Azurian
The Azurian
removed
I was pointing out that Slavery only has a Low cost, which I disagree with by the way. The AI uses it still way too much.
Why would Theocracy require other civics to be active? Not sure I follow your reasoning here.
Does hydro "want" oligarchy in the mod or is this a "secret" DH project?
JosEPh
Since Oligarchy is already in the xml why not go ahead and release it. That way we can try it out.
And I would like to see Theocracy and Plutocracy there as well.
I vote for them just to see if they would be used by the AI.
JosEPh![]()
Under Government Civic Category.
This comment makes no sense since it just repeats what is in the definition.And it would be called "Theocracy" not "Theology".
Government Civic - Theocracy (Req Theology)
Medium Upkeep
Requires "State Church" or "Divine Right"
+1 Happiness in all cities
Cities grow 10% Faster
+10% Culture
+10% City Defense
Non-state Religions are much more rebellious
State Religions are much less rebellious
-2 diplomacy verses Atheist "Godless heathens!"
-1 diplomacy verses other state religion "Your religion is misguided."
-1 diplomacy verses Secular "Your lack emphasis on religion is misguided."
What about a subtraction to Science? I imagine a Theocracy would have issue with anything not faith based...
What about a subtraction to Science? I imagine a Theocracy would have issue with anything not faith based...
As DH said, you imagined wrong. This whole faith based thing vs science achievement is a Modern abstraction and did not exist until the last century as non religious proponents advocate or lead the general public to believe. Detractors of theocratic development of science will bring up the dark ages. But the dark ages was eurocentric. The middle east and Asia were hotbeds during those times with many important scientific achievements coming out of strong theocratic gov'ts/ kingdoms/empires.
Theocracies should probably have a 10% boost to science. If not more.
JosEPh
what about theocrashies have a boost to certain tech and a debuff in certain otherAs DH said, you imagined wrong. This whole faith based thing vs science achievement is a Modern abstraction and did not exist until the last century as non religious proponents advocate or lead the general public to believe. Detractors of theocratic development of science will bring up the dark ages. But the dark ages was eurocentric. The middle east and Asia were hotbeds during those times with many important scientific achievements coming out of strong theocratic gov'ts/ kingdoms/empires.
Theocracies should probably have a 10% boost to science. If not more.
JosEPh
K, then looking at it from a purely gameplay point of view, what disadvantage is there to this civic? Other then the minor diplomatic penalty (I say minor since most games I play the diplomatic difference is usually well into the dozens in either direction) and a vague statement of "Non-state Religions are much more rebellious", theres no reason not to select this civic and then sit on it for a majority of the game. There doesn't appear to be much balance at this point. Its chock full of pluses and advantages (+1 Happiness in all cities, Cities grow 10% Faster, +10% Culture, +10% City Defense, State Religions are much less rebellious) with little to compensate for it all..
*EDIT* Also, on the point of diplomacy, it would probably be wise (since we're already wandering down that road)to add a +1 or +2 to civ's with the same religion
As always lads and lass, just my 2.
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Theocracy should give penalties for non state religions, such as stability, unhappyness from repression, and the bonuses should only work on cities with state religion
A question T-Bird are you basing this on the Dark Ages again?
I disagree with the -10% science because it just does not fit. Only Europe went thru the dark ages not the Middle East or Asia or Africa or the Central Americas either. So statistically while Europe floundered the rest of the world was producing scientific achievements under all manner of Religious founded gov'ts.
As for you other proposals they could be of use.
But, many of our current Civics are overly complicated (read has way too many tweaks). Seems we've lost the way to more simplified ones. The current proposed Theocracy really doesn't need the clutter.
JosEPh
I suppose we must consider that only in Europe were there ever Theocracies. Theoretically, only religions that are maintained FOR power are those that would seek it politically, and are also those that may have to fear from the emergence of new information. Thus, a Theocracy, being a government run by religion/religious figures, would have more to fear, regardless of the religion. More dogma would be developed to enhance the right to power itself if it weren't there originally. I'd think so anyhow.
That last part is especially important. Some civics have so much stuff in them that the text runs off the screen. This is far too complicated, and I think that Civics work best when the KISS method is applied.
As for theocracy specifically, I would like it if it had no scientific impact, negative or positive. I do think though that it should be able to trigger events related to scientific discoveries upsetting the religious/political leaders.