Additional GP Actions Brainstorming

I am not entirely sold on the idea of spending GPs to start quests. Echoing Publicola here.

My rationale on this is that a GP is in essence a reward. Something you use to gain a considerable benefit.
If you're using a reward, and a reward that comes in such limited quantities as that, to... start a quest in order to get another reward... it needs to be absolutely gamebreaking to justify it.

I'd like to see some combos.
Like if a Great Artist + Great Spy are on the same tile in a foreign city, you can expend both at once to flip it.
Or if a Great Scientist + Great General are both expended at once, it makes upgrading to the next unit tier for your current era free (like the Prussian UP).
 
I'd like to see some combos.
Like if a Great Artist + Great Spy are on the same tile in a foreign city, you can expend both at once to flip it.
Or if a Great Scientist + Great General are both expended at once, it makes upgrading to the next unit tier for your current era free (like the Prussian UP).
Oh, that would be cool.
 
I am not entirely sold on the idea of spending GPs to start quests. Echoing Publicola here.

My rationale on this is that a GP is in essence a reward. Something you use to gain a considerable benefit.
If you're using a reward, and a reward that comes in such limited quantities as that, to... start a quest in order to get another reward... it needs to be absolutely gamebreaking to justify it.

Have to agree - I'd literally never use this mechanic myself.
 
Now in the proper thread.

A while ago, we were brainstorming about some more actions for Great People. What about giving them the ability to (permanently) change some civ specific modifiers?

The bonus can be a set amount, or a percentage of the original value. In necessary, the maximum bonus can be capped.

Possibilities:
Artist: Culture
Scientist: ResearchCost, FreeHealth?, GrowthThreshold?
Merchant: InfaltionRate, CitiesMaintenance?
Engineer: WonderCost, BuildingCost
StatesMan: DistanceMaintenance, CitiesMaintenance, CivicUpkeep
General: UnitUpkeep, UnitCost

I couldn't find good ones for the Prophet and Great Spy. (Although I don't think the last one should have one)
 
I haven't seen the idea of attatching them to units around yet.

Similar to a great general but with different promotions (depending on the great person)

great scientist:
-small techbonus upon victory.
-large techbonus upon conquering cities.
-upgrades n units in the tile to the next level for free (able to pick multiple times).

great artist:
-increases culture on plot with upon victory
-upon capturing cities there is a chance that cultural buildings remain
-victory provides additional happiness in an m tile radius around the artist for p turns. (those nasty barbarians inside your borders can now turn out to be a boon)
-less unhappiness/resistance upon cityconquest
-bonus to culture upon cityconquest

great merchant:
-some gold upon victory
-k amount of untis in a q tile radius around the merchant do not require upkeep
-abitily to double as a worker (with double speed ofc)

great prophet:
remove 1 foreign religion upon cityconquest.
give statereligion upon cityconquest.
convert enemy unit upon defeat (full health).

great spy:
-decreases enemy combat strength in an j tile radius around the unit.
-gives espionage upon victory in combat
-makes unit invisable (able to attack but unable to be attacked)
-unit can perform espionage missions and will be damaged upon failure in stead of destroyed.

great statesman
-when razing a city the population will be added to your own cities (with temp unhappiness)
-less resistance/unhappiness upon cityconquest (like the great artist)
-able to convert enemy unit upon victory (1 health)

are just some ideas from the top of my head
 
Thinking:

Spoiler :
Any bonus from gp can be a 1-turn sum or a flaw. Anything else is a combination. This is because, mathematics, there isn't something that can change it, or at least in an easy and rational way. Maybe it becomes a combination of different type gp, but still a combination.

