Botwawki 3

"Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tost to me. I lift my lamp beside the golden door!" - The New Colossus by Emma Lazarus

The Old World is dead.

We stand tall upon the ashes of a billion souls, us chosen few. But the truth is that, we are not the few. We are the many. We are the cursed, numberless masses spread out to suffer the existence of a dead world. We were chosen to endure, and to earn our place in Paradise like our forefathers before us. This tomb of what was has become our new home until then. We must accept this existence, and fight well for the privilege to move onward.

The Privilege

A grotesque norse-inspired psuedo-religion formed by Prezident Bill Crowley, The Privilege is a pro-war ideology which practices glory in death, and that combat and depravity is the only way to enter paradise. The concept is that the ones who survived were simply not decadent and corrupt enough to receive the privilege of entering paradise, and were thus cursed with surviving the nuclear annihilation of '77 to suffer the horrors of the wasteland. To atone for their lack of sin, the followers of The Privilege must let go of his or her moral Compass, to revel in abuse, decadence and violence to be granted way to eternal happiness upon death. There are of course certain restrictions. Ending one's own life, for example, does not grant one entrance to paradise. Only what could be considered a viable sacrifice in battle, or extreme acts of brutality against innocents can pass as acceptable offerings to receive The Privilege. Like with the old world, the corruption must be spread far and wide so that as many as possible can move onward to the golden gates of paradise.
 
For reference:

1 Population will always produce 2 Water when assigned to gather water, assuming that a body of fresh water exists nearby. If no fresh water exists nearby the settlement, 1 Population will only gather 0.5 Water when assigned to that task.

Gathering Food depends on the fertility of the area being farmed:

Worthless terrain (predominantly urban or heavily nuked): Population cannot collect any food at these locations.

Slightly (or "barely") arable (Average fertility level in wasteland areas): 1 Population will produce 1 Food when assigned.

Fairly arable (Above Average): 1 Population will produce 2 Food when assigned.

Fertile (rarest): 1 Population will produce 3 Food when assigned

GECK Fertile (Only when GECK is activated in an area): 1 Population will produce 5 Food when assigned.


For scavenging: 1 Population will always gather 1 Materials a turn, no more, no less. Odds of recovering Fusion Cores, weapons, and other unique items will increase with larger parties or Engineers, Technicians, and especially Adventurers.
 
Thats useful; thank you.

And getting back to the 'settlements are self sufficient', would that mean that settlements are always near water and always near at least fairly arable land?
 
Thats useful; thank you.

And getting back to the 'settlements are self sufficient', would that mean that settlements are always near water and always near at least fairly arable land?

Only if you put them there.
 
Faction Name: Ocala Tribe
Leader Name: Salty Blackhand
Leader Profession: Blacksmith
Starting Location: Salt Springs, Ocala National Forest (If those lakes are actually salted, then start on Lake George/in Georgetown since that would make more sense...)
Leader Background: Salty Blackhand was a scavenger of the old recreational areas within which he was born. When the population of the tribe grew unwieldy and they needed a place to stay, he suggested his oft-visited scrap yards of Salt Springs. The relative success of their settlement quickly made him leader... for now.
Origins: Tribal Nomads
Capital Type: Settlement (Not sure exactly how tribal camps work. They can be fun)
Background: The Ocala Tribe consists of the survivors who fled into Central Florida. There, at the Ocala National Forest, they found a region which is somewhat survivable after the bombs fell. These survivors began to band together as the forest grew safer and more fertile, and the radiation levels decreased. Finally, the tribe has grown too large to survive purely on gathering. They needed to settle down, and so they did.

The Ocala Tribe consists of several clans, each with a clan chief. The clan chiefs choose from amongst themselves a Head Chief, who leads the tribe. When a new settlement is formed, generally a “whole” tribe settles it and it’s leader is the clan chief. As it grows the new settlement may select it’s own . The Chief of Chiefs is known as the Chieftain. (may change later). Clans are usually not based on blood, but on respect. This came from the earliest days when most survivor groups grew by recruitment, not through procreation. These days, children are protected by their parent clans, but considered clan less until their maturation.

Generally, a specialist will end up forming a clan around him or herself due to respect and admiration of his or her skills. Whether this specialist-chief chooses to respect his classmates, oppress them, ignore them, take advantage of them, or otherwise is usually up to the specialist-chief.
 
For reference:

1 Population will always produce 2 Water when assigned to gather water, assuming that a body of fresh water exists nearby. If no fresh water exists nearby the settlement, 1 Population will only gather 0.5 Water when assigned to that task.

Gathering Food depends on the fertility of the area being farmed:

Worthless terrain (predominantly urban or heavily nuked): Population cannot collect any food at these locations.

Slightly (or "barely") arable (Average fertility level in wasteland areas): 1 Population will produce 1 Food when assigned.

Fairly arable (Above Average): 1 Population will produce 2 Food when assigned.

Fertile (rarest): 1 Population will produce 3 Food when assigned

GECK Fertile (Only when GECK is activated in an area): 1 Population will produce 5 Food when assigned.


For scavenging: 1 Population will always gather 1 Materials a turn, no more, no less. Odds of recovering Fusion Cores, weapons, and other unique items will increase with larger parties or Engineers, Technicians, and especially Adventurers.


In that case: raise our refugee quota to 1000

Workers of the Wasteland, Unite!

Edit: orders edited.
 
Man, if that's the case, I'd need to put my entire population to food and water production just to sustain itself...and that's if you consider my location near fresh water. Bah, we'll see how things go.
 
Starting work on the update now.

@commanderkai: The whole reason it exists as a needed mechanic is to encourage hoarding when you can and strategic use of resources. Also, this way we shouldn't have a flooded market of food or water develop.
 
Hey guys, I'm looking to join you lot.

Faction Name: Empire of New Spain
Leader Name: Gervasio Seve Guerra, renamed himself Hernan Cortes.
Leader Profession: Soldier
Starting Location: Fort Barrancas, Pensacola
Leader Background: A crazy ghoul from pre-war that worked as a guard at Fort Barracas that has severe brain damage causing him to believe he's the reincarnation of Hernan Cortes and it is his duty to recreate the Spanish Empire starting with Florida. More later maybe.
Origins: Pre-War Military
Capital Type: Urban Ruin
Background: Cortes was one of a good number of people that survived the apocalypse by becoming disfigured zombie-looking horrors by no choice of their own. Unfortunately, the radiation rotted their brains more than most other ghouls. Cortes, being the most charismatic of his peers, won out in the resulting mess of nonsensical ravings, convincing the lot that they were destined to recreate Spain's global empire. Cortes has proven to be very charismatic indeed as he has grown quite the following outside his peers. That, or they had a lot of stock supply under the fort and people prioritized survival and living under a madman over dying out in the wasteland.

