ADNES1: Development Thread

Do you have an interest in helping or playing in a NES


  • Total voters
    16
Mumha: @Angst
Leadership: Dauí Iarlaithe mac Maithni
Capital: Corcaigh
Religion: Pagan
Colour: Purple
Description: The Degaidh settled Mumha shortly before this time in history, establishing villages and engaging in trade with the local Dergthini and Lugaidh. Mumha is a patchwork of these three tribes, owing much of their prosperity to an origin of travels, often exchanging goods between southwestern Eire and the people of Cymru across the bay to the east. This trade makes the kingdom proficient in shipbuilding and they make capable sailors along the eastern and western coasts of Eire. The mixed heritage also makes it a haven for people tired of the trifles between Christians and Pagans, as while being a largely Pagan nation, Mumha's naval connections often force them into true connections with people of vast differences. The naval connections naturally have also connected them to the Romans of old. Whether they are in a transitionary period towards Christianity or being a Pagan nation of tolerance, they are a multifaceted people. While mac Maithni rule the land, the court is largely divided in council across tribes, and emnities are usually cast away by intermarrying the different clans, meaning that most of Mumha's royalty is familially interconnected, and largely plutocratic above anything else. However, the diversity also means people of more scrupulous and xenophobic nature are rarely culled; while rich and with little trouble in their multiplicity, they may not present the same armies as a nation unified in tribe and faith.

(Read a bit about Mumha's situation here and just stole a bunch of different historically referential tribe names, and went naval because hey why not, coast, and that lead my situation into being more cosmopolitan and connected, I think. Anyone knowing Irish history is well aware I'm butchering everything here, sorry)
 
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Meadh: Terrance888
Leadership: Fráech mac Finchada
Capital: Dublin
Religion: Christian
Colour: Red
Description: East coast Irish nation

This country should be moved south, and for leadership I like Failge Berraide.

Ramblings included below haha. I'll background once I know what changes will be made, if any.
Spoiler Ramblings :

Note: I think this country is a mix of several countries and in general should be moved southward by a province. "Meadh" means Center of Ireland and named for it's protection of the Hill of Uisneach. [1 province southwest] Historic Meadth was ruled/protected around this time by the Ui Failghe whose capital would be in County Kildare - [2 provinces south, inland, bordering Laighn]. the Leader Fraech mac Finchada was the ruler of Leinster and died in 495. Leinster would be coastal, 1-2 provinces southward. [Ironically, they are suceeded by Ui Dunlainge, which exists as rulers of Laighn]

My favorite solution is to move it one southwest so it's inland (special) and give it control of the center of Ireland. Ruled by Failge Berraide, I'd play them as Pagans.


https://en.wikipedia.org/wiki/Hill_of_Uisneach [the center of ireland]
https://en.wikipedia.org/wiki/Kingdom_of_Uí_Failghe [the kingdom of the dynasty]
https://en.wikipedia.org/wiki/Kingdom_of_Meath [the kingdom of Meath itself]
https://en.wikipedia.org/wiki/Fráech_mac_Finchada [a leader of Leinster and predecessor of ]
https://en.wikipedia.org/wiki/Failge_Berraide [Unknown origin, but ruled during 507-514]
 
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Interested. I want the very NE corner spot between green and yellow. Pagan.

Name?
Darker blue color?
 
Yes of course.

That isn't actually a nation yet, but if you get creative with a leader name and description etc I will edit that in for you :)


?????: Birdjaguar
Leadership: ?????
Capital: Ballykeel
Religion: Pagan
Colour: Dark Bule
Description: North East coast Irish nation
 
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Mumha : Angst
Laighn : erez87
Meadh : Terrance888
Connachta : NPC
Uladh : Kyzarc Fotjage
Tyr Connail: NPC
Dal Ariadi: NPC

upload_2021-11-5_16-4-38-png.613570




If any of Daftpanzer,TerrisH,Luckymoose,Gelion or any beautiful lurker out there would be interested in taking any of the remaining nations I would greatly appreciate it. Just a brief description before FriYAY!

The Rules are almost complete, but I dare say won't make complete sense until a few updates in so lets get cracking and iron out any of my glaring errors!
 
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Screw it - Lets get things moving.

