[BtS] Dales Combat Mod!

Biggie898
hey,
yeah you also needed to change the naming stuff there,
see main thread of ol - theres a spoiler with instructions,
also, i dont reccomend using any map scripts,

anyway, i wont have time to mod until the late augost,
but when i will, ill rebuild the game with only stable componants - returning to my original plan.
 
Dale,

Thanks for the quick response. I did just that. Went to Custom Game, selected my leader, the AI leaders, then my settings, then LAUNCH. But when the game progressed there were all these uninvited civs in my virtual world! Did I forget t do something?

Biggie

Did you turn the ones you didn't want OFF? By default a lot of extra AI civs are OPEN.
 
Hi Dale,

I have finnally made the jump and merged Orion's Challenge with your mod. While debugging, I ran accross a text bug. For ranged bombardment units; Archer, Long Bowman, Canon, Artilery, etc; the Civpedia special attributes for these units includes:

"Text_Key_is_DCM_Bombard"

I can't seem to locate the error, although, it should probably refer to:

"Text_Key_is_Ranged_Bombard"

Can you check this one out and tell me where or how to fix it?

Very Respectfully,

Orion Veteran :cool:
 
Hi Dale,

I have finnally made the jump and merged Orion's Challenge with your mod. While debugging, I ran accross a text bug. For ranged bombardment units; Archer, Long Bowman, Canon, Artilery, etc; the Civpedia special attributes for these units includes:

"Text_Key_is_DCM_Bombard"

I can't seem to locate the error, although, it should probably refer to:

"Text_Key_is_Ranged_Bombard"

Can you check this one out and tell me where or how to fix it?

Very Respectfully,

Orion Veteran :cool:

Well, you can insert something like this into any xml file in the XML\Text folder:
Code:
<TEXT>
	<Tag>TXT_KEY_IS_DCM_BOMBARD</Tag>
	<English>BOMBARDMENT:</English>
	<French>BOMBARDMENT:</French>
	<German>BOMBARDMENT:</German>
	<Italian>BOMBARDMENT:</Italian>
	<Spanish>BOMBARDMENT:</Spanish>
</TEXT>
 
Me too... this vanilla playing SUCKS!
 
Well, you can insert something like this into any xml file in the XML\Text folder:
Code:
<TEXT>
	<Tag>TXT_KEY_IS_DCM_BOMBARD</Tag>
	<English>BOMBARDMENT:</English>
	<French>BOMBARDMENT:</French>
	<German>BOMBARDMENT:</German>
	<Italian>BOMBARDMENT:</Italian>
	<Spanish>BOMBARDMENT:</Spanish>
</TEXT>

That works, but I'm not sure that is what the text should say. For example, if I go to the Battleship, it reads:

Bombardment:
Ranged Bombardment: 2

It is kind of redundant to repeat the word Bombardment twice.

V/R,

Orion Veteran :cool:
 
OV:

It was requested to be made that way on about page 7 I think. :lol:

I'm still patiently waiting a 3.17 version. When is it gunna be finished? :p
 
I am also patiently awaiting Dale to update DCM to 3.17 :D
 
haha.

seriously though it is hard to play bts now without ranged bombardment. :s
 
I'm finishing up RtW AOP3 first. One thing at a time guys. :)
 
We are more important than RtW AOP3... whatever that is.
 
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