Choeimok
Spreading the confusion
- Joined
- Jan 27, 2011
- Messages
- 211
Spoiler Turn 229 / 1595 AD :

Of course it took up to my third Spy to finally steal Machinery from this Tundra hellhole...


She has Education, but is not researching Liberalism but Economics. Please don't tell me it's gone and I just missed the message through all the other stuff BUG was spamming... I do have interest in adopting FS though, so it wouldn't be completely terrible.

Difficult choice, actually - Nat is 2.6k beakers, PP is 2.4... since I'm IND with Marble, I will pick Nat and probably research PP. Guilds -> Banking might also be interesting, though.
This is ridiculous, how slow are these AIs?

Isabella won't trade Gunpowder for guilds, unfortunately. Maybe when I have a bit of money...

9 turns looks like the best I can do. Fingers crossed...

We meet Ragnar. He's kind of backwards (does have Chemistry though), but mutually Friendly with Isabella. His Caravel is in the west, just like Isabella's (which I couldn't find earlier, must have moved out of my sight).
Surely he can't be plotting on me already...?


I always love when HR-lover AIs build the Mids.


Need to backfill that branch... I think Ragnar does have Gunpowder, actually. Just backwards on the civil techs.

The TOA ended up spawning me a GM... so what do I do with him?
Trade Mission in Portland (furthest away city on continent, 8 pop) would probably be inferior to settling. Banking bulb... well, Isabella doesn't want to trade it. Sushi? Maybe. I don't really have that much seafood.
And settling in my best city... Washington has a shrine, but it's not really a great shrine or a great commerce city... I have several better Wall Street candidates, my 3 best commerce cities:

Tons of riverless cottages, just the 2 mountains are a bit annoying.

The good old horse city - cottages here are better developed and there are no mountains, but some tiles are lost to coast, irrigation and my Lumbermill HE city (I could also put NP in there instead, but that's a weird combo since HE is already built), so it has just 9 cottages and no other commerce resource (unless you count the horse).

And of course, the capital, currently building some junk wonder for either GPP or gold. 10 cottages, spice, wine, 2 gold, and it popped a Silver... or, well, the city south of it did. Just that coast tile is annoying.
I definitely want Ox in here (but I still need 4 more unis - the last 2 will finish in 5 turns), not sure about the second wonder. Ironworks might be good, by the late Renaissance / early Industrial it will easily have the most hammers in the realm again even without bureau (other prod cities are either not great or not on rivers, Marseilles SE of Paris is probably going to be the closest thing, or I could stuff IW together with HE in Lisboa)... or I could make its purpose purely economic and in fact put down Wall Street in here.
The Merchant would have 200% bonus, thus producing 18 gold and that nice one food. Since Roosevelt's cities are bad, a trade mission would probably get like... 600 gold? Not even 2 turns of research. I also could of course save him or a GA - but the Taj is not yet lost.

Tech overview. Only trade I'm interested in right now is Compass, but I don't want to trade it for one of the Renaissance techs... hoping to get it by raising Ragnar to pleased from HR+OB.
Printing Press seems doubly useful as nobody has it and it benefits my economy. Research rate has recovered by ~ another 10%. I do want to take out Roosevelt, but only when I finally steal Engineering off him.


He has Maces, but I still have a much bigger stack (and could just upgrade some of the better units)
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