• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days (this includes any time you see the message "account suspended"). For more updates please see here.

pre-release info Augustus (Imperium Maius) - Leader Discussion

pre-release info
I meant because you can generate culture faster and thus lift the city cap faster. But it's not clear to me at this point how exactly that works. Ed Beach did say increasing City Cap is one of the main benefitis of the culture tree.

And I assume their leader designs will still be thematically aligned with their respective Civs. Rome gets even more benefits from towns, and even more increase to the City Cap from culture in its unique civic tree.
Oh, I thought you meant something specific about town conversion, not being able to found more settlements period. I get you now.
 
This may look like a OOC design, but that interpretation doesn't make a lot of sense in the context of Civ 7.

This seems to promote expansionism by granting extra bonuses to towns which are not available to other leaders. Towns apparently can count towards gaining an advantage in culture (it's not clear to me whether towns do not contribute to culture by default, or if you usually need to build culture buildings with production but Augustus can do it with gold). And we already know city cap is attached to culture.

Edit: So the more towns you build/conquer as Augustus, the faster you'll be able to convert them into cities. No?
Civ 7 OCC=wide expansionist

Least wide Civ7 would be OSC (One Settlement Challenge). where you have no towns to pump up that capital.
 
Wow! These leader traits is so much better done than in 6, which was so texty I had to read them three times before understanding properly what they were doing. This goes back to Civ5 which IMO did it much better, with short, understandeble and not over complicated bonuses.
 
I like how this bonus is founded in history - from what I know, the Roman Empire was set up exactly like an expanding net of towns built and conquered to buff the capital region :p

Also I agree that the bonuses seem better, at first they seemed more generic to me, but they promote a unique playstyle. And Augustus' playstyle may be focused on bringing glory to Rome, so that's also pretty immersive!

The 3D model grows on me, kinda, but contrary to a lot of people I never considered him the worst. I don't think I need more than a change of lighting. Though maybe the hair and eye color isn't the likeliest historical choice...
 
I meant because you can generate culture faster and thus lift the city cap faster. But it's not clear to me at this point how exactly that works. Ed Beach did say increasing City Cap is one of the main benefitis of the culture tree.

And I assume their leader designs will still be thematically aligned with their respective Civs. Rome gets even more benefits from towns, and even more increase to the City Cap from culture in its unique civic tree.
The city cap is actually a settlement cap which includes towns from what I've heard.
 
I meant because you can generate culture faster and thus lift the city cap faster. But it's not clear to me at this point how exactly that works. Ed Beach did say increasing City Cap is one of the main benefitis of the culture tree.

And I assume their leader designs will still be thematically aligned with their respective Civs. Rome gets even more benefits from towns, and even more increase to the City Cap from culture in its unique civic tree.
Depends on whether you can only enhance the settlement cap with culture or if there's other means too, like science or other?
 
(it's not clear to me whether towns do not contribute to culture by default, or if you usually need to build culture buildings with production but Augustus can do it with gold)

To clarify this dillema: remider that towns do not have build queue and all production they generate is converted to gold. Therefore, anything “built” in towns must be bought.
 
Going over your Settlement Cap only gives you -5 Happiness per City, right? Not per Settlement? So Augustus could happily conquer excess things so long as "Rome" is the only city.
 
Going over your Settlement Cap only gives you -5 Happiness per City, right? Not per Settlement? So Augustus could happily conquer excess things so long as "Rome" is the only city.
That doesn’t sound right. I imagine if that was said somewhere it’s due to imprecise wording as a result of not being used to the new terminology. Not penalizing towns basically obviates the entire point of the settlement cap
 
Going over your Settlement Cap only gives you -5 Happiness per City, right? Not per Settlement? So Augustus could happily conquer excess things so long as "Rome" is the only city.
Would be logical for it to be per settlement.
 
That doesn’t sound right. I imagine if that was said somewhere it’s due to imprecise wording as a result of not being used to the new terminology. Not penalizing towns basically obviates the entire point of the settlement cap

I believe the content creators have mentioned that towns count towards the settlement cap, and towards the malus incurred for going beyond it

Would be logical for it to be per settlement.

I don't think the content creators have been clear that Towns receive the Happiness penalty. In fact, I recall them saying the opposite. If my Settlement Cap is 5 and I have 3 Cities and 4 Towns, I have -30 Happiness.

Given that only Cities have production queues, I think I'd still worry about the settlement cap even if it worked the way I'm proposing. If I only have 1 city, I'm going to run up against diminishing returns fairly quickly. What good is conquering my 15th Town? But if I form a second City, suddenly I need twice as many Towns as well, and twice the Happiness penalty for going over the limit...
 
