Symphony D. said:

!
Has the "Witty" trait.
(Whenever a bad event would happen, the player may make a witty comment. If the comment is witty enough, the effects are negated.) 
More seriously,
Diplomatic would appear to be a fine trait for you, granting increased production and occasionally a random tech from allied systems.
Kal'thzar said:
Erik, can you give us a brief of the Republic or whatever Humanity existed in prior to the "fall" was like? Idelogies, social norms etc? Or is that at our discretion?
Local variation was fairly large, so you have a lot of discretion. If you say something that contradicts my cosmology and/or story, I'll try to just ignore it. (For example, having retained tech that I've placed somewhere down on the tech tree. And perhaps Symph's multiple systems allying from the start, though we can interpret them as being too unimportant to appear on the map.) Clones were used for a great deal of work, though this was impolite to talk about and one didn't publicly acknowledge that it happened. Popular pressure and a weakish Imperial Republic meant that mass opinion dictated more policy than it should have.
K't said:
*sigh* I would also like to have my people on a Low "G" World, or system. Just so evolution can effect them but...the time periods too small :/
Genetic modification, ahoy. Just try to steer clear of the psychic powers.
Regarding tech:
And now for a short presentation of an NPC faction:
The Army Of Clones
Evschlo, one of two planets (the other being a gas giant) in the Edlordi system, was a rich world, but horribly harsh. Diseases festered and brewed in the outlands and the seas, dust devils tore across the ground, lacerating 'most any surface with razor-sharp particles, and the heat could burn men to death even in the shade.
Obviously, clones were therefore used to mine the planet. They were grown in the usual vats, decanted after a month, and put to work at the age of two, as was standard practice. Plenty of the clones were demihumans. Production line workers were legless. They spent their day sorting items and pushing buttons. In the "evening" of the day lasting over 30 hours they would tip over and rest, and in the "morning" they would roll up again to continue their work. Others had various animal genes grafted into their systems for special purposes.
The average life expectancy for a clone was less than six years.
Three other groups of "real" humans inhabited the planet:
*The overseers, who had been afforded the luxury of well shielded quarters
*A religious group, the Jesites, who preached on the evils of disposable clones
*Some hardcore survivalists who practiced living on the roughest planets available in case of catastrophes.
One day the first and third group were gone, the second weakened, but the Jesites rejoiced as they freed the clones, who rapidly became rulers of Evschlo. The clones had been created with multiple dependencies on substances that the body normally produced by itself. This had been used by the overseers to ensure compliance by threatening to withhold the pills containing these substances, while at the same time forcing the clones to ingest various other chemicals that made them docile and pliant. Free from this after the discovery of stockpiles and dispensers, they chose #845074 as their leader, who took the name Bob. Bob then made the Jesites spiritual advisors and assistants to the clones. Bob's next great order was to
continue the cloning - and to reach out to neighboring systems, showing that the clones had taken in pride what had been put on them as shame, and now they would continue this way.
The Jesites were chagrined. They had freed the clones from a serfdom as evil as it had been thought unchangeable, and now the clones would continue to inflict it upon themselves? Well... :shrug:
Evschlo's terrors had provided one advantage, though: The local equipment had been simple to a fault, so as to not break down in the local conditions. Only three AIs and the overseers had been supervising it. Most of it was still dead to the world a month later, but by then, enough of it had been cajoled into functionality that Bob, eight other clones, and a Jesite could take a patched-up scouting craft to the single handwavium gate that connected Edlordi to the Imperial Republic - sorry, what
had been the Imperial Republic. This was only discovered later, though, as the lack of incoming signal was fairly common. Evschlo had exported rare materials. It received little in return.