AAranda's modcomps for RoM 2.7

kk first thing i did was start my new game this morning....b4 i even took a sip of coffee
first off yes it does work with choose religions
second off on my third turn a tribal village gave me naturapathy and i chose andeism and all 3 ww were available to me right away, i started building el dorado and well it took awhile, had to change a few times to keep people happy and healthy, besides needed the free tech from oracle too, but my point is even tho the religion itself isn't scheduled to be found till later the ww should still require some techs
i was thinking el dorado should require currency, and i cant remember the names off hand of the other 2 ww but maybe they shoiuld also require techs similiar to the bonuses they give, one is defensivebonus i think so maybe with engineering, not sure but being able to build them so early is well point blank cheating..i'm playing deity..like normal...and well w/o any other cheats i'm currently at 100% research and making 10 g per turn with 6 cities and well every other game at this point i was loosing g at 50% research, trust me not complaining at this rate i'll prolly make it to industrial era b4 1000ad but thats not good
edit...deity, snail, small....is a laptop after all gotta fight the mafs somehow
 
kk first thing i did was start my new game this morning....b4 i even took a sip of coffee
first off yes it does work with choose religions
second off on my third turn a tribal village gave me naturapathy and i chose andeism and all 3 ww were available to me right away, i started building el dorado and well it took awhile, had to change a few times to keep people happy and healthy, besides needed the free tech from oracle too, but my point is even tho the religion itself isn't scheduled to be found till later the ww should still require some techs
i was thinking el dorado should require currency, and i cant remember the names off hand of the other 2 ww but maybe they shoiuld also require techs similiar to the bonuses they give, one is defensivebonus i think so maybe with engineering, not sure but being able to build them so early is well point blank cheating..i'm playing deity..like normal...and well w/o any other cheats i'm currently at 100% research and making 10 g per turn with 6 cities and well every other game at this point i was loosing g at 50% research, trust me not complaining at this rate i'll prolly make it to industrial era b4 1000ad but thats not good
edit...deity, snail, small....is a laptop after all gotta fight the mafs somehow

It must be because the choosen religion thing
Andeanism was made to be founded with astronomy , so all the techs needed to build the 3 andean wonders were already discover long ago
Of course , if you make it available at the begining you are playing with advantage , mostly if you choose a middle time religion as andeanism , because i made every religion's bonuses focus in different things and the strong side of andeanism is science .Without wonders , it gives :
- ANDEAN TEMPLE adds 1 science point , 1 culture and 5% science
- ANDEAN MONASTERY adds 2 science point , 1 culture and 10% science
- ANDEAN CATHEDRAL adds 2 science point , 2 culture , 25% culture and 10% science
So , of course , you were quickly ahead on tech race
I never thought on choosen religion option when i made the mod , so you'll find lots of those advantages depending wich religion you choose as them were not intended to be founded that soon in the game
I'm sorry , but i have to suggest you to switch that option off and see how AI takes most of the religions out of your hands , wich was the main goal of the mod , prevent human players to hold most of religions
 
The PYTHON code I had fixed for AAranda's mods was causing lag. I admit I was not the originator of the code just put it in the correct place. It was from a mod that did not have as many buildings as RoM.

So if you are using AAranda's mods then you probably will want it see my mods for the patch. See dancing Hoskuld's mods [MODULAR] the AAranda patch file.

The patch will be included in future versions of AAranda's mods.
 
Well, only thing we learned about the great march was that Chairman Mao also swam across a river and as the Yellow River is the most famous along with the Yangtse (to be honest: these are the only chinese rivers we have ever heard of in germany) :)

Haha, There are so many rivers here, JingHangyunhe River(Maybe it's called so in English,dont know..) Zhujiang River,Huai River,and so on, Yaluzangpu River...
You can see them in the "Giant Earth Map"
 
The PYTHON code I had fixed for AAranda's mods was causing lag. I admit I was not the originator of the code just put it in the correct place. It was from a mod that did not have as many buildings as RoM.

So if you are using AAranda's mods then you probably will want it see my mods for the patch. See dancing Hoskuld's mods [MODULAR] the AAranda patch file.

The patch will be included in future versions of AAranda's mods.


So your patches can help the AAranda's Mod running more smothly?
 
Taizong should be one of the leaders but not units...
Others are fine~
Maozedong should be replaced by Linbiao or Zhude.... They are the infantry commanders, mao is the leader of them.
Sunzhongmou or Zhougongjin(war gallens)

You can try the MOD:"The history of three kingdoms" and see~

And there is another advise: Try to add another type of greatpeople: The great beauties ~
Women did a lot in history~They should be in mods too~
They can be somekind of deplomacy greatpeople, I think the greatpeople in CIV4 now is totally useless in deplomacy, and that's not true..
 
Taizong should be one of the leaders but not units...

I was going to make him both , leader and unit

Maozedong should be replaced by Linbiao or Zhude.... They are the infantry commanders, mao is the leader of them.