UPDATE ZERO



Uladh

Spoiler :
Uladh is the northeastern most of the kingdoms of Ireland, a remnant of a kingdom that once spanned the whole of northern Ireland. When their capital of Emain Macha, an ancient fort and strongly symbolic monument, was destroyed by the Three Collas and their king slain on the field, the kingdom was thrown in disarray and most of the western territories declared themselves independent from Uladh's rule. In the face of this devastating loss of territory newly crowned King Muiredach took the throne for his clan. His eldest son, Eochaid, took power following his death and now rules.
The Uladh are an old people who still dream of the days when their rule stretch the breadth of Ireland. Their far northern location kept them somewhat insulated from Roman depredations and Latinization while Pictish attention on the Roman border meant they could freely trade (and raid) with both, leaving a strong Gaelic legacy on the isles and the western coast of Argyll. As such they hold themselves as the true guardians of Gaelic culture, pointing towards their centuries of rule, their close ties with the Scot Gaels across the sea, and historic control over the Emain Macha as proof, though admittedly the first and last have both taken a bit of a hit in the past century.


Roll 20(+1): HOLY shitnitz.. this is 100% Genuine. You rolled a 20, AND you had a +1 stored.

Moderator Action: Hey Aiken D watch the language. No auto censored words please Birdjaguar
Uladh is a strong and stable nation. Its ruler Eochaid is respected by many and feared by more. There are no threats to his rule. Their food stores are full, the people are satisfied. Perhaps now is the time to claim back what is rightfully theirs! (+5 Starting Strength and Stability)

VAM: +1 to any roll for 3 updates


Mumha

Spoiler :
The Degaidh settled Mumha shortly before this time in history, establishing villages and engaging in trade with the local Dergthini and Lugaidh. Mumha is a patchwork of these three tribes, owing much of their prosperity to an origin of travels, often exchanging goods between southwestern Eire and the people of Cymru across the bay to the east. This trade makes the kingdom proficient in shipbuilding and they make capable sailors along the eastern and western coasts of Eire. The mixed heritage also makes it a haven for people tired of the trifles between Christians and Pagans, as while being a largely Pagan nation, Mumha's naval connections often force them into true connections with people of vast differences. The naval connections naturally have also connected them to the Romans of old. Whether they are in a transitionary period towards Christianity or being a Pagan nation of tolerance, they are a multifaceted people. While mac Maithni rule the land, the court is largely divided in council across tribes, and enmities are usually cast away by intermarrying the different clans, meaning that most of Mumha's royalty is familiarly interconnected, and largely plutocratic above anything else. However, the diversity also means people of more scrupulous and xenophobic nature are rarely culled; while rich and with little trouble in their multiplicity, they may not present the same armies as a nation unified in tribe and faith.


Roll: 16. A strong roll. Bonus given

The Mumha are a practical nation. Gifted on the waves, and uninterested in picking a side. This can prove to be a little of a hinderance when dealing with others, but perhaps the Mumha like this.
(+1 rolls relating to Ships & trade, -1 to rolls when interacting with a nation with Strong Religion)


Meadh

Spoiler :
This country should be moved south, and for leadership I like Failge Berraide.

Ramblings included below haha. I'll background once I know what changes will be made, if any.
Note: I think this country is a mix of several countries and in general should be moved southward by a province. "Meadh" means Centre of Ireland and named for it's protection of the Hill of Uisneach. [1 province southwest] Historic Meadh was ruled/protected around this time by the Ui Failghe whose capital would be in County Kildare - [2 provinces south, inland, bordering Laighn]. the Leader Fraech mac Finchada was the ruler of Leinster and died in 495. Leinster would be coastal, 1-2 provinces southward. [Ironically, they are succeeded by Ui Dunlainge, which exists as rulers of Laighn]

My favourite solution is to move it one southwest so it's inland (special) and give it control of the centre of Ireland. Ruled by Failge Berraide, I'd play them as Pagans.

https://en.wikipedia.org/wiki/Hill_of_Uisneach [the center of ireland]
https://en.wikipedia.org/wiki/Kingdom_of_Uí_Failghe [the kingdom of the dynasty]
https://en.wikipedia.org/wiki/Kingdom_of_Meath [the kingdom of Meath itself]
https://en.wikipedia.org/wiki/Fráech_mac_Finchada [a leader of Leinster and predecessor of ]
https://en.wikipedia.org/wiki/Failge_Berraide [Unknown origin, but ruled during 507-514]


Roll: 16. A strong roll. Bonus given

Though not much is known Failge Berraide at this time, and there is much debate over where the nation held its power. What is known that it soon settled and experienced great fortune in the years that followed (+1 to next roll)
(OOC: Sorry dude, didn't realise that wasn't a description before I began this.. anyway, thank you for supplying the information, consider next update your start, but you get+1!)

