A New Dawn Bug Reports and Feedback

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Orbis also doesn't have the luxury of reusing regular BTS sound effects, it's a fantasy mod. Adding 500 mb to the install sounds like I could lose some users with bandwidth limitations. (Fun fact, A New Dawn 1.70 is 5 mb less than 1.64 was)
actually it is a separate download, its just gameplay music
Any way to get it back to OVERflowing?:rolleyes:
some techs would WAY spill over
Some feedback and suggestions after some games with a new dawn 1.7.

It seems that religious victory still does not work together with mastery victory (had all victory conditions enabled, but mastery should take precedence iirc).

Corporation upkeep costs are ridiculously high in large cities. I had a game with most cities being legendary and using a 3 tile radius and 60+ population in the late game. Upkeep costs of corporations are around 1K each per city. Arguably I was using 'green' and some other corporation cost increasing civics but 1K per city is still way too much and 1-2 orders of magnitude more than any other maintenance cost. No idea if this is a new dawn specific as i don't have any idea how corporation costs are influenced by population and culture. At the very least it seems obvious, that 3 tile radius allows a much larger population than only 2 and thus all population based features, costs, etc might need some tweaking.

Costs for bribing cities also seem to be much out of control in the late game. I tried to bribe a city on a lone island far away into submission and had to pay around 50K for a city with around 50 culture and 4 population. The costs seem to be proportional to available gold but 50K with 200K in the treasury is still a bit unreasonable.

I also noticed that many late game units etc costs +5 or +10 additional upkeep, but two units (assault mech, plasma armor iirc) cost +100 and +150 respectively, which is kind of unreasonable when taking their relative strength with cheaper units into account.

Multiple research does not work together with limited religions. When researching two or more religion techs in the same round all get found.

Is it possibly to add some rebuilding option to all disastrous events? Why can't i pay to restore improvements destroyed by a volcano but can if it's a landslide or a hurricane or whatever else? Would it be possible to do the same when there's a nuclear meltdown? It doesn't even have to be an instant rebuild option, but rebuilding improvements is a little annoying and rebuilding cities wasted by a nuclear meltdown is a real pain (but i suppose that's the way it's supposed to be).

The well known graphic errors with battle effects terrain still persist (being able to see undiscovered terrain through the smoke, improvements and some terrain features (forests, flood plains) being drawn 'on top' of the smoke). I guess the problem's just that the smoke is part of the terrain and thus the rendering order gets all messed up, since it's supposed to be actually one layer above everything else. The glitches with the storms might be caused by a the effect.

If i recall correctly, the domestic advisors hurry button hover would display the total hurrying cost when selecting multiple cities in pure bts and/or older versions of rise of mankind and/or new dawn, but i just noticed this has been changed. Or is it just some bug option?

Diplomatic relations between ai players are still random and incomprehensible, but i guess thats just the way it is, has always been and will always be in the civ series. I love the ingenious 'cease bothering us' option to shut away incessant 'cancel deals with worst enemies' pleas of civilizations that have barely met.

The new resource display in the city screen is great. Would it be possible to show all of the resource benefits directly (i.e. not only via mouse hover) and not only happiness and health modifiers? Could you do a revamp of the specialist stacker too? The free specialist display is overflowing into the plot display with a lot of free specialists (radius 3 commerce city with some free specialists from wonders etc, and 36 from towns and single issue party...).

Would it be possible to manually hide some building options? There are lot of units buildable and present in the building list in the late game but many might not be used at all.

Please forgive me for possible misrecalling or misstating things. I love both rise of mankind and a new dawn btw.
all the +% maintenance buildings are killing you, make sure to sell those minimal useful buildings at that point like graveyards
So you were able to win Religious with Mastery enabled? If so, I need to look at that again then.



Corporation Maintenance is unchanged from BTS.

