A New Dawn Bug Reports and Feedback

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We each tried playing the saved game on our own (booting out the other player) and it still hard-crashes to the desktop, so I'm at a loss.

Don't really want to start a new game only to get that far and have it crash again...
 
We each tried playing the saved game on our own (booting out the other player) and it still hard-crashes to the desktop, so I'm at a loss.

Don't really want to start a new game only to get that far and have it crash again...

Totally understandable, and I would feel the same way in your position. Unfortuantly, the window for patches of 1.73 is over, but that doesn't mean I won't attempt to fix the problem, but the fix will be in 1.74.

Hi!

The attacker can capture the city if s/he does not see the invisible defender units. :confused:

That's how the invisibility system works in BTS, so that's a feature not a bug.

Looks like if you build one building requiring power you can't build anothers which requires it too.

So? Build a power plant.
 
That's how the invisibility system works in BTS, so that's a feature not a bug.
OK, then it's a BTS bug, not RoM/AND. This cannot be a feature. Invisible units should reveal themselfs when defending a city. Can you do that, or I have to live with this?

So? Build a power plant.
The city has access to power. Or every power requiring buliding needs its own power source building now?
 
Totally understandable, and I would feel the same way in your position. Unfortuantly, the window for patches of 1.73 is over, but that doesn't mean I won't attempt to fix the problem, but the fix will be in 1.74.

Oh, no worries, I'm just curious if someone has any idea of what the problem could be based on the log entries. It's just a really weird issue.
 
Oh, no worries, I'm just curious if someone has any idea of what the problem could be based on the log entries. It's just a really weird issue.

Doubt it, the log entries are useless for most CTD's, since the game crashes before anything can be logged.

OK, then it's a BTS bug, not RoM/AND. This cannot be a feature. Invisible units should reveal themselfs when defending a city. Can you do that, or I have to live with this?

Perhaps you shouldn't use invisible units to defend, or they aren't very invisible, then, are they? I doubt I'll change it.

The city has access to power. Or every power requiring buliding needs its own power source building now?
Strange, general access to power should allow you to construct the buildings? Are you sure there aren't other prerequisites you haven't met yet?
 
My Civ IV crashes on the loading screen when I set my map size to Huge or anything higher. Is there a fix for that? I can remember playing on larger maps on vanilla Civ.
 
You are likely running out of RAM, either use a 64 bit OS with more RAM, or use a smaller map; not much I can do else. :sad:
 
hey when i play custom game there is the options to check right.mine have text problem
some of them says TXT_GAME_OPTIONS_NO_INQUISITIONS or TXT_REV_OPTIONS_NO_BARBARIAN_CIV
ive installed and reinstalled it properly.
is there any fix?

and also i get xml errors but no crashes.
so can anyone pleases explain what this is ?
 
When I try to build the Manhattan Project the Game Crashes and isnt working anymore.

I've got RoM 2.91 and the latest stable AND with Patch K.


I noticed that the Manhattan Project has a pink image in the building list, as it has no image attached to it. Any Clue what causes that Problem ? I can continue the game, when I dont build the MP and build something else instead, but I want to NUKE :nuke: ;) my rivals now.
 
Is there any way I could get you to make the AI a little smarter about who they ask you to declare war on? I have a Giant map, and I'm still dealing with the other civs on my own continent and the other continent's worth are asking me to go to war every turn when I am in no position to do so. The only thing it's doing is racking up diplomatic maluses.

Can they please consider the fact that I am on another continent, and already involved in a war with the strongest civ I've met so far, before dogpiling me with demands to get involved with civs I don't care about? 0_o I mean, it's a little lopsided - when an AI is busy in a war it doesn't even show up in the diplomatic options, but they can ask me every single turn?

Or at least offer me something to get involved in the wars, like they do for each other and I can do for them.
 
Isn't there "cease bother" option or something like that in dipolomacy?
Temporarily, that might helps.
 
something like they can't ask you for 10 or 'x' amount of turns after you say no? that'd be welcome...

That already exists, its in the XML, and usually it's something like 30-50 turns, and then they can only ask if the random number roll is 0.
 
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