AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I have some difficulties to translate "viewport" in french. Could you explain what it mean in english in several words ? The sentence "Viewport center with selection border" is pretty difficult to translate.

A viewport is essentially the screen you're viewing. In 3D application's like Cinema 4D it's the viewable space you're examining through the camera, where all the objects and scene is shown. I'd imagine the same applies here - it's everything in the game you're looking at through that "camera".

http://en.wikipedia.org/wiki/Viewport
 
A viewport is essentially the screen you're viewing. In 3D application's like Cinema 4D it's the viewable space you're examining through the camera, where all the objects and scene is shown. I'd imagine the same applies here - it's everything in the game you're looking at through that "camera".

Thanks for the explanation ! That was what i've understood but i still dunno how to translate it in french :D
 
Thanks for the explanation ! That was what i've understood but i still dunno how to translate it in french :D

Why not copy n paste his definition into google translate. Then edit it to better translation?
 
Why not copy n paste his definition into google translate. Then edit it to better translation?

I've finally found a translation but i'm not sure it would be comprehensible enough. 45deg's choice might be the better choice !

We are using a translation platform since a few weeks and there is a function to automatically translate with Microsoft Translate. This is faster to translate the mod as you only need to use it then fix the syntax errors instead of rewriting all the sentences.

EDIT: @devs: I've tried to add tasks to the todo list. If you have things in mind, it would be nice to complete it to get an overview of the state of the stable release: https://sourceforge.net/p/anewdawn/wiki/Todo_list/

EDIT2: Currently, the uninstaller just remove launcher files, do you think it need to remove the mod entirely instead ?
 
EDIT2: Currently, the uninstaller just remove launcher files, do you think it need to remove the mod entirely instead ?

I'm not sure; since to uninstall the mod it's enough to delete AND folder, do we really need an uninstaller?
 
45°38'N-13°47'E;13293649 said:
I'm not sure; since to uninstall the mod it's enough to delete AND folder, do we really need an uninstaller?

I'm not sure this is essential. When i compile the installer, the uninstaller is automatically created for the launcher. I just have to add one line of code to remove all the folder instead of just removing the launcher files.

It's just about taking the decision, not about additionnal work.
 
I'm not sure this is essential. When i compile the installer, the uninstaller is automatically created for the launcher. I just have to add one line of code to remove all the folder instead of just removing the launcher files.

It's just about taking the decision, not about additionnal work.

Ok, then I say let's do it. :)
 
I'd like to bring up the suggestion someone made once before about being able to "ban" the City Governor from hiring specific specialists on a per-city basis, if such a thing is possible and practical (i.e., doesn't take weeks worth of work). Either that or tone down the AI weighting on hiring Magistrates, since the governors - AI and player owned - seem to think they're the best thing since the discovery of fire. Seriously, I come into a city after just a few turns of letting it do its thing, and find five magistrates hired, and one scientist.

I set a city to Production emphasis, and come back to find three magistrates and a few engineers. I can't see why Priests or Citizens - both of whom produce hammers - are ignored in favor of the Magistrate specialists.

Emphasize science? Magistrates beat Scientists.
Emphasize Commerce? Magistrates have a load of commerce attached to them, no need for merchants.
Emphasize food? Magistrates for everyone!

Maybe I'm exaggerating *just a bit*, but it seems I can't leave a city alone for more than a few turns without it being filled up with the new magistrate specialist - even if I have it set to emphasize something specific. Once that role gets filled up (like engineer slots with Emphasize Production) then all the rest of the free slots go straight to the magistrates. I realize not everyone likes to use the Governor or even allows any of their cities to go a turn without careful monitoring, but there are indeed folks who don't have that sort of micromanagement skill, so seeing the Governor start to fall back like this is just a bit disappointing.


Also once again bringing up the 'tame barbarian' phenomenon. Playing on Prince, Huge map, Highlands (Which has been known for its absolutely brutal barbarian spawning), Barbarian World, and Raging Barbarians and I saw a grand total of one barbarian city spawned (During my conquest of India of all times) and maybe three barbarians.
Comparing this to my last Noble-Huge-Highlands map with BW and RB enabled, dozens of revisions ago, where several AI exited the game due to barbarian swarms before the Classic had arrived, and several more died off to rampaging barbarians even when they had gunpowder and flintlock researched... I don't know what's wrong here :lol:



The City Governor tweaking - minor point, from what I read few people here use it unfortunately (I found it quite useful in BTS and earlier AND revisions)

Barbarian Activity - Past few games they just seem... Almost non existent. Even with Raging Barbs enabled.


None of these are particularly major notes, but just something to keep in mind.
 
45°38'N-13°47'E;13295320 said:
I'm working on magistrates, they're probably overpowered. Looks better in my experimental game, I'll try and see what happens with city governors.

Does the bonuses specialists provide affect how and when the Governor, and by extension the AI themselves, decide to hire them? If so that might be a large part of why the Magistrate is so heavily favored in almost every situation :lol:

From what I can tell, :commerce: is different than :gold: in a sense that :gold: is applied directly to your coffers while :commerce: also affects your research, so when Emphasizing Commerce, the governor will now typically ignore Merchants (Which would provide money) in favor of scientists and magistrates, since they both provide the scince output that more commerce would provide. At least, that's how I'm seeing it - I could be wrong, or even very wrong :p
 
Bug report: launched spaceship, countdown timer appeared, countdown proceeded, countdown expired, game continued.

I must have Mastery Victory turned on.

The bug is that the turn timer appeared at all. It should not tell me I'm about to win if that's not the case. I was rather wanting the game to finish, but now I have to Fusion Nuke my last remaining opponent into oblivion. Hopefully that will end the game.

Cheers.
 
Bug report: launched spaceship, countdown timer appeared, countdown proceeded, countdown expired, game continued.

I must have Mastery Victory turned on.

The bug is that the turn timer appeared at all. It should not tell me I'm about to win if that's not the case. I was rather wanting the game to finish, but now I have to Fusion Nuke my last remaining opponent into oblivion. Hopefully that will end the game.

Cheers.

It will not end the game. If Mastery is active, you have to reach the last turn. Or you can enable Mercy Rule under BUG options and the game will end.
 
45°38'N-13°47'E;13296507 said:
It will not end the game. If Mastery is active, you have to reach the last turn. Or you can enable Mercy Rule under BUG options and the game will end.

I figured this out the hard way many many many revisions ago :lol:

Was getting bored and launched a huge centuries long campaign against another continent (And I hate cross-continental invasions with a passion) and finally wiped out every civilization and.... Nope! Game wouldn't end. That's when I found out about the Mercy Rule and I only had to wait a handful of turns instead of the several hundred the game would have needed to end heh.

When Mastery says "the end of time", it really means that!
 
[...] I was rather wanting the game to finish, but now I have to Fusion Nuke my last remaining opponent into oblivion. Hopefully that will end the game.

Cheers.

I like these drastic measures :lol:
 
Well I just cannot be bothered taking over his cities.

Thanks for the responses: I will enable Mercy Rule, I am not waiting another 400 turns!

Maybe don't use Mastery anymore? It can be overly restrictive from my point of view.;)

JosEPh
 
industrial park bugged.jpg
Got a problem with industrial park. Those industry and food's values are off the charts.:eek:
 
nvrmnd
JosEPh:)
 
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