I'd like to bring up the suggestion someone made once before about being able to "ban" the City Governor from hiring specific specialists on a per-city basis, if such a thing is possible and practical (i.e., doesn't take weeks worth of work). Either that or tone down the AI weighting on hiring Magistrates, since the governors - AI and player owned - seem to think they're the best thing since the discovery of fire. Seriously, I come into a city after just a few turns of letting it do its thing, and find five magistrates hired, and one scientist.
I set a city to Production emphasis, and come back to find three magistrates and a few engineers. I can't see why Priests or Citizens - both of whom produce hammers - are ignored in favor of the Magistrate specialists.
Emphasize science? Magistrates beat Scientists.
Emphasize Commerce? Magistrates have a load of commerce attached to them, no need for merchants.
Emphasize food? Magistrates for everyone!
Maybe I'm exaggerating *just a bit*, but it seems I can't leave a city alone for more than a few turns without it being filled up with the new magistrate specialist - even if I have it set to emphasize something specific. Once that role gets filled up (like engineer slots with Emphasize Production) then all the rest of the free slots go straight to the magistrates. I realize not everyone likes to use the Governor or even allows any of their cities to go a turn without careful monitoring, but there are indeed folks who don't have that sort of micromanagement skill, so seeing the Governor start to fall back like this is just a bit disappointing.
Also once again bringing up the 'tame barbarian' phenomenon. Playing on Prince, Huge map, Highlands (Which has been known for its absolutely brutal barbarian spawning), Barbarian World, and Raging Barbarians and I saw a grand total of one barbarian city spawned (During my conquest of India of all times) and maybe three barbarians.
Comparing this to my last Noble-Huge-Highlands map with BW and RB enabled, dozens of revisions ago, where several AI exited the game due to barbarian swarms before the Classic had arrived, and several more died off to rampaging barbarians even when they had gunpowder and flintlock researched... I don't know what's wrong here
The City Governor tweaking - minor point, from what I read few people here use it unfortunately (I found it quite useful in BTS and earlier AND revisions)
Barbarian Activity - Past few games they just seem... Almost non existent. Even with Raging Barbs enabled.
None of these are particularly major notes, but just something to keep in mind.