This sound fine?
 
This reincarnation of Botwawki is way wackier than the last one. Believe it or not, I was afraid the Machabees would be too crazy of a concept. Boy, was I wrong!

P.S. I'm not complaining. Just stating the fact.
 
Joining in! :D

Faction Name: The Floridan Skylords

Leader: Wing-General Ann McCarron
Profession: Technician
Starting Location: MacDill Air Force Base Auxiliary Field, fl (McCarron Sky Fortress)

Background: Ann McCarron of the McCarron family is the current ruler of the Floridan Heavies, being the fifth leader of the community. Her father and the former Brigadier-General, David McCarron, died whilst exploring the wasteland for the first time since the bombs fell nearly eighty years ago. Whilst still young and inexperienced, Ann has taken up the mantle of leadership, seeking now to reach out and claim the overworld and secure peace for her fellow brothers-in-arms.

Origins: Pre-war Military
Capital Type: Bunker

Background: The Floridan Skylords were originally part of the 6th Air Wing stationed at the McDill auxiliary airfield to support the Floridan National Guard in keeping the peace before the bombs fell in 2077. Deployed around Sebring and the surrounding areas, they abandoned their posts to retreat into an underground military bunker when reports of nuclear detonations across the eastern seaboard came down the line. Being former members of the US Air Force, they have invaluable knowledge on piloting pre-war aircraft as well as soldiering, as this information was passed along to each new generation.
 

Inter-Faction Reports

Faction Reports

The 500
Spoiler :

The people of the 500 have opened the Speedway up to immigration, looking for anyone worthy to follow the way of the car. So far, none have proven worthy and have been exiled from the community, as most of the migrants do not have even a passing familiarity with prewar vehicles. The 500 have therefore continued to remain fairly isolated from the larger wasteland and have remained within the walls of their town. This isolation was only moderately interrupted when official contact was made by some jumpsuit wearing vault dwellers from the south, claiming to be from Vault 119, though they were unwilling to share the exact location. They simply looked around the area and left after a brief time visiting and scouting.

Turn Stat Changes
Spoiler :

+5 Population from natural growth
-305 Food and Water from consumption
-2% Morale from decay


Champion’s Challenge: Some of our people have suggested a secondary policy to our current immigration arrangement. They claim that while most are clearly not worthy to be true members of the 500, we may have better luck enslaving these failures rather than turning them away. They claim that the enslaved laborers could help provide for those who actually understand the majesty of our treasured vehicles. How do we respond to this proposal?


All-Nite Aces
Spoiler :

The All-Nite Aces have rung in the new year with getting hard to work in many different ways. While they have welcomed passerbys and travelers with news from elsewhere in the wastelands, they have yet to allow anyone in as a new member. They have stated that none have truly proven themselves worthy of becoming a new resident of the Hard Rock. These visitors have been welcomed to accomodations in the new Whole Lotta Shake Inn and to the “entertainments” of the One Mint Julep, the Sunshine Wasteland’s first post-apocalyptic house of ill repute. Most of these travelers have brought tales of the nearby heart of the ruins of Tampa, a hellish terrain, full of ghouls, mirelurks, and other, more deadly creatures. They warn that even raider clans stay away from Tampa and the hazards within, stating that the Hard Rock has become the only safe haven in the Greater Bay area.

Turn Stat Changes
Spoiler :

-700 Materials from construction
+5 Population from natural growth
-405 Food and Water from consumption
+6% Morale from Morale change and structures


Challenge: Our new venues for entertainment have already attracted one promising candidate. Mallory Brecksnall, a veteran of numerous solo salvage runs into the Tampa ruins has become a frequent guest at both of our establishments. She is known to be a skilled adventuress, retrieving treasures for supplies throughout the wasteland. However, she is known to be a highly volatile personality, and a bit of a lush when it comes to liquors and women. Should we welcome this adventuress to our ranks?


Bartow Chem Dogs
Spoiler :

The Bartow Chem Dogs have poured out into the countryside, looking for anything or anyone useful. They have left a trail of blood, feces, and destruction across the Bartow wasteland area, hitting migrants and isolated homesteads alike. While a few have managed to put up fights and try to avoid enslavement, most have ended up with capture and forced labor to the Chem Dogs. Other Chem Dogs have been stripping areas of every bit of salvage they can, tearing apart old buildings, typically in a chem-fueled haze. One lucky scavenger found a completed intact Fat Man tactical nuclear launcher in an old bunker, along with a small amount of munitions. The original lucky scavenger managed to blow himself up with one of the weapons, but a following Chem Dog managed to pick up the pieces of the device and bring it back mostly intact. The weapon has been added as the most powerful device in the Chem Dog arsenal, and could bring about devastation to those they deploy it against.

Turn Stat Changes
Spoiler :

-100 Chems, +700 Materials, +12 Fusion Cores, +3 Mini-Nukes, +1 Fat Man from scavenging
-10 Population, +40 Slaves from raiding local migrants and homesteads
-100 Chems from Highland City expedition
+10 Population from natural growth
-1,100 Food and Water from consumption
-3% Morale from normal decay


Prezident’s Challenge: The new Fat Man has been added to armory and it has been come a heavily eyed piece of equipment by the raiders of the gang. Several have tried to challenge the Prezident for ownership of the weapon, and we should probably settle the matter. How should we resolve this matter?


City 33
Spoiler :

The people of Vault 33, now referred to as City 33, have taken their first steps into the wider wasteland. The Mayor joined a number of other vault dwellers in an expedition to the old Florida Agricultural University to explore it for anything of value. The expedition faced numerous ghouls on the road, but managed to clear them with nothing but minor casualties and injuries, the robot guardians assisting greatly. Upon reaching the university they found little for salvage beyond some usable scrap and fusion cores for future energy needs. All of the goods were returned to the vault storage without problem or issue.

Turn Stat Changes
Spoiler :

-400 Water from contamination
-50 Ammunition from local area salvage losses
+300 Materials, +10 Fusion Cores from local area salvage
+5 Population from immigration
+5 Population from natural growth
-2% Morale from decay
+590 Food and Water from surplus production


Overseer’s Challenge: A woman calling herself Miami Rose has recently appealed for entry into City 33. She calls herself an “entertainer” and could be a major boost to local morale over time. However, she seems fairly lazy and disinterested in anything but the lightest labor, and this rubs many of the women of the vault the wrong way, while rubbing many of the men in the right way. Should we allow her entry?


