JosEPh_II
TBS WarLord
While you have interesting points about secular and using leader traits more aggressively, the point is that Both these Civics are too strong/enticing for the AI Not to use.
If it was only Gandhi using Pacifism I wouldn't be kicking about it being OP (in fact Gandhi in my current game is Not using Pacifism, go figure!). But when Gilgamesh and Hannibal are using Pacifism and Not engaging in War, as they would normally, this is One Powerful Civic. That 100% Culture boost has to go down.
And Secular with No negatives outweighs Free or State Church when this mod has put so much effort into developing religions. It's another reason ppl keep posting about Civs not founding or using a religion. If they are attracted/sucked in by the Bonuses Secular gives then the other Religion Civics choices become stultified and of no consequence. Secular in it's current State is too OP and destroys the Ideology behind having a set of Religion Civics. Another reason it should be a Society Civic not a Religion Civic.
Cut the Culture bonus For Pacifism in half to start, and eliminate the Culture bonus for Secular for starts. Then the AI may finally start using the other Civics in those categories.
JosEPh
If it was only Gandhi using Pacifism I wouldn't be kicking about it being OP (in fact Gandhi in my current game is Not using Pacifism, go figure!). But when Gilgamesh and Hannibal are using Pacifism and Not engaging in War, as they would normally, this is One Powerful Civic. That 100% Culture boost has to go down.
And Secular with No negatives outweighs Free or State Church when this mod has put so much effort into developing religions. It's another reason ppl keep posting about Civs not founding or using a religion. If they are attracted/sucked in by the Bonuses Secular gives then the other Religion Civics choices become stultified and of no consequence. Secular in it's current State is too OP and destroys the Ideology behind having a set of Religion Civics. Another reason it should be a Society Civic not a Religion Civic.
Cut the Culture bonus For Pacifism in half to start, and eliminate the Culture bonus for Secular for starts. Then the AI may finally start using the other Civics in those categories.
JosEPh





No version 16 tonight for me.
Don't recall. But I'm glad it isn't now. I think if you DRAFTED a Settler unit then it could make sense, but if you're spending the time/production/food/years/turns to make a Settler unit, then I think that accounts for "making" those extra people. You could conceivably argue that any unit draws population if using that method. I also wouldn't think that people leaving a village are going to tear down buildings to bring those materials with them.