Lord Chambers
Emperor
- Joined
- Nov 23, 2001
- Messages
- 1,004
How can people start talking about wonders and tech paths already? We haven't even explored our starting location. How do we know what's north of those rivers, or east of the wheat? How can we just settle without knowing our options? We might get stuck with a crappy capital! Having iron, copper, or horses in our BFC will easily make up for the 10 or 12 turns spent exploring in the long run. I think, like our great people strategy, we need to think long term. Tech bronze working and iron working while moving your units east, then build the Great Wall and steal techs while you beeline stirrup. Promote the horsemen to Camel Archers when we get guilds using money stolen with your EPs, and conquer the world. QED really.



tiles. Grow to pop 3, use max hammers to finish, then build a worker. Research agriculture.
for future ALC's is to just settle in place right away. Having 10 pages discussing the FIRST TURN of the game is too much, especially since there's usually 50 people suggesting the same thing. IMO it doesn't matter too much if you miss a resource in your BFC because another city will claim it later on, so you'll have two strong cities instead of a super-capital and a mediocre city. Settle in place and move on to more interesting parts of the game.