raystuttgart
Civ4Col Modder
As I said, I have now taken another step in the implementation of this branch.
(Yields, Experts, Buildings, Professions, Traits, ... and now Founding Fathers.)
Thus the complete integration of base content is done.
Now creation of flavour content, balancing optimization and then feature building starts.
After that is done, I will turn to UI optimization, text improvements and testing.
Now I may turn to one of these tasks:
(Which should be the complete list of open todos - the rest is done.)
1) Adding Improvements, Events, Quests and Achievements (about 2 months)
2) Systematically Checking and Improving Balancing (about 1 month)
3) New Economy System (about 2 month)
4) Working on Screens / Billboard / Yield Order in Rows (about 1 month)
5) Writing all the Pedia texts (about 1 month)
6) Testing and Bugfixing (hard to estimate)
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Well, it will keep me busy for a while ...
And since I am currently alone on this, it will take a couple of months.
(It is more effort actually than it looks like if a single person does it all alone.)
(Yields, Experts, Buildings, Professions, Traits, ... and now Founding Fathers.)
Thus the complete integration of base content is done.

Now creation of flavour content, balancing optimization and then feature building starts.
After that is done, I will turn to UI optimization, text improvements and testing.
Now I may turn to one of these tasks:
(Which should be the complete list of open todos - the rest is done.)
1) Adding Improvements, Events, Quests and Achievements (about 2 months)
- Adding further new Improvements (e.g. Orchiard or Digging Site) [SOLVED OTHERWISE]
- Adding Events to consider the new Yields / Experts / Buildings
- Adding Europe / Africa / Port Royal Quests to consider the new Yields [IN WORK, @Raubwuerger]
- Adding Achievements to consider the new Yields / Experts / Buildings
2) Systematically Checking and Improving Balancing (about 1 month)
- Native Teach Professions / Experts from Villages (for new Experts) [DONE]
- Balancing of new Yields for Terrains, Terrain Features, ... (roughly implemented, but needs to be checked systematically) [DONE]
- Balancing of Domestic Demand for new Yields (roughly implemented, but needs to be checked systematically) [DONE]
- Balancing of Buy Demand of Natives for the new Yields (roughly implemented, but needs to be checked systematically)
- Cross Production Bonusses of Experts (roughly implemented, but needs to be checked systematically) [DONE]
- Balancing of Slave Production Bonusses (roughly implemented, but needs to be checked systematically) [DONE]
- Balancing of Building and Ship Construction (considering the new Construction Yields) [DONE]
3) New Economy System (about 2 month)
- "Actual Supply System" in Europe / Africa / Port Royal
- "Actual Triangle Trade" (there is a thread of its own for it, but it is to be integrated)
- New Europe Market Events that trigger demand in Europe / Africa / Port Royal
- New Domestic Market Events that trigger high domestic demand in specific Cities [DONE]
4) Working on Screens / Billboard / Yield Order in Rows (about 1 month)
- 3 rows in City Screen (adjustment to much larger number of Yields) [DONE]
- Domestic Advisor Screens (adjustment to much larger number of Yields)
- Solving a small issue in Billboard Icons related to GameFonts (due to high number of Yields) [DONE]
- Changing Order of Yields in XML and DLL to logically structure the Order of Yields in the 3 rows [DONE]
5) Writing all the Pedia texts (about 1 month)
- English Texts (I hope @Kendon will take care of it)
- German Texts (I will probably have to do it myself)
6) Testing and Bugfixing (hard to estimate)
- Phase 1: autoplay for AI tests and developer tests
- Phase 2: alpha testing for bug hunting
- Phase 3: beta testing as "play testing"
- Reminder: Most likely all Quest with hardcoded Yield ID are broken ! (Switch to "YieldTypes".)
-----
Well, it will keep me busy for a while ...

And since I am currently alone on this, it will take a couple of months.
(It is more effort actually than it looks like if a single person does it all alone.)
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