The factors for maintenance are:

  • Difficulty Level
  • # of Resources consumed
  • City Population
  • Inflation
  • Civics

A City with population 60 would already be tripling corporation maintenance, by just that alone Add in a bunch of resources, inflation, and poor civics, and you could be losing lots of money. However, remember, by the late game 1k gold is equivalent to 10-20 gold in the early game. It's not so much.



Bribing is proportional to your economic history (how much gold you have been earning) , the city population, and the revolution index. 50k does seem unreasonable; however, your current gold supply was only contributing to 10k of the cost, the rest were from other factors.



I can't really speak for the design decisions in the late game; Zappara designed it, and I rarely get that far into games.


It's not multiple research, it's limited religions; that option is pretty much broken.



Nuclear Meltdowns aren't a type of event, they date back to vanilla, so creating an option to fix the damage from one isn't feasible. As for real random events, those types of changes are on my list to do; I'm just very busy.



Don't use Battle Effects. They just suck. It was a cool idea, but turned out to be a terrible feature.



I never noticed. It's likely a bug that regressed from other mods. I'll look into it.



Yeah; it's pretty random. I hope they fix that in Civ5.



What other benefits? AFAIK, resources just give health and happiness. (Yeah, they affect buildings too, but this is reflected in the building screen)



Yeah; I saw a specialist stacker that reminded me of Civ3, I need to find that again and add it.



You already can. In the graphics option panel, select "Hide Unavailable Builds". It hides all units and buildings you can not construct.



Can you be more specific? Were you loading a game that you had started before using AND, or one that you had been playing with AND already?
not much??? when you have 5-6 cities like that it's not fun, how do I go in and decrease costs?
 
Have you considered editing the quotes to quote only what's relevant?
 
Got this crash while trying to load a game in ROM 2.9 with AND 1.7 with full install except Sea Monsters

Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.9.0
Application Timestamp: 4a0c27e6
Fault Module Name: Civ4BeyondSword.exe
Fault Module Version: 3.1.9.0
Fault Module Timestamp: 4a0c27e6
Exception Code: c0000005
Exception Offset: 005437f7
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1046
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 011d
Additional Information 4: 01351879a445e41ad4df3ba5eb395c4d

I had this problem while trying to load a game I was playing (with AND already installed). This is not a game that I was playing before installing AND

Thanks
 
I have installed RoM 2.9 then your modmod but it fails to load. When I try to load the mod, it stops and crashes when it is "initializing XML (uncached)"... any thoughts?
 
I had this problem while trying to load a game I was playing (with AND already installed). This is not a game that I was playing before installing AND

Thanks

Can you load any earlier autosaves? Is just that save corrupted?

I have installed RoM 2.9 then your modmod but it fails to load. When I try to load the mod, it stops and crashes when it is "initializing XML (uncached)"... any thoughts?

Where is your Rise of Mankind folder located, and have you checked the FAQ?
 
One thing i have noticed with the 1.70, someTIMES the installer does not install ALL of the selected items, ie, i had WarriorsofGod selected, the files were all there, but the python file was missing, that is why i found this happening somehow:confused:

So i just download ANOTHER copy of 1.70 and now am trying that one out:crazyeye:
 
One thing i have noticed with the 1.70, someTIMES the installer does not install ALL of the selected items, ie, i had WarriorsofGod selected, the files were all there, but the python file was missing, that is why i found this happening somehow:confused:

So i just download ANOTHER copy of 1.70 and now am trying that one out:crazyeye:

The python file for Warriors of God installs regardless of whether the modules is or not.
 
I just had 2 saves from this game. I got this message in both.:sad:

GTC, are you trying to load a game started in an unmodded BTS or with just RoM installed? If you didn't know, RoM isn't savegame compatible with saves from "vanilla" or unmodded Beyond the Sword. And RoM+AND isn't save game compatible with RoM only BtS.

Afforess:

A couple of bugs, although I'm not sure if one of them you can do anything about.