Cognate Corporation
The world leader in the sale of industrial cognates, Cognate Corporation fell into rough times when the Great War destroyed Auto’s global communications systems and the company’s holdings across the world. The members of the Board retreated into the company’s secret underground bunker where they eventually perished, leaving Auto to his secondary programming – full control over company management until a new Board is appointed by the shareholders. Freed to his employ his own calculations on company policy, Auto undertook a period of corporate restructuring, reconstituting the workforce by sending the company’s remaining robots surface-bound to invite salvagers in for interviews. Through careful screening of new employees, the promise of promotion and the threat of dismissal into the wasteland, Cognate Corporation now faces the outside world with a healthy workforce and an obedient middle management policed by a watchful brigade of pre-war security robots, open for business once again.
Spoiler :

Company Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


Department of Combat Archaeology
The Department of Combat Archaeology was founded by a group of adventurers and treasure hunters (or, as many people in the wasteland like to call them, thieves and raiders) under the leadership of the self-proclaimed Doctor Roosevelt. Dedicated to preserving the history of United States (and its technological wonders) under their own, greedy enlightened hands, the Combat Archaeologists has launched an expedition to the ancient city of Orlando to recover its treasures. Their expedition has recently made contact with a group of blue-suited vault dwellers from Vault 119, coming from the east. This first contact has been friendly and the first experience the Department has had with any natives in the Central Florida area.
Spoiler :

Doctor’s Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


Empire of New Spain
Cortes was one of a good number of people that survived the apocalypse by becoming disfigured zombie-looking horrors by no choice of their own. Unfortunately, the radiation rotted their brains more than most other ghouls. Cortes, being the most charismatic of his peers, won out in the resulting mess of nonsensical ravings, convincing the lot that they were destined to recreate Spain's global empire. Cortes has proven to be very charismatic indeed as he has grown quite the following outside his peers. That, or they had a lot of stock supply under the fort and people prioritized survival and living under a madman over dying out in the wasteland.
Spoiler :

Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


Floridian Skylords
The Floridan Skylords were originally part of the 6th Air Wing stationed at the McDill auxiliary airfield to support the Floridan National Guard in keeping the peace before the bombs fell in 2077. Deployed around Sebring and the surrounding areas, they abandoned their posts to retreat into an underground military bunker when reports of nuclear detonations across the eastern seaboard came down the line. Being former members of the US Air Force, they have invaluable knowledge on piloting pre-war aircraft as well as soldiering, as this information was passed along to each new generation. Ann McCarron of the McCarron family is the current ruler of the Floridan Heavies, being the fifth leader of the community. Her father and the former Brigadier-General, David McCarron, died whilst exploring the wasteland for the first time since the bombs fell nearly eighty years ago. Whilst still young and inexperienced, Ann has taken up the mantle of leadership, seeking now to reach out and claim the overworld and secure peace for her fellow brothers-in-arms.
Spoiler :

Wing General’s Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


Grand Republic of Saint Augustine
Spoiler :

The Grand Republic of Saint Augustine has focused mostly upon exploring areas around the town, looking for new areas of interest. Four headed out to discover and survey territories for arability and resources in each direction. To the north, the Republic’s scouts have made contact with the town of Nocatee, a thriving fortified settlement. They managed to do some basic scouting of southern Jacksonville, determining that the ruins are full of various creatures and vicious monsters to a new degree. Rumors have suggested that a large raider faction may exist somewhere in the depths of the city, but they remain unconfirmed on this side of the St. John’s. To the west, they found nothing before hitting the St. John’s River and returned empty-handed. In the southwest, they went to the ruins of Elkton, which seemed empty. During the night a swarm of bloodbugs descended upon the expedition’s camp, killing a number of people and leaving most of the rest of the group badly sapped of energy and blood. The Republic sent a final expedition further south, where they hit a wall at the irradiated and devastated ruins of Palm Coast, full of vicious mirelurks. The expedition turned around after facing casualties.

Turn Stat Changes
Spoiler :

-20 Population from southwestward expedition losses
-20 Population, -75 Ammunition from southward expedition losses
+5 Population from natural growth
+25 Population from immigration
-290 Food and Water from consumption
-2% Morale from decay


Challenge: Our people residing in the old Ponce de Leon hotel have recently begun to report a number of strange activities in the upper parts of the building. Electrical equipment failing to operate properly, strange apparitions, and odd howling in the night have led many to believe that several of the buildings may be haunted with the ghosts of the past. How do we respond to these thoughts?


Highlanders
Spoiler :

The Highlanders have been focused upon exploring the territories around the heart of Scotland and determining the region’s strength for future settlements and scavenging. The first such expedition went north to the believed ruins of Havana, where they found an existing friendly settlement, which greeted the explorers, but subsequently sent them packing at nightfall, wary of trusting the odd-speaking warriors. An expedition to the south went to the ruins of Midway, where they fell afoul of a large and barbaric group of raiders, and a vicious battle was fought. The raiders were defeated, but fled to their stronghold somewhere in the ruins, and the Highlanders salvaged what they could before returning home. A third and final expedition went to Quincy, passing through the wreckage of the abandoned Florida Highway Patrol training facility on the way. In Quincy they managed to conduct thorough scavenging, but it was cut short when giant ants attacked from a concealed hive. The creatures were strong and numerous, eventually forcing the expedition to retreat with what supplies they could gather.

Turn Stat Changes
Spoiler :

-30 Population, -2 Mr. Gutsys from Midway expedition losses
+70 Materials from Midway expedition salvage
-40 Population, -3 Mr. Gutsys from Quincy expedition losses
+60 Materials, +1 Fusion Core from Quincy expedition salvage
+800 Food, +800 Water from Scotland gathering
+15 Population from immigration
+10 Population from natural growth
-1,065 Food and Water from consumption
-3% Morale from decay


King’s Challenge: The raiders we assaulted in Midway have tracked us back to our own town, and they seem to possess a number of firearms and other more advanced weapons. They have demanded that we turn over 200 units of Food and Water and they will leave us alone. If we fail to meet their terms, they have vowed to raze our community. How do we respond to these threats?