MAP


upload_2021-11-5_17-24-30.png



Stats:

Uladh: Kyzarc Fotjage

Strength: 25/25
Leadership: Eochaid mac Muiredaig Muinderg
Capital: Ráth Celtchair
Religion: Pagan with flickers of Christianity
Diplomacy: None
VAM: +1 for 3 updates


Mumha: Angst

Strength: 20/20
Leadership: Dauí Iarlaithe mac Maithni
Capital: Corcaigh
Religion: Weakly Pagan
Diplomacy: None
VAM: +1 rolls relating to Ships & trade, -1 to rolls when interacting with a nation with Strong Religion


Meadh: Terrance888

Strength: 20/20
Leadership: Failge Berraide
Capital: Uisneach
Religion: Pagan
Diplomacy: None
VAM: +1 for next update
 
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My father did his best to make up for the mistakes made a century past, but he always thought too small. He mitigated our losses instead of striking back. We, no , I will reforge Ulster. The first step is restoring the Emain Macha to its rightful guardians and its rightful glory. Rally the bannermen, we march west.
 
Dunluce
Leadership: Fionn mac Cumhaill (Finn MacCool)
Capital: Ballykeel
Religion: Pagan
Colour: Dark Bule
Description: North East coast Irish nation

Finn MacCool and his wife Sive (Sadhbh) retired to their hall in Balleykeel and left the cheering crowds in the yard. They had just returned from Dunluce where Finn had left a strong guard to oversee and hold tight to the Clochán na bhFomhóraigh, the stepping stones of the gods. The power of the pagan gods had not waned in Dunluce as it had elsewhere and the old ways were strong in magic that filled his people with power of their land and the fortitude in battle inspired by the ancient Formorians. The harvests that year had been rich and the granaries of Dunluce were full. The spring birthings among the herds had been bountiful and in the fair summer they had grown fat. He was at peace with his neighbors but wary for they were all around. The power of the god flowed through him and his wife; it filled the woods and streams and lakes and fed his people who loved him. His ships sailed to Pictish lands across the water. The folks to the west in Dal Ariadl were less prosperous and eager to partake of Finn's generosity and willingness to trade.

In the quiet of their chambers Finn and Sive talked of the gods blessing and how they might spread those blessing far and wide and that one day his namesake would once again stride the great causeway to further their efforts.
 
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Laighn : erez
Leadership: Illan mac Dúnlainge
Capital: Kilkenny
Religion: Christian
Colour: Blue
Description: South east Irish nation

Laighn was a central kingdom, albeit somewhat small, with ties to the Christian faith. The second Dúnlainge king has just come to power with plans to bring his name to be famous across all of Ireland, as bane of the Britain.

My orders are expand self-control off the land and stabilize and christianize population.

edit: i totally got the time of the era wrong.
 
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Turn 1 - A Promise of Renewal

Uisneach, the sacred center of Ireland and Irish Paganism. On May Day, the druids assembled to perform festivals and to breathe life to ancient laws by reading them to those that gathered and to the buried Tuatha De Danaan, the ancient powers of the land.

To help defend this sacred site, the King of Meadh, or the Middle, is acclaimed to he who can preserve stability and piece of the land. Although many clans struggled to acclaim this title, for many decades an unnamed king held it in his grasp. Although vigorous in his youth, time has taken his sons and his sanity, and left him with his throne. While his grandchildren multiplied and squabbled, this king tightened his grip as his eyesight failed, until the king only held sway into the lands nearest to the sacred mount, and his kingdom dissolved. Meanwhile, many saw this as omens brought by the Christian God, and the Rood rose in many of the lands of Ireland.

