After a civilization collapse in to independent cities, you only need to capture one city in their core to revive the civilization. I did this to Congo when playing Ethiopia.
Alternatively, you can make small civilizations stronger by killing them first and then release the cities. They'll get better techs and many more units. (Although I don't know why I would do that).
Releasing Persia to stop Iran from spawning also seems pointless, hmmm.
All seem like ways to make AI civilizations stronger, which is a player action I wholly approve of![]()
Thank you for fixing this.Interesting bug with the wrong city assignments during congresses. They happened due to an error in the implementation of the refusal dialog. They all happen in a row, with every dialog starting the next one, and I always passed on the claimant ID from the first dialog instead of using the claimant from the actual city assignment. Fix is in the SVN.
Is there anything of 1.11 left on your PC?
In any case, I'm afraid I won't be able to salvage that game. So if you can't get around it by reloading a couple of turns earlier, I fear you have to restart.Hello leoreth. Do you have time to watch this bug, or should I start a new game?
It is a CTD after pushing the button for the next turn. It's SVN 786 with all modules installed (VD, ethnic styles, soundtrack and that grey interface one).
The save: https://www.dropbox.com/s/ptmbiz4cwv24yd1/Asoka AD-0485 Turn 173.CivBeyondSwordSave?dl=0
The pythondbg: https://www.dropbox.com/s/v1m9ttie2nxl70d/PythonDbg.log?dl=0
The pythonerr (it is a second minor bug, not so important): https://www.dropbox.com/s/1dshvmvzcx2zi1s/PythonErr.log?dl=0
I hope you have anything you need.
Why? Choice is always better imo, and it makes sense to break some of the graphics stuff apart or the download would be over 1GB.P.S: modules are just awsome! I propose you to incorporate them fully to the mod.
Awesome. Will do that and see what happens.
It worked! I am happy now.![]()
In any case, I'm afraid I won't be able to salvage that game. So if you can't get around it by reloading a couple of turns earlier, I fear you have to restart.
Ugh, I did compress all the art, will verify.Did we enter to v. 1.12 without proper graphics for Theodosian Walls? I get an ugly red bulb.
If I can find out, I will.Ouch! At least tell me what caused it to prevent it.
Here's a bug several others have reported:
The independent city Cherokee(hair tampons, sorry) initially had 100 population and 100 culture. After I took/liberated it 10/9 times, city nationality has become 100% Egyptian and 118% independent, and I have 2302 culture in it.
Need some fix on that.