Kingdom of Hogwartz
Spoiler :

The Kingdom of Hogwartz has at last exited its bunker to discover the world around it. To the surprise of many, the former Universal Studios has become incredibly overgrown with plantlife and fruits around. They cut through the vines and vegetation to find that most of the Orlando area is similarly laden under flora of all types. Scouts soon went into the larger ruins to the north to scavenge materials and unique parts from the area, and found that the entire metropolitan area is thriving with tens of thousands of brutal raiders and vicious clans that never refrain from attacking on sight. Most appear to be cannibalistic and were only barely kept off the scavengers as they undertook their business. Salvage was fairly easy around the bunker itself, which avoided the attentions of the raider clans. Another expedition was sent to follow the old Interstate 4 to the south, but disappeared without a trace, no survivors were found. Similarly, no potential immigrants seemed to ever come near the bunker, likely kept away by the vicious raider clans

Turn Stat Changes
Spoiler :

+240 Water from gathering
-10 Population, -1 Mr. Gutsy, -150 Ammunition from Orlando area losses
+90 Materials, +6 Fusion Cores from Orlando area scavenging
-10 Population, -30 Ammunition, -10 Laser Weapons, -2% Morale from lost southern expedition
+5 Population from natural growth
-285 Food and Water from consumption
-2% Morale from decay


Queen’s Challenge: The vegetation growth around the door to the bunker has gotten out of control! Some of our advisors have suggested that we set fire to the undergrowth and burn it back from the gate, but there is the risk that a fire could attract raiders to our position. On the other hand, if the vegetation growth continues, it could jam the bunker door controls and render us vulnerable to future attacks. How do we respond to this hazard?


Machabees
Spoiler :

The Machabees have been mostly focused upon exploring the world around them, taking steps into the larger Palm Beach area to survey the post-apocalyptic world. An eastern expedition was focused on exploring the beach front properties and found a large number of hostile forces in the process. In Juno Beach they stumbled upon a vicious mirelurk queen that devastated a good part of the expedition, leaving dozens dead and more injured. In the North Palm Beach area, they instead found a large feuding group of raiders which immediately embroiled what was left of the expedition in their infighting. Quite a few more Machabees were killed, and had to flee the scene. Cypress Lakes was somewhat friendlier, but the local bloodbug population was highly aggressive, killing several while they were encamped in the area before they could return home.

An expedition to the west had a bit less of a difficult time, heading out into the Floridian interior to find new areas for farming and salvage. They seemed to have hit the motherlode, finding that the Loxahatchee and surrounding wilderness is highly fertile and even overgrown with natural edible plants. Salvaging proved highly successful, particularly at the old Palm Beach International Raceway, where the expedition recovered a decent amount of fusion cores from old vehicles and equipment. They also found an old county depot of weapons, liberating a large amount of assault rifles in the process. On the way home they passed the Caloosa housing development, which was full of feral ghouls, and quickly left it behind before the expedition was noticed by the bulk of the infestation.

Other major events took place when a group of salvagers from a community known as Vorilhon arrived from the north, meeting with scavengers from the Machabees. Contact so far has been peaceful, though these odd folks seem rather strange in their customs and behavior. They have sent a delegation to request the opening of an embassy in the town, but so far no decision has been made on the matter. Many hope that further contact will continue to be without violence.

Reconnaissance Reports
Juno Beach: Barely arable for farming, heavily infested with mirelurks
North Palm Beach area: Fairly arable for farming, large raider clans present
Cypress Lakes area: Barely arable for farming, large amount of bloodbugs present
Loxahatchee: Fertile area for farming, no hostiles present
JW Corbett Wildlife Management Area: Fertile area for farming, moderate amount of bloodbugs present
Palm Beach International Raceway: Worthless area for farming, No hostiles present
Caloosa: barely arable for farming, moderate number of ghouls present

Turn Stat Changes
Spoiler :

-400 Water from contamination
-250 Food, +50 Chems from production
+270 Materials, +23 Fusion Cores from eastern expedition scavenging
-110 Population, -150 Chems, -240 Ammunition from eastern expedition losses
+345 Food, +230 Water, +70 Materials, +17 Fusion Cores, +25 2-H Guns from western expedition scavenging and gathering
-10 Population from western expedition losses
+25 Population from immigration
+5 Population from natural growth
-710 Food and Water, -5 Chems from consumption
-2% Morale from decay


Challenge: So a man named Lorne Malvo, claiming to be a skilled mechanic, has come to our gates and requested a supporting expedition back to the Palm Beach International Raceway to see if he can recover any of the vehicles there. He has asked for 5 Fusion Cores and at least an escort of thirty armed men. He says that if he is successful, he will turn over any repaired vehicles to us and join our faction. On the other, he seems to be a rather enigmatic type, refusing to give us any information about himself, beyond claiming to be looking for somewhere to settle down. How do we respond to this man?


Ocala Tribe
The Ocala Tribe consists of the survivors who fled into Central Florida. There, at the Ocala National Forest, they found a region which is somewhat survivable after the bombs fell. These survivors began to band together as the forest grew safer and more fertile, and the radiation levels decreased. Finally, the tribe has grown too large to survive purely on gathering. They needed to settle down, and so they did. The Ocala Tribe consists of several clans, each with a clan chief. The clan chiefs choose from amongst themselves a Head Chief, who leads the tribe. When a new settlement is formed, generally a “whole” tribe settles it and it’s leader is the clan chief. As it grows the new settlement may select it’s own . The Chief of Chiefs is known as the Chieftain. (may change later). Clans are usually not based on blood, but on respect. This came from the earliest days when most survivor groups grew by recruitment, not through procreation. These days, children are protected by their parent clans, but considered clan less until their maturation. Generally, a specialist will end up forming a clan around him or herself due to respect and admiration of his or her skills. Whether this specialist-chief chooses to respect his classmates, oppress them, ignore them, take advantage of them, or otherwise is usually up to the specialist-chief.
Spoiler :

Chief’s Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


Peanut Island
Spoiler :

The soldiers of Peanut Island have started exploring the island immediately around the bunker. Scavengers from the bunker descended upon the numerous wrecked vessels along the island’s coast and found a good deal of fusion cores and other scrap in the wrecks. No other scrap is said to remain on the island of any value or use. Also, to the leadership’s dismay, there appears to be nothing edible on the island to be gathered, but the river water thankfully is pure enough to drink, though not exactly tasty. Scouts have cross over to the mainland and found that the North Palm Beach area is heavily infested by raiders, who have fortunately not yet noticed the people from Peanut Island. No engagements were yet fought, but the reports were brought back to the colonel about the probable resistance to any probes sent to the mainland.

