Game and mod are not designed for such big maps/games..
Graphics Paging works with any map. In C2C also with the super giant UEM - Ultimate Earth Map, and the reslution is more than here.
Also, I remember that I could play the map fine, in RAND2, times ago.
Hoewer, there are also some other bugs related window popups and city screens and city table, which had not been there, past year..
As I see in performance monitor, the problem happens, if one or more popups (mostly by random events) come together just when the new page should be generated by Graphics Paging. The critical point is somewhere above 600MB Vram usage. If there comes no popup or other causing greater Vram load, the regular VRam may go up to 648MB before Graphics Paging gets activ and makes new page= lowering usage to something aroung 280 MB. But if there come several popups etc. before the processing point of Graphics Paging and rise the usage above that border (670-680MB) before Graphics Paging start processing, then it gives a CTD. Limit of the page is 640MB VRam technically (so far I see). (this is independent from Ram usage, as long as both together is less than 3.2 GB)
A workaround to prevent this issue is this: When I see that Vram usage goes up to 600, I click right at top of reaearch adviser or religion adviser, which is causing that the Vram usage does same as Graphics Paging, it goes down to 280-300 and I can continue and click next turn.
In C2C it works perfect. There the only limit is the 3GB Ram address limit (3.2 GB) of any XP program. No need to watch some other.
Edit
I'm not familar with the original code for the Graphis Paging, but if I understand it right, it looks for the current usage and, if touched a limit, it processes. If that point is set to high, or if first the pipeline for popups (by random events i,e,) has priority, then it is locig that it gives CTDs. The check for limit has to run any with priority before pipeline, and/or, check the limit set, maybe too late. (It should work at 600MB already, not later)
Not a problem of Graphical Paging anyway, as nothing has been changed in the code since years.
Maybe, but then some other, made later, is causing that it does not work correctly.
Take the old version (before 20?) and check what changes and additions had been done in between. Here some report it is since version 20.
(alternative question: how I get the last working version downloaded?)
Edit 2
just hat the case. load the sav, it worked fine with Vram usage below 400MB, then next turn, it poped up a revolution warning along with a dramatically rise of Vram usage from 400 to 602 MB, althought nothing other was shown than the revolution warning, hadn't moved or done any. There was no reason for loading 200MB Vram instantly at that point! If such happens while it is close to the 640 MB, then it gives CTD. (also, popup leaderheads rise Vram usage much more than the leaderhad has itself. Several leaderhaed popups in one line give same problem. If no leaderheads and no such warning of revolution with 200 MB additional usage, the Graphical Paging works fine at ~ 500 MB already, right before 600 inany case, if Imove overthe world.
Means, it is not the Graphic Paging, but some other that is blocking the process and loads irregular much Vram.