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45°38'N-13°47'E;13426846 said:
Mmm, sounds to me like a problem with options being removed and hence some other options being activated/deactivated accordingly by mistake. I'll run some test.

The revolution war is about to take place in several cities. Take note of the Generals in the cities of Dia and Circassian. In Circassian he has 115-123 experience and in Dia the one has 27-39. Neither will gain experience after the battles.

Buck
 
Removed Surround and Destroy game option
Removed Advanced Economy game option
Removed Arctic and Parks game option (always on now)
Removed Meteorology game option
Removed divine prophets game option
Removed no city limits game option
Removed infinite XP game option
Increased maximum unit XP from 25 -> 100
Removed unlimited national units game option
Removed scale city limits game option (always on now)
Removed advanced cargo option (always on now)

Where is "Removed Storms"?

I hate storms with a passion :cry:
 
Just turn off Storms in the BUG menu. It's not hard. :)
 
Revision 799

  • Fix OOS related to realistic culture spread (cache for culture distance must be reset before each use, changes to features/tiles can come out of stream from other players)
  • Add ModNetMessage for OOS checksum (unused currently)
  • Add code to read/write save stream to in memory ByteBuffer
  • Add ByteBuffer-cpp library
 
@ZeroRPGmaker there is a "No storms" option in the bug menu. Its under the "A New Dawn" tab and called no storms. Also in Game setup as well.

But "Events" can still give storms.

JosEPh
 

Think he's saying that "No Storms" should remove all instances of storms - naturally generated or event generated. Since Events can still generate storms, those who asolutely hate storms (No idea why, since they're practically harmless as they are except for coastal-only units perhaps) would still have them show up in the game even with the option on.
 
Think he's saying that "No Storms" should remove all instances of storms - naturally generated or event generated. Since Events can still generate storms, those who asolutely hate storms (No idea why, since they're practically harmless as they are except for coastal-only units perhaps) would still have them show up in the game even with the option on.

No Storms turns off the ability of storms to spread. I believe the tooltip explains that. It has always been that way, and there was a thread on it ages ago, and I made it clear back then too.

No Storms is working as expected.
 
The revolution war is about to take place in several cities. Take note of the Generals in the cities of Dia and Circassian. In Circassian he has 115-123 experience and in Dia the one has 27-39. Neither will gain experience after the battles.

Buck

I've tried your save and you're right. To tell the truth, I'm not sure how GG work; does it get xp even when fighting barbarians (your rebels are barbarians, from what I see); also I've seen a change by Afforess where he has increased max XP limit from 25 to 100, which doesn't explain how you can have a GG with 115xp nor why your other GG doesn't gain more xp. I'll have to run some test in my current game.
 
BTW why are storms limited to oceans only? Would make more sense if it could hurt land units, improvements and even city buildings.

There's already an event for that (for cities at least); I think it's been proposed before but the idea was discarded for performance reasons.
 
45°38'N-13°47'E;13429419 said:
There's already an event for that (for cities at least); I think it's been proposed before but the idea was discarded for performance reasons.

Do storms really cause that much performance issue? I mean what is wrong with it? I just wanna understand it.
 
Do storms really cause that much performance issue? I mean what is wrong with it? I just wanna understand it.
Actually I don't know, I've been told that there's an issue with storms and performance.
 
45°38'N-13°47'E;13429329 said:
I've tried your save and you're right. To tell the truth, I'm not sure how GG work; does it get xp even when fighting barbarians (your rebels are barbarians, from what I see); also I've seen a change by Afforess where he has increased max XP limit from 25 to 100, which doesn't explain how you can have a GG with 115xp nor why your other GG doesn't gain more xp. I'll have to run some test in my current game.

I went back and reloaded update 792 and they go back to gaining experience, so what ever caused them to malfunction happened after that update.

Buck
 
45°38'N-13°47'E;13429329 said:
I've tried your save and you're right. To tell the truth, I'm not sure how GG work; does it get xp even when fighting barbarians (your rebels are barbarians, from what I see); also I've seen a change by Afforess where he has increased max XP limit from 25 to 100, which doesn't explain how you can have a GG with 115xp nor why your other GG doesn't gain more xp. I'll have to run some test in my current game.

Check if Barbarian Generals game option is on? It basically grant you GG points from barbarians combat but be warned barbarians get GG points too.
 
Do storms really cause that much performance issue? I mean what is wrong with it? I just wanna understand it.

It causes problems with AI pathing - storms deal damage and the AI pathing code is written to avoid tiles that inflict damage when crossing. So when there are storms near AI units, their pathing gets more expensive to calculate. The performance impact is not big though, not until the late game.
 
45°38'N-13°47'E;13429329 said:
I've tried your save and you're right. To tell the truth, I'm not sure how GG work; does it get xp even when fighting barbarians (your rebels are barbarians, from what I see); also I've seen a change by Afforess where he has increased max XP limit from 25 to 100, which doesn't explain how you can have a GG with 115xp nor why your other GG doesn't gain more xp. I'll have to run some test in my current game.

XP caps do not apply to GG units, if you attach a great general to a unit it has an unlimited cap (this is how base BTS works, btw).
 
Revision 800:

- Merged text files
- German and polish translation update (thanks to Therkaz and LordFistas :))
- Internal: Updated XML Parser to v1.0 / updated scripts and readme
 
XP caps do not apply to GG units, if you attach a great general to a unit it has an unlimited cap (this is how base BTS works, btw).

Well, I've tried and I've seen that in some occasion GG don't get their points. Well, maybe it's just a minor glitch or possibly something I've missed; but the main problem I've seen is that (probably) your new system for managing options that have been removed is not working very well. In my last game a lot of options have changed (I didn't have Personalized Maps, Barbarians always raze and No nukes, while now I have all the tree of them; and other options too), so there's something wrong in that part of the code.
 
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