Turn Stat Changes
Spoiler :

+200 Water from local gathering
+40 Materials, +10 Fusion Cores from Peanut Island salvage
+5 Population from natural growth
-305 Food and Water from consumption
-2% Morale from decay


Colonel’s Challenge: Our patrols came across a man canoeing down the river who wrecked himself upon our shore. His name is Dod Gearhart and he was rather surprised to find our forces present on the island. He claims to be a skilled blacksmith looking for somewhere safe to settle down with his family. He seems to be a fairly honest and upfront individual, and is very gregarious in his behavior. Should we welcome him to our community?


Most Pious and Holy Union of America
Spoiler :

The Holy Union has done what it could to start gathering resources for further development of their cause and faith. Some scavengers went out into the extensive ruins of Camp Blanding and found ample scrap to return back to the bunker, along with a small supply of old laser rifles from a barracks. They report there is still plenty of scrap to recover for possibly years to come in the heavily developed Blanding area. A expedition was sent towards the Jacksonville city ruins, traveling in trucks along the old roads and soon went into the city itself. For the most part it seems as though the city lacks any significant signs of human life, full of large numbers of ghouls, deathclaws, mirelurks, and every other type of critter a person could imagine. They did spot what appears to be an organized group of ghouls in the center of the city, but were unable to make contact before having to return.

Turn Stat Changes
Spoiler :

+100 Materials, +15 Laser Weapons from Camp Blanding scavenging
+200 Materials from Jacksonville expedition salvaging
-6 Fusion Cores, -120 Ammunition from Jacksonville expedition losses
+10 Population from immigration
+5 Population from natural growth
-315 Food and Water from consumption
-2% Morale from decay


High President’s Challenge: With immigrants beginning to arrive at the bunker, some of our more radical priests have suggested that we implement a “trial by fire” to be assured of the convictions of new members. They have stated that such a trial will involve a duration of pain upon the subjects to make sure their belief in our cause is true. Some are opposed to this on moral grounds. How do we respond to this debate?
 
People’s Republic of Florida
Spoiler :

The People’s Republic of Florida has flung open the doors to their collective cause to all wandering migrants in the wasteland. They have found plenty of people willing to join their community, seeking refuge from the hazards of the wasteland. All have been immediately put to work gathering food and water from surrounding lakes, helping to provide for the people of the Republic. Some of these workers also gathered salvage from the surrounding area, but reports indicate that further salvaging in Pinetta’s ruined area is unlikely to bear any further results of a material nature. Thankfully expeditions sent out to the north and south had better news to report.

The first such expedition was sent north into Georgia, towards the ruined city of Valdosta. They travelled in a small convoy of three trucks and were unfortunately ambushed on the way by raiders near the town of Clyattville. The raiders laid a trap for the expedition and wiped out one of the trucks with all of the people on board. Some of the weapons were recovered in the ensuing battle, after the expedition drove off the attackers. They thankfully made it easily the rest of the way to Valdosta, which they reported to be completely bereft of life, not even plants or radroaches. They seemed to report massive radiation storms coming from the north, likely from Atlanta. They managed to salvage in Valdosta, but reported the feeling that they were the only living beings in the entire ruined city. The second expedition was quieter, heading south to the town of Madison, Florida. They found the city to be heavily infested in bloodbugs that managed to kill a few members of the expedition. Salvaging was still easily completed, as a supply of fusion cores was recovered and returned with the scavengers.

Turn Stat Changes
Spoiler :

+130 Materials, +10 Fusion Cores from Valdosta expedition salvage
-10 Population, -90 Ammunition, -3 Fusion Cores, -5 Laser Weapons, -1 Truck from Valdosta expedition losses
+100 Materials from Pinetta area salvage (area tapped out of further salvage)
-5 Population, -2 Fusion Cores from Madison expedition losses
+115 Materials, +11 Fusion Cores from Madison expedition salvage
+25 Population from immigration
+10 Population from natural growth
+750 Food and Water from Pinetta area gathering
-820 Food and Water from consumption


Supreme Leader’s Challenge: Some of our more luxury types of food such as sweetrolls and dandy boy apples have recently been stolen from the rations. We have discovered that they were in fact stolen by a young orphan boy of less than five years old to feed his even younger sister. Some of our people demand punishment. How do we respond to this issue?


Romero’s Roving Reavers of Rust
Spoiler :

The Reavers of Rust accomplished very little as the year began. Most remained sequestered within the walls of the compound they established in the center of Jacksonville, but a small expedition were sent out on motorcycles into the northern ruins. Unfortunately the multitude of wildlife hazards and blockages on the roads in Jacksonville led to the deaths of most of the expedition and the detonation of their motorcycles. Very little scrap was able to be brought back by the salvagers and they were unable to find anything special or of use beyond building. They returned home with a significant loss in assets when compared to the expense of the operation.

Turn Stat Changes
Spoiler :

-10 Population, -45 Ammunition, -10 Motorcycles, -15 Fusion Cores from north Jacksonville losses
+5 Materials from north Jacksonville salvage
+5 Population from natural growth
-295 Food and Water from consumption
-2% Morale from decay


Challenge: Mirelurks have begun to establish a nest within the sewers below our compound. This could become a severe threat down the line should they decide to venture beyond just the river for food and towards our people. A plan has been suggested using 40 Ammunition worth of explosives to destroy the nests and the mirelurks within. Ten people would be required to act as manpower for the plan. How do we respond to this proposal?


Seminole Tribe
The Seminole Tribe of Florida watched on as the American and Chinese government went to war. When the fallout had settled, the people of the land remained. The Americans did not. Chief Truman Cypress was elected because of his ability to improve the farming system in Big Cypress, which had stagnated over the last few decades. The improvements he made for the community allowed them to look outwards beyond the existence they had had for many years. Truman was chosen to be the head of the community in the hopes that his astute mind could be applied to other challenges that would surely arise.
Spoiler :

Chief’s Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


Spartan Security Consultants
Spoiler :

The Spartan Security Consultants have remained highly preoccupied on the home front but still have managed to launch a longer ranging operation than they ever have previously. Several hundred people remained close to home, scavenging and gathering throughout the Myakka River Valley area, collecting what food and sparse materials could found for further development. Some of these operations were sidetracked when a large group of mirelurk “kings” were apparently enraged and attacked the compound. Essentially all were casualties and half were killed in combat. Thankfully, one of the salvage groups returned and drove the rest away before any permanent damage could be done to the compound. The salvagers found very little in the Myakka River Valley, but thankfully managed to collect more to support the community in terms of food and water.

