Koshling, I like the new gold/maintenance setup, it's made the game a lot more challenging. Deity is really hard now.
The AI still doesn't seem to be using unconventional warfare though.
The change of the Housing buildings replacing each other again slows the early game down for sure. Can no longer crank up your production prior to Architecture by running Grass Huts, Hide Tents, etc. in the same city at the same time. I actually like it because I thought the other way made early game production excessive. Also results in less gold availabe.
Testing the new speed. Sedentary Lifestyle at 10,888BC. The pace of tech advance is much better now.![]()
Raised by Talin in another thread, but I'd like to take up the sugestion, adn heer seems the best place for debate...
..Talin points out that slavery + patrician is broken, since essentailly unlimiited slaves settled as citizens gives both massive production AND massive gold.
My take on this is that slavery (only) is broken, but one of Talin's suggestions seems both balanced (still leaves advantages, but prevents them scaling out of hand) and realistic. That is that slaves settled as citizens should consuime 1 food per turn. That's one third of a 'real' population so reflects you feeding your slaves poorly, but it would keep you from amassing unreasonable numbers of them.
Opinions...?
How about 2 food/turn, normal citizens consume 3 food/turn.
-1 food is pretty big deal ls612, -2 food I don't think I would even use them. If you wanted to make them worse, + .2 unhappiness or something would be a better solution than -2 food.
Raised by Talin in another thread, but I'd like to take up the sugestion, adn heer seems the best place for debate...
..Talin points out that slavery + patrician is broken, since essentailly unlimiited slaves settled as citizens gives both massive production AND massive gold.
My take on this is that slavery (only) is broken, but one of Talin's suggestions seems both balanced (still leaves advantages, but prevents them scaling out of hand) and realistic. That is that slaves settled as citizens should consuime 1 food per turn. That's one third of a 'real' population so reflects you feeding your slaves poorly, but it would keep you from amassing unreasonable numbers of them.
Opinions...?
I reckon they should be settled as Slaves and when you change from the slavery civic they convert to citezens on a two for one basis rounded down. This assumes Koshling did expose the change civic event and how.