1) Easier first - when you set a spy to "Gather Intel", end turns are messed up, with units deselecting half a second after you select them, and the end turn button animation getting stuck on green. Fairly certain you should be able to reproduce this.

2) Game freeze while panning using the screen edges. Not sure if this is reproducible, but based on the last time this happened, I'd say it has something to do with tooltips popping up. Maybe.
 
Afforess:

A couple of bugs, although I'm not sure if one of them you can do anything about.

1) Easier first - when you set a spy to "Gather Intel", end turns are messed up, with units deselecting half a second after you select them, and the end turn button animation getting stuck on green. Fairly certain you should be able to reproduce this.

2) Game freeze while panning using the screen edges. Not sure if this is reproducible, but based on the last time this happened, I'd say it has something to do with tooltips popping up. Maybe.

I know about 1.
 
To those concerned, I have just fixed the rare bug where Great Commanders were allowed to get all the promotions w/o participating in any battles.
 
I know about 1.

Good stuff. And while you're at it, you might want to look at Guerrillas+Forts+Fixed Borders. More of a balance/exploit issue, as I'm able to claim forts from players that I'm not at war with, and there is nothing that the AI does except get upset for our close borders. Not even attack the guerrilla as you can't attack a unit flagged like that when it's in a city/fort. Add to that that the AI seems to like spamming forts everywhere, I can pretty much take out the productivity of all my neighbors - press for win.
:lol:

Also, the AI is totally not retaking forts that I take away from it when I am at war when I leave the fort open. I actually ran a motorcycle with commando+morale+weather+speed (5 movement total) through enemy lines and just took out empty forts to keep them busy. But it didn't keep them busy - they never even reacted - despite the fact that those forts had none of my units around and they were on city worked tiles.
 
To those concerned, I have just fixed the rare bug where Great Commanders were allowed to get all the promotions w/o participating in any battles.

In Beta I was always getting that one. I don't know why. Now (in 1.70 proper) I don't get any XP on my GC. Although I might have turned it off, I'm honestly uncertain -- the CP and CR are still showing in the GG info.
 
If it showing the GC info, you are playing with it. The game doesn't recognize any units as GC's with the game option off.

Scribbler,

I fixed that bug early in the patch dev cycle, no worries. ;)

One last patch note,

When playing w/o Mountains Mod, the Mountaineering tech will be unresearchable and no longer appear in the tech screen.
 
GTC, are you trying to load a game started in an unmodded BTS or with just RoM installed? If you didn't know, RoM isn't savegame compatible with saves from "vanilla" or unmodded Beyond the Sword. And RoM+AND isn't save game compatible with RoM only BtS.

NO, just because I have few posts, I'm not stupid. :mad:
I've been reading this forum for more than a year.

THIS IS NOT A VANILLA SAVE. IT'S A ROM 2.9 AND 1.70 SAVE.

Sorry for the Caps, and thank you for any possible help...
 
NO, just because I have few posts, I'm not stupid. :mad:
I've been reading this forum for more than a year.

Longer than me then. ;)

THIS IS NOT A VANILLA SAVE. IT'S A ROM 2.9 AND 1.70 SAVE.

Sorry for the Caps, and thank you for any possible help...

I need details. Map Size, Mapscript, Computer specs?
 
NO, just because I have few posts, I'm not stupid. :mad:
I've been reading this forum for more than a year.

THIS IS NOT A VANILLA SAVE. IT'S A ROM 2.9 AND 1.70 SAVE.

Sorry for the Caps, and thank you for any possible help...

I apologize.* I had hoped I had said what I had in as polite a "voice" as possible, without giving offense or suggesting your intelligence was higher or lower than any given metric. In my defense, I had inferred the possibility that you were inexperienced with mods because your join date was only several months ago and I was too hurried to check your post history.

* I'm Canadian and like to live up (and down) to stereotypes, so I should probably have included an 'eh' somewhere in there :lol:
 
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