A larger expedition was sent out with Colonel Santiago in charge to scout and salvage the old Bradenton-Sarasota International Airport. They by necessity had to scout out most of Sarasota on the way, and found the city heavily infested with both ghouls and mirelurks. The airport itself had a large concentration of ghouls, and despite extensive clearing operations, likely continues to have a large concentration in several of the untouched buildings. The expedition found only rubble to scavenge raw materials from and located nothing of particular value or use, with most of the planes and vehicles on the site wrecked beyond all possible repair.

Turn Stat Changes
Spoiler :

-20 Population, -90 Ammunition from mirelurk attack on compound losses
+120 Food, +120 Water, +60 Materials, +1 Fusion Core from northeastern local gathering and salvage
+180 Food, +180 Water from southeastern local gathering
-360 Ammunition from Sarasota expedition losses
+400 Materials from Sarasota expedition salvage
+30 Population from immigration
+10 Population from natural growth
-820 Food and Water from consumption
-2% Morale from decay


Colonel’s Challenge: Recently a rash of pranks has struck the compound and our people. Mostly these have been harmless shenanigans, but some of our more strict personnel have been outraged by this misbehavior, and have demanded action. How do we respond to this issue?


Vault 41
Spoiler :

Vault 41 has launched its robotic forces out into the vast expanse of the wasteland. They have sought to use robots to explore the world and retrieve anything found of value for building purposes. Three expeditions were sent out with plenty of robots and protection, but the first step was to clear the area around the vault in Lakeland. Sentry Bots were deployed to create a secure perimeter and successfully did so, wiping out the town’s ghoul population and making the area around the vault safe for humans to travel without interference. Of course, some innocent passerbys were caught up as hostiles by the robots’ sensors, but this was deemed to be acceptable losses for safety. The first two expeditions were thus easily sent out, one to Eaton Park and the other to Plant City. The Eaton Park expedition ran into trouble with local ghouls, but they were able to drive them back while salvaging took place. The force sent to Plant City had a much rougher time, finding the town to be home to a nest of deathclaws. These vicious creatures killed the humans accompanying the robots and most of their robot protectors. After the humans were dead, the robots were left alone to scavenge and return home with scrap as per their programming.

The final expedition was sent to follow the old Interstate 4 north towards the great ruins of Orlando and find any useful salvage along the way. The expedition was largely a great success, having few problems that the large robot escort was unable to take care of. They made contact with a settlement known as Orlampa to the northeast, and the expedition were welcomed as a novelty, with their large amount of robots creating quite the stir. Friendly greetings were exchanged and the humans of the expedition were even allowed to stay in local houses for several evenings while the area was explored. The expedition then made contact with yet another settlement in an old theme park, called Yesterdayland, lost in the ample foliage of the Orlando area. Further explorations north became more difficult, as the plants grew thicker in density and the presence of giant alligators sparked a definite call for withdrawal. All supplies were returned safely home, though they were alarmed by the discovery of a crazed and dying man with a vault jumpsuit marked 119, who spoke only gibberish before expiring on the way home.

Reconnaissance Reports
Eaton Park: Worthless for farming, large number of ghouls present
Plant City: barely arable for farming, deathclaws present
Polk City: Fairly arable for farming, settlement known as Orlampa present
Champion’s Gate: Fairly arable for farming, bloodbugs present
Celebration: Worthless for farming, empty of hostiles
Disney Theme Parks: Barely arable for farming, settlement known as Yesterdayland present
SeaWorld/International Drive Region: Fairly arable for farming, giant alligators present

Turn Stat Changes
Spoiler :

+10 Population from natural growth
-4 Mr. Handys, -16 Protectrons, -3 Mr. Gutsys from Eaton Park expedition losses
+400 Materials, +4 Fusion Cores from Eaton Park expedition salvage
-5 Population, -12 Mr. Handys, -21 Protectrons, -4 Mr. Gutsys from Plant City expedition losses
+200 Materials from Plant City expedition salvage
-8 Protectrons, -2 Mr. Gutsys from I-4 expedition losses
+500 Materials, +1 Fusion Core from I-4 expedition salvage
-405 Food and water from consumption


Overseer’s Challenge: Recent explorations into the wider world have led some of our people to be concerned about the dangers of the outside. They have advocated that children not be told of the outside world until they become of age to protect their fragile and evolving minds from the sheer tragedy of the wastes. On the other hand, some people believe we should tell the truth at all times to our children about the world they may one day face, despite the possible effects it may have upon them. How do we respond to this debate?


Vault 57
Spoiler :

The dwellers within Vault 57 have made a strong start to reestablishing civilization in the Sunshine Wasteland. They have begun with the construction of a new water station within an empty storage area of the vault, increasing the inherent production of the facility substantially. Others have gone out to gather food and water from the environment surrounding the vault in more primitive ways, and have made contact with similar farmers from the nearby town of the Pens. The town has been wary towards the vault, nervous about new hunters and gatherers poaching on lands that have been theirs for decades. The vault dwellers had fewer issues with expeditions to the south, to the ruins of Cape Coral. The Cape Coral area appeared vacant of any outside threat of hostiles within, with the exception of the occasional radroach. Plenty of materials and other assets were recovered from the area, though they did find that the old sewage facility was irreparably out of commission. Plenty of fusion cores were recovered for future energy development, which has the people optimistic about future recovery efforts in Cape Coral.

Turn Stat Changes
Spoiler :

-800 Materials from construction
+100 Food, +400 Water from local area gathering
+300 Materials, +7 Fusion Cores, +5 1-H Guns from Cape Coral salvaging
+20 Materials, +6 Fusion Cores from Reverse Osmosis Plant salvaging
-2% Morale from decay
+30 Population from immigration
+10 Population from natural growth
+60 Food, +360 Water from surplus production


Overseer’s Challenge: One of our residents has sealed himself away in his room and broken the Overseer override commands. He claims that he is creating art and must not be disturbed under any circumstances. Still, some of our people are concerned about not knowing what he is doing in there. How do we respond to this situation?


Vault 98
Spoiler :

Vault 98 has faced its real first challenge as it opened the door and headed out into the larger world. The first expedition sent out into the wastes found a large camp of raiders very close to the vault door. The ensuing battle between the vault’s expedition and the raiders was hard fought and very nearly lost by the dwellers. Still, they somehow managed to emerge victorious, and came out with a number of weapons, mostly thanks to the sacrifice of their Mr. Handys in the fighting. The nearby town of St. Teresa was further salvaged of what little it was worth to help provide materials for future development. Nothing else remains in the ruins and it seems unlikely that further scavenging in the area would bear any fruit.

