Bug reports and technical issues

Incorrect. I played the most recent version of the original RFC before switching to DoC, and the anti-conquerer exploit still worked there.

What Rhye did was that workboats can't leave culture borders plus one tile, which in effect removed the work boat exploit, so you are also incorrect in a way.
 
What Rhye did was that workboats can't leave culture borders plus one tile, which in effect removed the work boat exploit, so you are also incorrect in a way.

Didn't know that part. I knew that it could be done with Scouts when the Incans, so I assumed that the naval version still worked too.
 
I keep getting the game crashed on turn 73 from the 600 AD scenario. The game "has encountered problems", and "needs to close".This has only been a problem on the new DoC update.
 
If you have a save, maybe I can do something.
 
Okay, thanks. Edit: what's your revision? The save doesn't load on 552 for me.
 
So, this might be a problem with the games culture system, and therefore onot something you can work out, but...

JwbhCRM.jpg


The Mughals collapsed, but their culture remains, and it's a little... crazy.
 
Leoreth is asking what version of the DoC mod you were playing for that savegame. Did you use the 1.11 package, or were you using a version from the SVN site? My guess would be the former.
 
Sorry, but what's a revision
That's also an answer :D

Revisions are updates for the SVN where everyone can access my latest changes to the mod. I take from your answer that you're using the normal download though :)
 
For Argentina, only the intro music plays in the diplo screen. (However, the regular loop plays when you zoom in on one of their cities.)
 
Enveronmentalism doesn't reduce unhealthiness on 30%.
In a city with 82 population, enveronmentalism taking away only 2 unhealthy faces.
Spoiler :
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My fishing boats spawned in a lake as Japan. Not a big problem, but if you don't found a city next to it, you can't use them. Revision 554. Probably has something to do with the Korean culture.

Spoiler :
1DA7B611C61F76AB0D1BE229FA65D16CE9CA1A0A


Edit: This probably has already been reported somewhere, but I couldn't find it in this thread. Text when researching the tech for warrior code is missing.

Spoiler :
98D2351B8A766FAB5022DE4E2B960962C38F9B33
 
My fishing boats spawned in a lake as Japan. Not a big problem, but if you don't found a city next to it, you can't use them. Revision 554. Probably has something to do with the Korean culture.

Spoiler :
1DA7B611C61F76AB0D1BE229FA65D16CE9CA1A0A


Edit: This probably has already been reported somewhere, but I couldn't find it in this thread. Text when researching the tech for warrior code is missing.

Spoiler :
98D2351B8A766FAB5022DE4E2B960962C38F9B33

The text for all the military civs are missing. Leoreth just probably hasn't gotten around to writing it yet - getting stability working right is a much bigger issue.
 
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