aender
Warlord
yay i got all 3 workin finally....when i transferred the files over i didn't overwrite the xml one i dropped it in
kk first thing i did was start my new game this morning....b4 i even took a sip of coffee
first off yes it does work with choose religions
second off on my third turn a tribal village gave me naturapathy and i chose andeism and all 3 ww were available to me right away, i started building el dorado and well it took awhile, had to change a few times to keep people happy and healthy, besides needed the free tech from oracle too, but my point is even tho the religion itself isn't scheduled to be found till later the ww should still require some techs
i was thinking el dorado should require currency, and i cant remember the names off hand of the other 2 ww but maybe they shoiuld also require techs similiar to the bonuses they give, one is defensivebonus i think so maybe with engineering, not sure but being able to build them so early is well point blank cheating..i'm playing deity..like normal...and well w/o any other cheats i'm currently at 100% research and making 10 g per turn with 6 cities and well every other game at this point i was loosing g at 50% research, trust me not complaining at this rate i'll prolly make it to industrial era b4 1000ad but thats not good
edit...deity, snail, small....is a laptop after all gotta fight the mafs somehow
Well, only thing we learned about the great march was that Chairman Mao also swam across a river and as the Yellow River is the most famous along with the Yangtse (to be honest: these are the only chinese rivers we have ever heard of in germany)![]()
The PYTHON code I had fixed for AAranda's mods was causing lag. I admit I was not the originator of the code just put it in the correct place. It was from a mod that did not have as many buildings as RoM.
So if you are using AAranda's mods then you probably will want it see my mods for the patch. See dancing Hoskuld's mods [MODULAR] the AAranda patch file.
The patch will be included in future versions of AAranda's mods.
Taizong should be one of the leaders but not units...
Maozedong should be replaced by Linbiao or Zhude.... They are the infantry commanders, mao is the leader of them.
Sunzhongmou or Zhougongjin(war gallens)
And there is another advise: Try to add another type of greatpeople: The great beauties ~
Women did a lot in history~They should be in mods too~
They can be somekind of deplomacy greatpeople, I think the greatpeople in CIV4 now is totally useless in deplomacy, and that's not true..
The custom corps and their buildings arnt associated with one another except for fashion house. Is this bug?
i did install the fonts files and followed the instructions to the letter. In fact, when i tried the "other" corp modmod the same thing happens. I checked the building xml files and i see that some of the corp buildings don't have their prerequisites filled in. Is there sumthin im doing wrong?
I add the religion patch, and it causing a conflict with a modular wonder movie (bolshoi, piazza san marco, and bradenburg gate), that was generalstaff's, i think.I was able to play the game, but those 3 wonder is disappeared, i delete them from custom building folder, and the xml error message dissappear.So i'm sure the problem is there.
Would you take a look??
Yes i didAll the patch does is replace a little python code allowing to show national wonders movies for a newr one.generalstaff's wonders mod is modular and dosn't add python code , so the patch cannot affect it , i think
It must be some other thing
Did you add my buildings mod too ? It adds 12 wonders including san marco and bradenburg and it can cause a conflict
Yes i did
I guess that maybe the problem(although honestly, the conflict didn't appear until i add the patch, and i've use your building modmod together with generalstaff's for a long time with no error)
I just downloaded the 2.71 version of your religions. The file down loaded but its contents are corrupt. I relised I was using the old version after finding some python errors, I think I have a fix but would like to test it against the most up to date version
Edit: I tried yet again and this time it worked![]()
Yes i did
I guess that maybe the problem(although honestly, the conflict didn't appear until i add the patch, and i've use your building modmod together with generalstaff's for a long time with no error)