If we want to add different action they refer to different quantities, but even in this case I think we end up in a combination of 1 turn sum and a flaw. Some brainstorming:

(great person type, regular quantity bonus, 2nd quantity
unimplemented ideas in bold)

Great scientist, research, healthiness
Great general, XP, free victory points,
Great merchant, commerce, food, decrease inflation
Great statesman, decrease maintainance, stability
Great artist, culture, hapiness
Great engineer, hammers, fast building
Great spy, espionage, influence rival choices
Great prophet, commerce+hammers, religion spread, gp


Great scientist: Medical practise Permamently increase health in all cities by 1.
Great general: Inconventional strategy Add free victory points.
Great merchant: Productivity boost Decrease inflation by 5% for given economy civic.
Great statesman: Perspicacious administration Increase stability by 5 for given goverment civic.
Great engineer: Establishing design Permamently double production speed of a specific building for all cities (it must be present in the city).
Great artist: National tradition Permamently increase hapiness in all cities by 1.
Great prophet: Divine guidance Increase gp point production by 5% for given religious civic.
 
Thinking:

Spoiler :
Any bonus from gp can be a 1-turn sum or a flaw. Anything else is a combination. This is because, mathematics, there isn't something that can change it, or at least in an easy and rational way. Maybe it becomes a combination of different type gp, but still a combination.

If we want to add different action they refer to different quantities, but even in this case I think we end up in a combination of 1 turn sum and a flaw. Some brainstorming:

(great person type, regular quantity bonus, 2nd quantity
unimplemented ideas in bold)

Great scientist, research, healthiness
Great general, XP, free victory points,
Great merchant, commerce, food, decrease inflation
Great statesman, decrease maintainance, stability
Great artist, culture, hapiness
Great engineer, hammers, fast building
Great spy, espionage, influence rival choices
Great prophet, commerce+hammers, religion spread, gp


Flaws:

Great scientist: Medical practise Permamently increase health in all cities by 1.
Great general: Enemy study 1 free victory point per defeat.
Great merchant: Productivity boost Decrease inflation by 5% for given economy civic.
Great statesman: Perspicacious administration Increase stability by 5 for given goverment civic.
Great engineer: Establishing design Permamently double production speed of a specific building for all cities (it must be present in the city).
Great artist: National tradition Permamently increase hapiness in all cities by 1.
Great prophet: Divine guidance Increase gp point production by 5% for given religious civic.

Sums:

Great scientist: Supereffective antibiotic Increase temporarily health in all cities. It increases by 7 and counts down to 0. (Great against plagues.)
Great general: Inconventional strategy Free victory points.
Great merchant: Game theory Temporarily decrease inflation by 25%. It increases by 2.5% and restores in 10 turns.
Great statesman: Goverment reshuffle Set stability to solid.
Great engineer: Mass production All current cities recieve a free building (it must be present in the city).
Great artist: National Festival Temporarily increase hapiness in all cities. It increases by 7 and counts down to 0.
Great prophet: Divine inspiration Recieve a random great person.[/QUOTE]
 
None of the current GP work like national wonders, you can build unlimited academies for instance.

The question is more how additional GP buildings compare to national wonders with similar effects.


Yes, but I have pushed it back quite a bit.

Idea: Academies are a bit more scaled back in their bonuses for tech then say the Irown works is. Why not nerf a these buildings a bit and make them buildable for gp.

Nerfed Iron Works =GE
Commerce building =GM (maybe it could have more financial bonuses from corporations)
Nerfed Opera House =GA (maybe it could still have another artist slot or something?).

Just an idea. I dont know the values that would make it balanced, but I think it would be great to make them build able across the board.
 
Yeah, that's how it's going to play out according to my current plans as well. Will probably share my thoughts on that subject in the next couple of days.
 
Yeah, that's how it's going to play out according to my current plans as well. Will probably share my thoughts on that subject in the next couple of days.

Looking forward to it, there is a lot of exciting stuff coming down the pike for 1.15. I really like the religion changes in 1.14.
 
Great. They took way more time than I would have liked but aside from the ways some religions are founded I'm really happy with it now.

And yeah, 1.15 is the version where significant changes are coming to the "everyday" stuff in the game that almost every civilisation interacts with. It'll probably be the most noticeable difference to the preceding versions.
 
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