Turn Stat Changes
Spoiler :

-30 Population, -50 Ammunition, -3 Mr. Handys from St. Teresa losses
+60 Materials, +25 Low-Tech Melee Weapons from St. Teresa area salvage
+10 Population from immigration
+10 Population from natural growth
+610 Food, +110 Water from surplus production
-2% Morale from decay


Overseer’s Challenge: Our vault education program has recently come up for debate among the people of the community. Some claim that we should emphasize survival skills and drop the old Vault-Tec education program that we have used over the decades since the war. Others claim that the Vault-Tec program was designed for the end of the world and the pre-war scientists knew what they were doing when they created it. How do we resolve this debate?


Vault 99
Spoiler :

Vault 99 has opened its door at last to take a look at the larger outside world that now exists in what was once America. They almost immediately made contact with a town called Square built around the ruins of an old world mall and stories. The townspeople were unable to give much information beyond Bradenton, though they did mention the existence of a known group of tribal mercenaries in Myakka River Valley to the east. Bradenton itself seems fairly overgrown with plants and wildlife, and the area by the river has substantial amount of small mirelurk nests along it. The scouts began immediately salvaging any supplies and materials they could, using Mr. Handys to harvest construction materials from the old ruined buildings. The surveyors took a look at local bridges to see if any were intact and while they determined that the bridges over the Manatee River were long since made impassable, the ones over the Braden River seem substantially more intact. The reports and supplies were all brought back to the vault without issue or conflict, helping to paint a bigger picture of the world to come for the people of the vault.

Turn Stat Changes
Spoiler :

+340 Materials, +6 Fusion Cores from Bradenton area scavenging
+15 Population from immigration
+10 Population from natural growth
+75 Food, +1,075 Water from surplus production
-2% Morale from decay


Overseer’s Challenge: A man named Frank Blumquist has recently arrived to join the vault with his family. They are extremely close-lipped about where they have come from, providing only the bare minimum to be allowed in. He has since demonstrated an uncanny skill as a Soldier, demonstrating extreme efficiency and ability with all sorts of weapons. He has offered to use his skills for the faction’s benefit, but many mistrust him due to his unwillingness to share any information about from whence he came. How do we respond to this man?


Vault 119
Spoiler :

The heavily populated Vault 119 has sent out its people in the hopes of establishing new trade and hope throughout the wasteland. Having heard of other settlements from travelers and old vaults from Vault-Tec records, they have sent out scouts and caravans in the optimistic hope of restoring prosperity. Unfortunately for the most party this was a pipe dream, leading to a year’s start soaked in blood and tears. The first blood was drawn as the vault’s security forces launched an offensive to clear out the worst of the mirelurk infestation in Titusville, for the most part they were successful, but quite a few scavengers and soldiers were killed in the process. After the operation was completed, gatherers and salvagers went out into the local area and collected all of the food and supplies they could to help support the swollen population of the vault. The greatest treasure trove was an old SWAT depot which possessed a large amount of old assault rifles, which were added to the arsenal.

Three major scouting expeditions were sent out, mostly divided into smaller teams for exploration purposes. They lacked any weapons or proper defenses, but still managed to get a decent amount of scouting reports returned. Unfortunately, none of the scouts would survive for more than a month in the field, and all were killed by the end of March. The most noteworthy discoveries were those of other bastions of civilization in the wasteland. To the north, the settlement known as Speedway was discovered, inhabited by a racecar using group known as the 500. To the west the small independent town of Bithlo was contacted, and in the ruins of the old University of Central Florida, the Department of Combat Archaeology cautiously welcomed the vault’s scouts. What reports the scouts did return were logged, and it seems likely that the rest disappeared in the execution of their duty.

While the scouts were unarmed, a large armed trading caravan was sent west with the ambitious goal of reaching a rumored vault near the ruins of Bradenton. They are believed to have made it past Bithlo, but went missing with all members shortly after. It is said by travelers that the caravan disappeared near the thick rainforest that has developed near the ruins of the Orlando International Airport. As none of the western scouts returned either, it is unknown what could have claimed the lives of this expedition.

Reconnaissance Reports
Mims, FL: Barely arable, empty of hostiles
Scottsmoor, FL: Barely arable, empty of hostiles
Creighton, FL: Fairly arable, numerous bloodbugs present
Glencoe, FL: Worthless for farming, numerous bloodbugs present
Daytona Beach, FL: Fairly arable, settlement known as the Speedway present
Christmas, FL: Worthless for farming, numerous bloodbugs present
Bithlo, FL; barely arable, town still intact and settled
Alafaya, FL: Worthless for farming, numerous ghouls present
University of Central Florida: Fairly arable, settlement by a group known as Department of Combat Archaeology is present
Port St. John, FL: Worthless for farming, empty of hostiles
Sharpes, FL: Worthless for farming, numerous mirelurks present

Turn Stat Changes
Spoiler :

-30 Population from casualties during Titusville area food gathering
+485 Food, +400 Water from Titusville area gathering
-45 Population, -150 Ammunition, +30 Materials from Titusville clearing operations
+600 Materials, +30 2-H Guns from Titusville scavenging operations
-60 Population, -1% Morale from northern scouting losses
-80 Population, -1% Morale from western scouting losses
-60 Population, -1% Morale from southern scouting losses
-80 Population, -115 Ammunition, -1% Morale, -10 Fusion Cores, -45 1-H Guns, -35 2-H Guns, -2 Mr. Handys from lost western caravan
-3% Morale from decay
+20 Population from natural growth
-565 Food and Water from consumption


Overseer’s Challenge: With so many of our members dead in recent months, we have quite a few grieving widows, widowers, and children. They have petitioned for 40 Materials to be used in the construction of a memorial for those we have recently lost, claiming that will show some form of respect for those who died in the service of the vault. How do we respond to this proposal?


Vault 136
Spoiler :

Vault 136 has launched multiple new surveys into the larger world as they establish new rules for membership. They have dedicated resources to making sure that any would-be immigrants are kept clean by Vault-Tec standards, not allowing any mutated wanderers access to the vault. This has kept ghouls and other people at bay, as the testing remains sophisticated and prohibitive to most wastelanders. Local salvage teams in Eufala have turned people away with threats and occasionally small arms fire as they scavenged the area for supplies. They thankfully avoiding any serious fighting, even with the fairly large resident mirelurk population.

