Cor'e =)
Warlord
- Joined
- Feb 27, 2009
- Messages
- 229
Just got back from RoMAND marathon, OMG awesome mod! Medieval: ♥ Castles upgrades ♥ Unit upgrades. Many other things too countless to go on about, super awesome!
Quick Bug & Feedback list from patch H:
1) Sacred Site: Sid Tip TXT KEY Bind/Build(?) Holy Site.
2) Stonemason Workshop: Actual: -1P (city had Hut, should it be zero?).
3) Holy City gave up religion several hundred times and regained it, but still remained Holy City in Religion Advisor/Adviser, and as far as i can tell all buildings are destroyed when a city loses faith in any religion, some sort of monotheistic thing going on. Do we get some money back? Couldn't they just be disabled? That'd make switching state religions faster etc.
4) Bronze Working says it reveals Copper
5) Writing says it lets us build Libraries
6) Multiple messages that "some person" has died, multiple times, maybe a result of stack attacks?
7) TradUtil - unknown itemtype 7 on Free Trade agreements refusals(?).
8) With landmark signs turned on: Eventsigns Plotsigns.removeSign() failed to find caption for player # at Plot(#,#) occurs many times.
9) Sometimes Cart paths built show up as Roads, seems to correct itself later after City Planning(or ?).
10) Before City Planning, the option to just Burn a forest disappears when a combined Build is possible, for example, a Jungle on Plains cannot be just slashed & burned, it would need to have e.g. a Cottage built to remove the Jungle. This changes back to normal after City Planning (if i recall correctly. I think this is when Cart paths also reappears on the options also). Pic below.
11) Hinduism & Nagualism[sic] both use the Dancing Shiva (Nataraja) graphic, Hinduism is not just about Shiva btw, and obviously a Mesomerican calendrical system has nothing much to do with Shiva, er maybe? I would suggest a Maya Calender or Olmec head, mask, or were-jaguar graphic for the latter, and a depiction of the Trimurti for the former.
Olmec Images
Resources (Fr)
Trimurti Images
Brahma The Creator, Vishnu The Protector or Preserver, and Shiva The Destroyer are the main gods in Hindu Religion/Pantheon. In personal religious practices, Hindus may worship primarily one or another of these deities, known as their "Ishta Devata", or chosen deity. Goddesses are worshiped when "God" is thought of as the Universal Mother.
12) Issues with Hostile Terrains (HTs): AI for Auto Border Patrol (ABP) will try to Heal Units on Hostile Tiles, and AI does not avoid HT efficiently, AI does not factor in some 'extra' MPs to survive HT in case of a change to planned path, it should as things arise that make an exit take more MPs, imo the AI should plan to keep enough MPs to make it to at least the next possible most efficient exit tile, or a simpler algorithm like heal at 1/3 damage. Same issues or worse with Auto Explore.
13) Workers are immune to HT, WTH?? Get real, if the Military cannot handle it what makes some Workers impervious? I do not think Workers need to be impervious to HT, and if so at least give them that promotion due to their starting location to HTs, like desert or Tundra, or make it an upgrade to Workers. Just the same Workers can be organized to construct on HT by using many workers or cycling workers on-off tiles till the improvements are completed, imho that'd be nice.
14) Ice does not seem to be a HT, um why? Tundra is, it's just weird going through tundra and snow and nearly dying and then voila! finding an Ice Tile and getting to rest & heal.
15) Barbarians should also get the promotions needed to live in snow and desert like they do imho, then those promotions could get passed on to the Civs they may become.
16) Miracles performed at ... attracting T pilgrims. (mentioned?).
17) I think there's no graphic or movie for the Kemet special religious building when built?
18) Some Build Icons are unorderly, for example the Calmecec is ungrouped to the far left, City Council to the far right, etc.
19) The unique Mailed Knights pics/icons in the Civopedia are all the same.
20) The Stables and Post Office have the same looking build icons.
21) Unlimited Priests does not seem to work on State Church civic, i can still only build 3 of them at a time.
22) Maybe this is a known bug, but if i buy Workers and Boats from a AI Civ in Diplomacy, i cannot find the Workers in my Capitol City, but they show up on the Military Advisor as being in there. I ended up selling them off to an AI to solve the dilemma. Savegame below.
23) In the Tech Advisor Optics does not show the Invention prereq.
24) While Auto Explore (and maybe ABP too) Healing Units will not wake up for or run from enemy Units. Units also Auto Explore right into dangers.
25) Do Horse Archers do Ranged Attacks (adjacent tile Bombarding) like Archers do? I did not get this to work (yet?).
26) Academy - what allows this to built? Some of my cities can and do build them meanwhile others cannot build them (grayed out). Is something wrong or not being explained as prereqs? I think in some cases being superseded by Great Academies and Great Library...