The 3D model grows on me, kinda, but contrary to a lot of people I never considered him the worst. I don't think I need more than a change of lighting.

He only needs a baby attached to his legs and we are golden. But yeah, they are kinda growing on me too, I still think the diplomacy animations are a bit over the top but Im hoping its just a matter of them being WIP.
 
+50% toward gold purchasing buildings in towns seems really strong especially if paired with a gold generating civ. Coupled with the ability to buy culture buildings in towns, it seems like you willout-culture everyone in the early game.
 
One thing I haven’t seen people mention much is the fact that Culture is now important for conquest, as much as if not more than science. The Settlement Cap is apparently raised with certain civics, so you can’t just ignore culture for Production/Science development and expect to retain a large empire. Seems like a good change, and Augustus plays towards that.
I'm hoping we see more military units & abilities tied into culture this time around as well. technological advances made a massive difference in warfare from like, 1800 on. but before that the biggest advances were less about inventions than about figuring out how to use them in an army (a musket is not worth much until you put it in the hands of a disciplined line infantry battalion, for instance, and that's a very different set of advances than the musket itself)

let’s be fair, these are pretty obviously better than civ 4 models. they’re woefully outdated for the modern day though.
first image I saw from the game was this pic (not moving) and I honestly though the poster was kidding with some screenshot from like, 2003
 

Attachments

  • 1725493881127.png
    1725493881127.png
    238.6 KB · Views: 23
Per Suetonius (Robert Graves 1957 translation, Twelve Caesars, passages 79-80 of Augustus, reprinted in 1989):

"Augustus was remarkably handsome and of very graceful gait even as an old man; but negligent of his personal appearance. He cared so little about his hair that, to save time, he would have two or three barbers working hurriedly on it together, and meanwhile read or write something, whether they were giving him a haircut or a shave. He always wore so serene an expression, whether talking or in repose, that a Gallic chief once confessed to his compatriots: 'When granted an audience with the Emperor during his passage across the Alps I would have carried out my plan of hurling him over a cliff had not the sight of that tranquil face softened my heart; so I desisted.

"Augustus' eyes were clear and bright, and he liked to believe that they shone with a sort of divine radiance; it gave him profound pleasure if anyone at whom he glanced keenly dropped his head as though dazzled by looking into the sun. In old age, however, his left eye had only partial vision. His teeth were small, few, and decayed; his hair, yellowish and rather curly; his eyebrows met above the nose; he had ears of moderate size, a nose projecting a little at the top and then bending slightly inward, and a complexion intermediate between dark and fair. Julius Marathus, Augustus' freedman and recorder, makes his height 5 feet 7 inches; but this is an exaggeration, although, with body and limbs so beautifully proportioned, one did not realize how small a man he was, unless someone tall stood close to him.

"His body is said to have been marred by blemishes of various sorts - a constellation of seven birthmarks on his chest and stomach, exactly corresponding in form, order, and number with the Great Bear; and a number of hard, dry patches suggesting ringworm, caused by an itching of his skin and a too frequent and vigorous use of the scraper at the Baths. He had a weakness in his left hip, though, and leg, which occasionally gave him the suspicion of a limp; but this was improved by the sand-and-reed treatment."


See also the 1913 translation.

Passage 73 also notes that His gowns were neither tight nor full, and the purple stripe on them was neither narrow nor broad; but his shoes had rather thick soles to make him look taller.

Finally, I'll note that he became Augustus at the age of 35 or 36.

-----

So, what do we have in Civ VI? The first thing that jumps out at my is he looks way too young. Perhaps if we were listed as Octavian, but as-is, perhaps you could argue he was the age Alexander the Great was at taking the throne - 20 - but certainly not 35 or 36. That was one of my pet peeves with some of the Civ VI leaders, too, looking far too young.

Other aberrations... the Civ leader's hair is straight, not rather curly. The eyebrows do not meet above the nose. IMO the complexion as shown is fair, not "between dark and fair". He does look a bit short, but the shoes do not have thick soles. Handsome is in the eye of the beholder, and I can't judge the gait or how serene the expression is in a still. Similarly, I'll withhold judgement on how dazzling the eyes are until seeing them in motion.

Overall not one of my favorite depictions, especially since we have a decent amount to work off of.

As for the bonuses? I'll wait until I know more about the game before passing judgement on them.
 
Back
Top Bottom