Two ships were sent out through the vault’s canal system into the nearby river, hoping to explore the surrounding coast and ruined towns for anything of value or interest. They scouted the length of the Reservoir, running into raiders at Lakepoint Resort Area, which tried to seize the ship, but avoided any serious combat. A small town was contacted at the ruins of Georgetown, pretty much retaining the same name since the war, and seems to be fairly intact. They have warned the people of the vault of extreme dangers to the east, deeper into Georgia. The final key point scouted by these sailors was the ruins of Fort Gaines, where they found plenty of supplies, but they reported the area to be eerily empty of any signs of life, even radroaches.

Reconnaissance Reports
Eufala: Worthless for farming, many mirelurks
Georgetown: barely usable for farming, local settlement present known as Georgeton
Lakepoint Resort Area: barely usable for farming, raiders present
Fort Gaines: worthless for farming, empty of hostiles

Turn Stat Changes
Spoiler :

+100 Materials from Eufala area scavenging
-2 Fusion Cores, +240 Materials from Reservoir area scavenging
+10 Population from natural growth
-2% Morale from decay
+90 Food and Water from surplus production


Overseer’s Challenge: Violence has taken place among children and parents recently as our supplies of the old Grognak the Barbarian comics has begun to slim. Years and damage have left only a couple dozen copies of the old comic for all of the children within the vault. Parents and their offspring have begun physically fighting over these. How do we respond to this issue?


Vorilhon
Spoiler :

The people of Vorilhon have begun undertaking extensive new endeavors to increase their influence and position in the Sunshine Wasteland. Many have been immediately put to work in scavenging for anything of use or value in the Jupiter ruins and have had significant successes. Even a small stockpile of old pistols were recovered from the wreckage of a house. Others have instead been put to task exploring the region further south down towards Palm Beach, hoping to determine the layout of the region politically and evangelize to other people in the wasteland. They managed to survey an old racetrack far to the west, but found that others had beaten them to the choicest salvage. Eventually these others were met by scouts in the Palm Beach Gardens area, where they found a fortified community inhabited by a group known as the Machabees. An embassy was offered, but so far has not yet been accepted by the local community leaders as they dither about their own traditions. A large number of mirelurks were spotted along the coast, especially near Juno Beach, but most scouts managed to avoid these hostiles before returning home.

Turn Stat Changes
Spoiler :

-100 Water from contamination
+680 Materials, +5 1-H Guns from Jupiter area scavenging
+15 Population from immigration
+10 Population from natural growth
-825 Food and Water from consumption
-2% Morale from decay


Guide of Guides’ Challenge: Our clergy have suggested that we look towards destroying old books of ancient faiths that we have found throughout our scavenging and records. Outdated items such as the Bible, Torah or Quran serve no purpose in our new society and should be destroyed. On the other hand, there could be a backlash from those who find solace in these old books. How do we respond to this debate?


Yesterdayland
Spoiler :

The happy people of Yesterdayland have begun extensive works in the area of the former resorts they live in to make sure they continue to live. The plentiful flora of the region has been harvested for numerous edible plants and lakes have been constantly tapped for continued fresh water. The population has taken much pleasure in their work, gathering the resources they need to survive and thrive. The greatest find of the year so far was the discovery of an old stash of high end melee weapons used for crowd control in the security center of the old park. Few other supplies were found, but these will likely make a useful addition to the arsenal. Other news came when a large expedition of mostly robots came up the roads from the south, accompanied by only five people, all wearing jumpsuits labeled 41, indicating that they came from a Vault in the Lakeland area. They seemed friendly enough and the presence of a number of heavily robots helped keep the peace between the two factions.

Turn Stat Changes
Spoiler :

+350 Food and Water from local gathering
+50 Materials, +10 High-Tech Melee Weapons from Disney World area scavenging
+5 Population from natural growth
+3% Morale from generation
-405 Food and Water from consumption


Challenge: Some of our scouts have found a number of robotic singers for one of the old rides. We have found that they contain many useful components, but we cannot separate the musical voice boxes from these components, meaning that the singing will never stop should we choose to use them. Our scouts have described the music and singing as “never-ending torture of the ears.” Should we adapt these parts for our own community or bury them so that none may ever have to hear this tune again?


NPC Diplomacy

To: Vault 99
Spoiler :

From: Square

We are interested in purchasing any excess water you may have. What price would you offer?


OOC

Strictly speaking orders on the thread are not required. Nor are they required to come through Private Message. I would greatly appreciate however, if all orders are in the same place, including responses to challenges. It makes it a bit more irritating to have to swap back and forth between the thread and PM box to do various parts of the update.

After watching Sone the Synth rant a while in IOTchat, I decided to drop the double production bonus for slaves, as it’s rather too powerful as a bonus for the other rule changes. They do not require food nor water, as they make other arrangements.

I just realized something based on SouthernKing’s comments and Ahigin’s map. The settlement marked as Vault 41 on his map is not actually a settlement, but a lake. His vault was not located on the initial map I made. It is now.

I hope now that some of you will realize that just visiting a lot of locations will not improve the salvage you received, like it did in 2.6. Your people are much quicker capped out and are simple people of the earth and incapable of performing more than one action a turn (though they do all rush to the defense of wherever they happen to be).

I believe that this update took a little longer than following ones will simply due to the first test and constant tweaking of the rules as I went through the update. Future updates will come in a more timely manner.

@arya126 and Thomas.berubeg: Your orders are significantly different in reference to what you wanted to trade for the excess food and water. Therefore that trade never took place.

@thomas.berubeg: You’re going to have to be more specific for a location than “the airport.” Not sure which airport you are referencing.

@Sonereal: the stations you outlined are close enough to your area of settlement that they do not qualify to count as an outpost or settlement and thus will be referred to for flavor purposes only.

World Map

 
Nice update EQ, and holy balls we have a lot of players in this.
 
@Eqandcivfanatic,

Great update!

1) I don't know much about the fallout universe, so what does Santiago and her officers know about Mirelurks (that i don't). Like, are they edible? Do they collect technology or scavenge? Why do they attack us?

2) Do any of the immigrants tell us anything about nearby settlements? Maybe farming communities, maybe Vault 99?
 
Oh, Also, FAU was the Florida Atlantic University my Vault is literally in. The Airport and the University are neighbors, and my vault is RIGHT under them.
 
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