donsig
Low level intermediary
I really think this is simpler than the old land availability. I've posted a shot of a size 3 civ city below and used that data to make this land availability chart (I included a second city, size 2):
This is a little different from my original suggestions. I figured the Despot and Earls should have more power so the chart above is based on the Despot controlling the capital and 2 tiles and the Earl controlling one tile. Everyone else would only be able to control one tile at most. (As the country grows the amount of tiles characters control can be increased proportionately.) Using Shatain's idea that gold would have to be converted into food or shields (tile controller's choice), we could have something like this:
1 food = 100 soldiers
1 shield = weapons or armor for 100 soldiers
1 gold = 1 food or 1 shield
An army equipped with both weapons and armor would have an advantage over an equal sized army with neither. (The latter could be visualized as local peasants armed with farm implements.) This is a basic idea and we could come with ways to differentiate between different types of weapons as the techs are available.
Another twist could be to use one of the character stats as a basis to modify the troop levy. I'm assuming there is a max for the strategy stat. A character with the max in that stat could levy 100% of the troops due whereas a character with a strategy stat of only 80% of the max could only levy 80% of the troops due from his tiles.
Does this really sound more complicated than the
conflict levy system in this post?
Code:
Tile Food Shields Gold Controller
Capital 2 1 3 Despot
Capital-7 2 1 2 Despot appointee
Capital-13 2 2 1 Despot
Capital-8 2 2 2 Despot
Next City 2 1 2 Earl - appointed by Despot
Next City-11 2 0 2 Earl appointee
Next City-7 2 1 2 Earl
This is a little different from my original suggestions. I figured the Despot and Earls should have more power so the chart above is based on the Despot controlling the capital and 2 tiles and the Earl controlling one tile. Everyone else would only be able to control one tile at most. (As the country grows the amount of tiles characters control can be increased proportionately.) Using Shatain's idea that gold would have to be converted into food or shields (tile controller's choice), we could have something like this:
1 food = 100 soldiers
1 shield = weapons or armor for 100 soldiers
1 gold = 1 food or 1 shield
An army equipped with both weapons and armor would have an advantage over an equal sized army with neither. (The latter could be visualized as local peasants armed with farm implements.) This is a basic idea and we could come with ways to differentiate between different types of weapons as the techs are available.
Another twist could be to use one of the character stats as a basis to modify the troop levy. I'm assuming there is a max for the strategy stat. A character with the max in that stat could levy 100% of the troops due whereas a character with a strategy stat of only 80% of the max could only levy 80% of the troops due from his tiles.
Does this really sound more complicated than the
conflict levy system in this post?