A New Dawn Bug Reports and Feedback

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I've got a persistent crash to desktop on the next turn of the attached save.

It originally was a multiplayer game from which the other person left. I've tried it with both 1.73 and 1.73J, the crash happens in both. I'm not sure if revolutions is supposed to be enabled for multiplayer games -- it is, in this one -- but there's been no trouble until now (if it is even the issue.)

Also: What is the process one goes through to attempt to solve these without resorting to this thread? I checked for any logs that might have some/ANY information about the crash but couldn't find anything.


EDIT: Well, disregard this. I managed to work around the crash by loading the save as a different civ (the Netherlands -- I had been England) having the turn end, saving the game, restarting Civ/ROM/AND and loading that new save as England again.

So, I'm not sure if there ever was a real bug, but I'll leave this post around in case anyone should run into the same issue and should stumble across the workaround.

Thanks for the great modmod!
 

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I've got a persistent crash to desktop on the next turn of the attached save.
Okay, I'll look into it. Expect a report back in a day or so. ;)

Also: What is the process one goes through to attempt to solve these without resorting to this thread? I checked for any logs that might have some/ANY information about the crash but couldn't find anything.

Logs are useless for crashes. To be able to debug saves, you need to have a fairly decent grasp of C++, MS VS 2003+, and my source code; no mean feat.
 
Afforres, a question: when I install 1.74 will jumplane tunnels work properly? Currently playing a 1.73 game and only railway tunnels work.
 
Jumpplanes were never given the ability to allow units to walk over them, unlike Sea Tunnels. So yes, they always have been working properly. ;)
 
That's a different POV and yes, from that point they always worked. But I can't really believe they were only eye-candy. And if they were, can it be changed? I've looked into the files in Jooyo's module directory but I'm lost.
 
@ Afforess

What has changed between 1.74b2 and b3 to reduce the size from 116MB to 79MB size?

Should 1.74B3 be installed over 1.74b2?

I seemed to have missed something here. Or are you just streamlining 1.74, reducing the "Fluff"?

JosEPh
 
@ Afforess

What has changed between 1.74b2 and b3 to reduce the size from 116MB to 79MB size?

Should 1.74B3 be installed over 1.74b2?

I seemed to have missed something here. Or are you just streamlining 1.74, reducing the "Fluff"?

JosEPh

Afforess answered this in another post -- he used a new compression that reduced the size further (nice, huh!)
 
Spoiler :
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista


Spoiler :
99889553-4.jpg


Spoiler :
99889546-4.jpg



Got a weird GP thing, not sure if it's RoM related or BtS. Only things I have in my city that produce GP are the great wall and the courier system. I want that GP!!
 

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@WildFire
could you save your game within the World Builder and post it here for me? i could use it to check if the medieval buildings need further stats tweaking (in terms of commerce/happiness/health) and i could use it for testing some civic changes i plan.
 
Since I started with 1.74, I've been getting the constant popup when I start the game:

"Your machine is below recommended specifications. The graphic settings were altered to accomodate this, however, you may experience performance issues."


No. My machine is not below recommended specifications. It even says this when I unload the moad.
 
@WildFire
could you save your game within the World Builder and post it here for me? i could use it to check if the medieval buildings need further stats tweaking (in terms of commerce/happiness/health) and i could use it for testing some civic changes i plan.

Tell me how to do that and I will.

Also, i figured out why my GP was going into negatives... forgot I turned off espionage and those buildings only give Great Spy points... I put a citizen as an engineer and got one the next turn.
 
Since I started with 1.74, I've been getting the constant popup when I start the game:

"Your machine is below recommended specifications. The graphic settings were altered to accomodate this, however, you may experience performance issues."


No. My machine is not below recommended specifications. It even says this when I unload the moad.

You need to auto-load RoM as a mod, using a shortcut, or by editing the ini. Frankly, I'm surprised more people aren't doing this already.

It's not my fault, and I have no control over the issue, it's a problem with the BTS exe.
 
You need to auto-load RoM as a mod, using a shortcut, or by editing the ini. Frankly, I'm surprised more people aren't doing this already.

It's not my fault, and I have no control over the issue, it's a problem with the BTS exe.



That's what I've been doing since I first started playing mods with Esnaz's mod :crazyeye:
 
Tell me how to do that and I will.
open the game menu and click "Enter WorldBuilder". confirm the question box. then in the upper right corner use the globe icon with the arrow pointing onto it to save the game as a scenario. done. with the crossed globe icon you can leave the world builder again.

thx in advance
 
A civilization that starts with Hunting and Agriculture is somehow now researching Dualism only 80 turns into the game in Snail mode


I'd attribute this to them attaining loads of free technologies from villages, but this is the second game in a row this is happening
 
A civilization that starts with Hunting and Agriculture is somehow now researching Dualism only 80 turns into the game in Snail mode


I'd attribute this to them attaining loads of free technologies from villages, but this is the second game in a row this is happening

Are you playing with Ruthless AI? I coded Ruthless AI to beeline for a religion if there is one available. :p
 
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