Im getting back to routine and playtesting the latest version: Prospectors. It was fine to get a link to this, because after all this time I should have needed to pick up my brains to be able to pull and compile again.
I really like the new developments such as the resources depletion getting shape, together with the mining layers. This summer I have been lucky enough to visit a Spanish Roman Iron Mine that was exploited in that location because Romans could pick the mineral at an equivalent of a first basement level, abandoned and retaken later with newer technology; and also I have been able to visit a Newcomen Steampower waterpump replica near Birmingham, thing that mentioned Nightinggale, which allowed mining deeper. Following with mines, there is a Spanish mercury mine that used a mule wheel also to drain water in the 18th Century.
I could also add that water is not the only problem to overcome with technology. There is mechanical ventilation so that gases could be extracted; Electrical illumination, so that there are no more flames setting fumes on fire; dynamite to save lots of digging time and drills and conveyor belts to get profit from ores with a lower concentration of mineral, and it may not be difficult to find much more.
Talking about the Prospector version, I still have problems loading savegames, but this time problems are more severe: When I load ingame it crashes; and I cant even do my trick of loading the initial auto savegame and then my last savegame. So now I cant load. I have to play testing on one go until it crashes. Please tell me whether this is only a problem of my computer.
But apart from this, I fell there are quite fewer bugs, I only got two of them:
The first one was caused when a wounded scout urgently returned home:
And the fact of the sticky delayed response scroll also happens less frequently, but it still does. I also include a savegame with the sticky scroll, a savegame which I cant load back.
Apart from these bugs, I want to go on commenting some facts about the prospection version. I have included a fake red pointer to refer to the map tiles I want to comment.
On my first pick, you can see that the prospection resulted unfruitful but the tile had 4 ore. Bug?
On my second and third pick, I discovered a decent amount of ore, 3 and a fair amount of it, 4.
On my fourth pick you can see the unfruitful search on the north tile finally depleted over time; and on my south-east tile I found really no ore after prospection.
And finally on my last pick you can see that the eastern mine eventually depleted. I think a message should be added to tell the player what is happening around with his mines.
Also I want to comment something nice that happened to me. When I got the message of no more room for ore in my warehouses, I found the ore miner praying in church. I dont know if that was because someone invaded my mine or that Kailric programmed it to save ore that was going to be wasted.
I like these changes because it made me leave my comfortable chair of Vienna and find new minerals. Need for expansion has always been one of the changes that needed to be done in Colonization, and I am glad to have a need to expand.