However, one of the grandsons or great grandsons, Failge Berraide, foresaw a future where the blessings of the gods once more flowed freely. Originally raised among a small farm, he learned of his heritage and birthright by a traveling vates and left with his mother's blessing. Traveling the land, besting rivals and gaining supporters, he positioned himself to claim the throne once his ancient sire passed. A learned man, he knew he must be acclaimed in the ancient ways, to truly become the King of Meadh and lead it to new glory.

And so, he immediately put to work to reestablish stability and to reinvite the remaining Druids of Ireland to acclaim his ancient rights.

Meadh: Terrance888
Strength: 20/20
Leadership: Failge Berraide
Capital: Uisneach
Religion: Pagan
Diplomacy: None
VAM: +1 for next update

Action: The background above. If I get more, Failge Berraide will try to be acclaimed King of Meadh by the Druids to increase his prestige and gain their support.
 
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Laighn : erez
Leadership: Illan mac Dúnlainge
Capital: Kilkenny
Religion: Christian
Colour: Blue
Description: South east Irish nation

Laighn was a central kingdom, albeit somewhat small, with ties to the Christian faith. The second Dúnlainge king has just come to power with plans to bring his name to be famous across all of Ireland, as bane of the Britain.

My orders are expand self-control off the land and stabilize and christianize population.

edit: i totally got the time of the era wrong.

Aye, good edit. I was going to say that the viking are not a problem.. yet. :mischief:
 
Dunluce
Leadership: Fionn mac Cumhaill (Finn MacCool)
Capital: Ballykeel
Religion: Pagan
Colour: Dark Bule
Description: North East coast Irish nation

Finn MacCool and his wife Sive (Sadhbh) retired from the balcony of their castle in Balleykeel and left the cheering crowds in the courtyard below. They had just returned from Dunluce castle where Finn had left a strong guard to oversee and hold tight to the Clochán na bhFomhóraigh, the stepping stones of the gods. The power of the pagan gods had not waned in Dunluce as it had elsewhere and the old ways were strong in magic that filled his people with power of their land and the fortitude in battle inspired by the ancient Formorians. The harvests that year had been rich and the granaries of Dunluce were full. The spring birthings among the herds had been bountiful and in the fair summer they had grown fat. He was at peace with his neighbors but wary for they were all around. The power of the god flowed through him and his wife; it filled the woods and streams and lakes and fed his people who loved him. His ships sailed to Pictish lands across the water. The folks to the west in Dal Ariadl were less prosperous and eager to partake of Finn's generosity and willingness to trade.

In the quiet of their chambers Finn and Sive talked of the gods blessing and how they might spread those blessing far and wide and that one day his namesake would once again stride the great causeway to further their efforts.

Unfortunately I think we're a little early for imposing castles. It's 500AD. So there might be some fortifications, but (please correct me if I am wrong) there is no civilization structured enough in this time to build much more than a wooden Fort and some big halls to flight and drink mead in?
 
Unfortunately I think we're a little early for imposing castles. It's 500AD. So there might be some fortifications, but (please correct me if I am wrong) there is no civilization structured enough in this time to build much more than a wooden Fort and some big halls to flight and drink mead in?
Edited.
 
Diplo:

Dal Ariadi to Tyr Connail

Hail Illan mac Fráech, I bring message from Dúnlainge mac Finchada and the people of Dal Ariadi. We have had a successful hunt this year and wish to share with our Christian brothers. Will you drink with us?

Dal Ariadi to Dunluce

Greetings, Fionn mac Cumhaill, we wish safe passage to the lands far across the waters, will you allow our ships to pass through your ports?
 
From Fionn mac Cumhaill
To Our neighbors in Dal Ariadi

Greetings! Our ports (as are our taverns and lodging) are open to your merchants. Our ship masters are well acquainted with the knowledge of the winds and tides required to cross to the Pictish lands and beyond. Hire them to carry you and your goods afar and you will avoid the small wagon tax we require on merchants traversing our lands. Pay the tax and you are free to bear the risks of the sea upon ships of your choosing. In return we would request that passage of our merchants be granted into and across your lands.
 
Oh God, I know nothing about Ireland... Is this allright? :D

Connachta : Gelion

Strength: 20/20
Leadership: Muirchertach mac Muiredaig
Capital: Cruachan
Religion: Pagan, Christian
Diplomacy: None
 
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