I think this is the most wonderful thing that i've ever seen done to SM's games, keep up the great work!
Quick Bug & Feedback list from patch H:
1) Sacred Site: Sid Tip TXT KEY Bind/Build(?) Holy Site.
2) Stonemason Workshop: Actual: -1P (city had Hut, should it be zero?).
3) Holy City gave up religion several hundred times and regained it, but still remained Holy City in Religion Advisor/Adviser, and as far as i can tell all buildings are destroyed when a city loses faith in any religion, some sort of monotheistic thing going on. Do we get some money back? Couldn't they just be disabled? That'd make switching state religions faster etc.
4) Bronze Working says it reveals Copper
5) Writing says it lets us build Libraries
6) Multiple messages that "some person" has died, multiple times, maybe a result of stack attacks?
7) TradUtil - unknown itemtype 7 on Free Trade agreements refusals(?).
8) With landmark signs turned on: Eventsigns Plotsigns.removeSign() failed to find caption for player # at Plot(#,#) occurs many times.
9) Sometimes Cart paths built show up as Roads, seems to correct itself later after City Planning(or ?).
10) Before City Planning, the option to just Burn a forest disappears when a combined Build is possible, for example, a Jungle on Plains cannot be just slashed & burned, it would need to have e.g. a Cottage built to remove the Jungle. This changes back to normal after City Planning (if i recall correctly. I think this is when Cart paths also reappears on the options also). Pic below.
11) Hinduism & Nagualism[sic] both use the Dancing Shiva (Nataraja) graphic, Hinduism is not just about Shiva btw, and obviously a Mesomerican calendrical system has nothing much to do with Shiva, er maybe? I would suggest a Maya Calender or Olmec head, mask, or were-jaguar graphic for the latter, and a depiction of the Trimurti for the former.
Olmec Images
Resources (Fr)
Trimurti Images
Spoiler :
Brahma The Creator, Vishnu The Protector or Preserver, and Shiva The Destroyer are the main gods in Hindu Religion/Pantheon. In personal religious practices, Hindus may worship primarily one or another of these deities, known as their "Ishta Devata", or chosen deity. Goddesses are worshiped when "God" is thought of as the Universal Mother.
12) Issues with Hostile Terrains (HTs): AI for Auto Border Patrol (ABP) will try to Heal Units on Hostile Tiles, and AI does not avoid HT efficiently, AI does not factor in some 'extra' MPs to survive HT in case of a change to planned path, it should as things arise that make an exit take more MPs, imo the AI should plan to keep enough MPs to make it to at least the next possible most efficient exit tile, or a simpler algorithm like heal at 1/3 damage. Same issues or worse with Auto Explore.
13) Workers are immune to HT, WTH?? Get real, if the Military cannot handle it what makes some Workers impervious? I do not think Workers need to be impervious to HT, and if so at least give them that promotion due to their starting location to HTs, like desert or Tundra, or make it an upgrade to Workers. Just the same Workers can be organized to construct on HT by using many workers or cycling workers on-off tiles till the improvements are completed, imho that'd be nice.
14) Ice does not seem to be a HT, um why? Tundra is, it's just weird going through tundra and snow and nearly dying and then voila! finding an Ice Tile and getting to rest & heal.
15) Barbarians should also get the promotions needed to live in snow and desert like they do imho, then those promotions could get passed on to the Civs they may become.
16) Miracles performed at ... attracting T pilgrims. (mentioned?).
17) I think there's no graphic or movie for the Kemet special religious building when built?
18) Some Build Icons are unorderly, for example the Calmecec is ungrouped to the far left, City Council to the far right, etc.
19) The unique Mailed Knights pics/icons in the Civopedia are all the same.
20) The Stables and Post Office have the same looking build icons.
21) Unlimited Priests does not seem to work on State Church civic, i can still only build 3 of them at a time.
22) Maybe this is a known bug, but if i buy Workers and Boats from a AI Civ in Diplomacy, i cannot find the Workers in my Capitol City, but they show up on the Military Advisor as being in there. I ended up selling them off to an AI to solve the dilemma. Savegame below.
23) In the Tech Advisor Optics does not show the Invention prereq.
24) While Auto Explore (and maybe ABP too) Healing Units will not wake up for or run from enemy Units. Units also Auto Explore right into dangers.
25) Do Horse Archers do Ranged Attacks (adjacent tile Bombarding) like Archers do? I did not get this to work (yet?).
26) Academy - what allows this to built? Some of my cities can and do build them meanwhile others cannot build them (grayed out). Is something wrong or not being explained as prereqs? I think in some cases being superseded by Great Academies and Great Library...
I think this is the most wonderful thing that i've ever seen done to SM's games, keep up the great work!
