@astre
Comment as-tu fais pour juguler à un tel Moctezuma? Trois archers; c'est ridicule!
translation:
how did you make Monty so low, 3 archer is so small
reply:
i nerf his cap by destroying his farms with Q and sitting on forrest hills.
doing that he is limited to unimprove tiles (aka craps in monty cap) and can't produce that mutch.
I didn't atack him in fact, just nerf his production and population.
as a matter of fact monty have mutch more units but they are in the north and he keep them moving.
I played a bit more and he at least succed to fnd iron.
but this nerf has a failure inside: I was never in position to take his cap.
It is not possible to rush monty without cats, even with axes

his none hill cities however, it is not the same thing...
I tought again about this city in venezuela. I built it also but afterward, i don't think it is a good idea.
We need to keep our city number not too high and so only build necessary city.
City in venezuela have no gold/silver, it is not a starting position to colonize a new area: it is not needed that early.
furthermore, it harder to defend.
Anyway, venerated team leader propose to begin the whole thing.
That might be a good idea
my PPP:
settle 2W.
worker Queshua x2, boat, settler, Q.
boat buisness:
put 2 Q on central america and then come back for settler.
worker buisness:
farm, mine, farm, mine/roads (gold in needed ASAP)
techs:
mining, fishing, sailing, road, bronze working, IW.
why sailing and road before BW?
because of health cap of 2 in starting location
and i propose to whip only for settler anyway.
I will stop as soon there is a decision to take. most probably: when the settler is built.
Do our flying dragon want to prepare the starting save or do I do it?