I'll stay with Mao , as he was the leader of the long walk.Sameway i'll use Napoleon for France and not Murat : even when Napoleon barely fought by himself , he was the leader

Sunzhongmou or Zhougongjin(war gallens)

Is him Zhou Yu ? If him , as enemy of Cao Cao , should be him a light swordsman or a spearman? A war galley , why ? Please answer , my knowledge in chinese affairs is not as deep as i would like


And there is another advise: Try to add another type of greatpeople: The great beauties ~
Women did a lot in history~They should be in mods too~
They can be somekind of deplomacy greatpeople, I think the greatpeople in CIV4 now is totally useless in deplomacy, and that's not true..

I wanted a few time to make diplomatics units to be used to strenghth relations with anothers civilizations , womens or not ( i'm adding quite a few woman leaders an patriots , by the way ). But this is beyond my skill , i'm affraid , as must be done thru python
 
The question about Zhouyu, Yes, he is a brilliant Navy commander....

And the last one, I'll check in Chinese CIV BBS, I saw a mod like that maybe a year ago....
 
The custom corps and their buildings arnt associated with one another except for fashion house. Is this bug?
 
i did install the fonts files and followed the instructions to the letter. In fact, when i tried the "other" corp modmod the same thing happens. I checked the building xml files and i see that some of the corp buildings don't have their prerequisites filled in. Is there sumthin im doing wrong?
 
I add the religion patch, and it causing a conflict with a modular wonder movie (bolshoi, piazza san marco, and bradenburg gate), that was generalstaff's, i think.I was able to play the game, but those 3 wonder is disappeared, i delete them from custom building folder, and the xml error message dissappear.So i'm sure the problem is there.
Would you take a look??
 
i did install the fonts files and followed the instructions to the letter. In fact, when i tried the "other" corp modmod the same thing happens. I checked the building xml files and i see that some of the corp buildings don't have their prerequisites filled in. Is there sumthin im doing wrong?

There was a problem with the fonts provided by zappara in RoM 2.71 , it would be fixed in next version , but , by now , you'll have to choose if play with vincents corps mod (using RoM fonts ) or my corps mod ( using my fonts), but not both
This info will fix your problem if it is a matterof messed icons in civilopedia and city screen and ... well , everywhere
If that is not your problem , make know , beeing as specific as you can and we'll try another solution
 
I add the religion patch, and it causing a conflict with a modular wonder movie (bolshoi, piazza san marco, and bradenburg gate), that was generalstaff's, i think.I was able to play the game, but those 3 wonder is disappeared, i delete them from custom building folder, and the xml error message dissappear.So i'm sure the problem is there.
Would you take a look??

All the patch does is replace a little python code allowing to show national wonders movies for a newr one.generalstaff's wonders mod is modular and dosn't add python code , so the patch cannot affect it , i think
It must be some other thing
Did you add my buildings mod too ? It adds 12 wonders including san marco and bradenburg and it can cause a conflict
 
All the patch does is replace a little python code allowing to show national wonders movies for a newr one.generalstaff's wonders mod is modular and dosn't add python code , so the patch cannot affect it , i think
It must be some other thing
Did you add my buildings mod too ? It adds 12 wonders including san marco and bradenburg and it can cause a conflict
Yes i did
I guess that maybe the problem(although honestly, the conflict didn't appear until i add the patch, and i've use your building modmod together with generalstaff's for a long time with no error)
 
I just downloaded the 2.71 version of your religions. The file down loaded but its contents are corrupt. I relised I was using the old version after finding some python errors, I think I have a fix but would like to test it against the most up to date version :)

Edit: I tried yet again and this time it worked :)
 
Yes i did
I guess that maybe the problem(although honestly, the conflict didn't appear until i add the patch, and i've use your building modmod together with generalstaff's for a long time with no error)

Please , wait for confirmation , but you can be right about the patch
It is beeing tested by someone more skilled than me in python (i'm python idiot , as i said a few times) , and we'll come with a safe solution soon
The problem comes because religion's and building's mods need the python code to show national wonders movies and new religions movies , and i were using a piece of code that Tsentom made for one of his mods , wich delay the wait between turns considerably
I've no knowledge to rewrite it by myself , so someone better than me is working on it
If he can not find a solution finally , i'll cut the code from my mods and everything will go fine , but without movies ... wich i really love
 
I just downloaded the 2.71 version of your religions. The file down loaded but its contents are corrupt. I relised I was using the old version after finding some python errors, I think I have a fix but would like to test it against the most up to date version :)

Edit: I tried yet again and this time it worked :)

It seems to be some kind of error when uploading files compressed with7zip . I'll do it again with winrar
Would be done in 2 hours
 
Yes i did
I guess that maybe the problem(although honestly, the conflict didn't appear until i add the patch, and i've use your building modmod together with generalstaff's for a long time with no error)

The patch seems to be fine . It was tested by Dancing Hoskuld and myself for 1000 turns without problems
Don't really know what your problem was , sorry
 
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