Back in the Cyberpunk thread, I had an idea about a Corporate Warfare military civic, to represent when megacorporations got so powerful that their security forces became equivalent to government armies. I took that idea and decided to come up with a couple of military civics based around using mercenary troops instead of your own people (therefore, increased cost, but increased stability and decreased war weariness). These civics attempt trying to run your entire military on a mercenary/contract basis. Mercenary Army is medieval-era and reflects the condottieri. Contract Warfare is modern-era and is an attempt to model something like Blackwater on a nationwide basis. Good idea? Bad idea?
Mercenary Army (Military Civic)
Requires Guilds
Medium Upkeep
+1 gold per military unit cost
+1 gold from military buildings (like Barracks, Garrison, Archery Range, Siege Weapons Workshop, Gunsmith -- charge the mercenaries rent and supplies!)
+2 XP to new units
+10% espionage in all cities
-25% war weariness
+2 local and +2 national stability bonus per turn
Allows construction of Recruitment Center
Contract Warfare (Military Civic)
Requires Conglomerates
High Upkeep
+1 gold per military unit cost
+2 gold from military buildings
+25% income from corporations
+2 local and +2 national stability bonus per turn
-50% War Weariness
Allows construction of Recruitment Center
Mercenary Army (Military Civic)
Requires Guilds
Medium Upkeep
+1 gold per military unit cost
+1 gold from military buildings (like Barracks, Garrison, Archery Range, Siege Weapons Workshop, Gunsmith -- charge the mercenaries rent and supplies!)
+2 XP to new units
+10% espionage in all cities
-25% war weariness
+2 local and +2 national stability bonus per turn
Allows construction of Recruitment Center
Contract Warfare (Military Civic)
Requires Conglomerates
High Upkeep
+1 gold per military unit cost
+2 gold from military buildings
+25% income from corporations
+2 local and +2 national stability bonus per turn
-50% War Weariness
Allows construction of Recruitment Center