[BTS Module] Israel

I tried to record some words on my microphone but it made my voice kinda wierd, so I don't think I can help with the hebrew words

That's fine, i'll try to get it on my own
 
I'm currently searching for units from the Ancient-Renaissance for Israel. If anyone has any ideas or suggesstions, that would be great!
 
A sling thrower might be a good UU for Israel that would replace the archer.
Another possibility would be bronze swordsman that would replace the Axeman because while the Philistines had steel, Israel was still in the bronze age, they still whooped the Philistines though.

Sling Thrower - replaces Archer
Strength: 3
Bonuses: Drill I, Drill II or Medic I

Bronze Swordsman - replaces Axeman
Strenghth: 5
Bonuses: 50% vs. melee, Drill I or add additional 25% vs. Melee if Drill I has no effect, City Raider I

Royal Chariot - Replaces Chariot
Strength: 4
Bonuses: Drill I, March
 
A sling thrower might be a good UU for Israel that would replace the archer.
Another possibility would be bronze swordsman that would replace the Axeman because while the Philistines had steel, Israel was still in the bronze age, they still whooped the Philistines though.

Sling Thrower - replaces Archer
Strength: 3
Bonuses: Drill I, Drill II or Medic I

Bronze Swordsman - replaces Axeman
Strenghth: 5
Bonuses: 50% vs. melee, Drill I or add additional 25% vs. Melee if Drill I has no effect, City Raider I

Royal Chariot - Replaces Chariot
Strength: 4
Bonuses: Drill I, March

Royal Chariot? Israel didnt have chariots so I dont know from where you got the idea, and about medival-renaissance units there was no Israel at the time so theres no appropriate UUs.
 
How about Diaspora Jews as UU? A special sort of settler that can settle on another civ's soil, creating a shtetl which has the same benefits like a cottage to the player owning the soil but also give culture and trade to the Israeli player? And they could also be able to join a city as great persons, in which case they will again benefit both players. well, just brainstorming some idea.. maybe someone can think it further.
 
Also, that would throw the entire balance of the game off. It would essentially counteract the whole reason for cultural boarders in the first place.


Also, in response to Lokolus, I'm pretty sure that King David had Chariot forces, hence, Royal Chariots.
Also, the time frame is Ancient-Renaissance.
 
Also, that would throw the entire balance of the game off. It would essentially counteract the whole reasone for cultural boarders in the first place.


Also, in response to Lokolus, I'm pretty sure that King David had Chariot forces, hence, Royal Chariots.
Also, the time frame is Ancient-Renaissance.

I agree, it would throw off the game.

Currently, I've found a chariot unit other than the royal chariots. I could use those, but the Judeans had a chariot force known as "runners". Since Judah was once Israel, I'm thinking of including runners in the game. The runner would replace the chariot
 
So what would the traits be for the Runner?
 
So what would the traits be for the Runner?

I'm still looking up about this unit, of which there is limited info. When I get the info I'll post it
 
My advice is to look at the basic elements of the runner and then tweak the properties of the basic chariot to reflect that. For example if the chariots main strength was speed, than give it an additional move distance with a promotion and Drill I. Or if it was lighter and more manuverable, give it tactics (30% withdrawl chance). If it was weaker than other chariots, strength 3, drill 1 & 2, and tactics.

Personally I think if the Runner was from Judah it might be better off left alone because I don't think it would be incredibly unlikely that once this Israel mod is finished that someone will follow up with a Judah one. My recomendation would be to find a unit more unique to Israel than to Judah and make that the UU. Also, while Judah was once part of Israel it was also an independent country for a long time that, if I remember my history right, outlived ancient Israel by at least a few years.

On a related note, how about Zealots? They were running amuck in the time before Israel fell. My guess is that they would either replace swordsman and their stats would be something like:

Strength 6
Starts with: March and Amphibious to reflect the Zealots tendency to use hit and run tactics.
 
My advice is to look at the basic elements of the runner and then tweak the properties of the basic chariot to reflect that. For example if the chariots main strength was speed, than give it an additional move distance with a promotion and Drill I. Or if it was lighter and more manuverable, give it tactics (30% withdrawl chance). If it was weaker than other chariots, strength 3, drill 1 & 2, and tactics.

Personally I think if the Runner was from Judah it might be better off left alone because I don't think it would be incredibly unlikely that once this Israel mod is finished that someone will follow up with a Judah one. My recomendation would be to find a unit more unique to Israel than to Judah and make that the UU. Also, while Judah was once part of Israel it was also an independent country for a long time that, if I remember my history right, outlived ancient Israel by at least a few years.

On a related note, how about Zealots? They were running amuck in the time before Israel fell. My guess is that they would either replace swordsman and their stats would be something like:

Strength 6
Starts with: March and Amphibious to reflect the Zealots tendency to use hit and run tactics.

That sounds good. I'll get up to researching a bit more.
As for the Zealots, I think its a little to big of a stretch to include them.

Something I need desperately is some hebrew recordings, so if anyone could provide them...that would be really great
 
Just out of curiosity, why would the zealots be a bad fit?
 
Just out of curiosity, why would the zealots be a bad fit?

You make a good point, but the zealots aren't exactly what I would call a unit. Zealotry (zealots) is somewhat general, and although were in Israel, weren't linked to Israel but to Judaism. Although Judaism and Israel "overlap" in history, Judaism is not Israel nor is Israel Judaism. Its difficult to explain, but I hope you understand.
 
I think there might have been a misunderstanding... On both our parts. The specific Zealots that I am refering to are the zealots who rebelled against the Roman Empire around the time of the birth of Christ that was a contibuting factor to the ultimate conquest of Israel by the Roman Empire and scattering of the Jews. The reason why I thought these Zealots would be good units is because from what I understanding they were not fighting for Judaism but for the liberation and reunification of their people and country. Unfortunately, upon further research I discovered that it was not Isreal they were fighting for but for Judah...

Click here for the link I found on this topic.


It seems like things are back at square one now. At least I think I stumbled across what I think would be the ideal unit for Judah in a mod.

So esnaz, have you had any better luck finding a good Israely exclusive unit?
The best idea have is to use the IDF (Israeli Defence Forces), simply because in an episode of Human Weapon on the Discovery channel, their training and methods were very impressive. Or if you like I could help you as much as I can with your search for a unique unit for Israel.
 
How about uzi infantry? the uzi gun is a Israeli invention.
 
True, but the Uzi is also widely used and it reported to be a favored weapon of body gaurds and secret serviceman due to it's concealability.
 
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