A New Dawn 1.73beta3 standard installation
The game won't load, it crashes.
I've played 700turns (snail, large) and it runs with no flaws, but I'm not able to load it. (Saved after 3hours gameplay)
ahhhh 1.53, those were the easier times, no field-hospitals to worry about, health andwere everywhere... *sniff* I just got a lil bit nostalgic
A New Dawn 1.73beta3 standard installation
The game won't load, it crashes.
I've played 700turns (snail, large) and it runs with no flaws, but I'm not able to load it. (Saved after 3hours gameplay)
No, they aren't actually. It doesn't use any additional memory.Do you have personalized map turned on? Because I think landmarks are somehow eating up huge amounts of memory.
No, they aren't actually. It doesn't use any additional memory.
Anyway, I know why Personalized maps where causing issues, and think I have it fixed in the SVN, I just need to run some tests.
Really? I don't remember 1.5x series to be the "good ol' days." So many fewer features; so many bugs. You'd be surprised how much you dislike 1.53 if you used it now.
Hey
These things have worried me for a while, though lacking time to learn python again modding is not my thing for the moment. I have a few suggestions though.
- Concerning the governor or whatever who suggests buildings to build. I like it in general, it makes choosing buildings faster. However, it seems to be flawed, in my opinion.
- Buildings producing resources, like the glassmith or whatever, are way to overvalued. 1 extra engeneer isn't really worth it in a size three city, and considering you already have like 15 glass resources, that's definitely not it either.
- Buildings providing production ponus to certain buildings or units are overvalued. Like the treadmill crane and the field hospital. Additionally, the treadmill crane is one I won't build in any city producing military units. And also, why is it so overvalued when I already have a Castle, which is the only thing it helps with?
- Would it be possible (if one knew the python language and modding apis) to create a button for the governor to "ignore this building" when suggesting buildings?
- Now, I have stopped making paratroopers, finding them useless, so I haven't tried them since many updates ago. Are they capable of attacking upon landing turn now? If not, how could we go about solving this? (element of surprise being the whole point of paratroopers). Remember I used to give them blitz from the start in the xml's, but it kinda felt like chating when it wasn't already in the mod.
Thanks again for the lovely modmod.
I can't tell if this is a bug or not. I tried loading beta 1.73 and ended up having to uninstall all of Civ4 and BTS, then reload Civ4 w/ patches 1.61 & 1.74, then reload BTS w/ patches 3.13, 3.17 & 3.19. Then I loaded RoM 2.9 and AND 2.53. Now, whenever I start a RoM game, the city bars appear, but no city on the main map. I checked by just running up BTS without the mod, and the city appears there. I may be just too tired to see what I am missing, but can anyone point me in the right direction to resolve this?