raystuttgart
Civ4Col Modder
I want to "limit" it to the bare minimum that I need, which is this:How about limiting the number of building slots in a city
- Cooking Oil Trader's House
- Confectioner's House
- Leather Taylor's House
- Cloth Taylor's House
Thus I am trying to only add a single row.

(Keeping 2 slots as reserve for the future.)
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Everything else will feel very ugly and cramped and would cause lots of player complaints and discussions.
I want to avoid stuff like e.g. having "Chocolate" or "Vanilla" being produced in "Spice Trader's House".
Also I do not want to have e.g. 4 Professions in a single Building.
(I want to keep the Professions per Building reasonably low. In most cases still max 2 with exception of Butcher and Storage House.)
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I have already put lots of other Yields in existing Buildings, but the Buildings above I really need.
e.g.
Yerba Tea is now produced in "Tobacco House", which is renamed in "Tobacco and Yerba House".
Dried Peanuts is now also produced in "Storage House".
Hooch is now also produced in "Distiller's House".
....
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But for the once above I needed to give them a building of their own.
The Professions simply did not match the Buildings that already existed.
And I really did not want to have too many Buildings with too many Professions.
(The only exception is maybe the Butcher, which has 5 Butcher Professions - 1 for each animal - and 2 Experts now.)
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Summary:
I am trying to find the best compromise between gameplay, immersion and UI.

Let me give it a try please. I need to create a first version so we migh further optimize it later.
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