when selecting multiple cities in pure bts and/or older versions of rise of mankind and/or new dawn, but i just noticed this has been changed. Or is it just some bug option?

Diplomatic relations between ai players are still random and incomprehensible, but i guess thats just the way it is, has always been and will always be in the civ series. I love the ingenious 'cease bothering us' option to shut away incessant 'cancel deals with worst enemies' pleas of civilizations that have barely met.

The new resource display in the city screen is great. Would it be possible to show all of the resource benefits directly (i.e. not only via mouse hover) and not only happiness and health modifiers? Could you do a revamp of the specialist stacker too? The free specialist display is overflowing into the plot display with a lot of free specialists (radius 3 commerce city with some free specialists from wonders etc, and 36 from towns and single issue party...).

Would it be possible to manually hide some building options? There are lot of units buildable and present in the building list in the late game but many might not be used at all.

Please forgive me for possible misrecalling or misstating things. I love both rise of mankind and a new dawn btw.
 
Got this crash while trying to load a game in ROM 2.9 with AND 1.7 with full install except Sea Monsters

Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: Civ4BeyondSword.exe
Fault Module Version: 3.1.9.0
Fault Module Timestamp: 4a0c27e6
Exception Code: c0000005
Exception Offset: 005437f7
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1046
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 011d
Additional Information 4: 01351879a445e41ad4df3ba5eb395c4d
 
The well known graphic errors with battle effects terrain still persist (being able to see undiscovered terrain through the smoke, improvements and some terrain features (forests, flood plains) being drawn 'on top' of the smoke). I guess the problem's just that the smoke is part of the terrain and thus the rendering order gets all messed up, since it's supposed to be actually one layer above everything else. The glitches with the storms might be caused by a the effect.
Don't play with battle effects on as it is broken.
 
Some feedback and suggestions after some games with a new dawn 1.7.

It seems that religious victory still does not work together with mastery victory (had all victory conditions enabled, but mastery should take precedence iirc).

So you were able to win Religious with Mastery enabled? If so, I need to look at that again then.

Corporation upkeep costs are ridiculously high in large cities. I had a game with most cities being legendary and using a 3 tile radius and 60+ population in the late game. Upkeep costs of corporations are around 1K each per city. Arguably I was using 'green' and some other corporation cost increasing civics but 1K per city is still way too much and 1-2 orders of magnitude more than any other maintenance cost. No idea if this is a new dawn specific as i don't have any idea how corporation costs are influenced by population and culture. At the very least it seems obvious, that 3 tile radius allows a much larger population than only 2 and thus all population based features, costs, etc might need some tweaking.

Corporation Maintenance is unchanged from BTS.

The factors for maintenance are:

  • Difficulty Level
  • # of Resources consumed
  • City Population
  • Inflation
  • Civics

A City with population 60 would already be tripling corporation maintenance, by just that alone Add in a bunch of resources, inflation, and poor civics, and you could be losing lots of money. However, remember, by the late game 1k gold is equivalent to 10-20 gold in the early game. It's not so much.

Costs for bribing cities also seem to be much out of control in the late game. I tried to bribe a city on a lone island far away into submission and had to pay around 50K for a city with around 50 culture and 4 population. The costs seem to be proportional to available gold but 50K with 200K in the treasury is still a bit unreasonable.

Bribing is proportional to your economic history (how much gold you have been earning) , the city population, and the revolution index. 50k does seem unreasonable; however, your current gold supply was only contributing to 10k of the cost, the rest were from other factors.

I also noticed that many late game units etc costs +5 or +10 additional upkeep, but two units (assault mech, plasma armor iirc) cost +100 and +150 respectively, which is kind of unreasonable when taking their relative strength with cheaper units into account.

I can't really speak for the design decisions in the late game; Zappara designed it, and I rarely get that far into games.

Multiple research does not work together with limited religions. When researching two or more religion techs in the same round all get found.
It's not multiple research, it's limited religions; that option is pretty much broken.

Is it possibly to add some rebuilding option to all disastrous events? Why can't i pay to restore improvements destroyed by a volcano but can if it's a landslide or a hurricane or whatever else? Would it be possible to do the same when there's a nuclear meltdown? It doesn't even have to be an instant rebuild option, but rebuilding improvements is a little annoying and rebuilding cities wasted by a nuclear meltdown is a real pain (but i suppose that's the way it's supposed to be).

Nuclear Meltdowns aren't a type of event, they date back to vanilla, so creating an option to fix the damage from one isn't feasible. As for real random events, those types of changes are on my list to do; I'm just very busy.

The well known graphic errors with battle effects terrain still persist (being able to see undiscovered terrain through the smoke, improvements and some terrain features (forests, flood plains) being drawn 'on top' of the smoke). I guess the problem's just that the smoke is part of the terrain and thus the rendering order gets all messed up, since it's supposed to be actually one layer above everything else. The glitches with the storms might be caused by a the effect.

Don't use Battle Effects. They just suck. It was a cool idea, but turned out to be a terrible feature.

If i recall correctly, the domestic advisors hurry button hover would display the total hurrying cost when selecting multiple cities in pure bts and/or older versions of rise of mankind and/or new dawn, but i just noticed this has been changed. Or is it just some bug option?

I never noticed. It's likely a bug that regressed from other mods. I'll look into it.

Diplomatic relations between ai players are still random and incomprehensible, but i guess thats just the way it is, has always been and will always be in the civ series.

Yeah; it's pretty random. I hope they fix that in Civ5.

The new resource display in the city screen is great. Would it be possible to show all of the resource benefits directly (i.e. not only via mouse hover) and not only happiness and health modifiers?

What other benefits? AFAIK, resources just give health and happiness. (Yeah, they affect buildings too, but this is reflected in the building screen)

Could you do a revamp of the specialist stacker too? The free specialist display is overflowing into the plot display with a lot of free specialists (radius 3 commerce city with some free specialists from wonders etc, and 36 from towns and single issue party...).

Yeah; I saw a specialist stacker that reminded me of Civ3, I need to find that again and add it.

Would it be possible to manually hide some building options? There are lot of units buildable and present in the building list in the late game but many might not be used at all.

You already can. In the graphics option panel, select "Hide Unavailable Builds". It hides all units and buildings you can not construct.

Got this crash while trying to load a game in ROM 2.9 with AND 1.7 with full install except Sea Monsters

Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: Civ4BeyondSword.exe
Fault Module Version: 3.1.9.0
Fault Module Timestamp: 4a0c27e6
Exception Code: c0000005
Exception Offset: 005437f7
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1046
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 011d
Additional Information 4: 01351879a445e41ad4df3ba5eb395c4d

Can you be more specific? Were you loading a game that you had started before using AND, or one that you had been playing with AND already?
 
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