Chinese stability survey

Silk Route China is underwhelming. Allowing Silk Route for China or not really don't make much difference, since all the cities that SR can spread to are outside China's stability map (except Beijing), so you can't hold many of them anyway. I beelined Nationalism before the Mongol spawn, switched to Occupation, etc. but still had horrible Stability, mainly because Beijing has monstrous culture (where else shall I build my Wonders? It's one of China's top 2 Production cities).

Will post an End Game Corporations screen. Tech will be somewhere around Refrigeration and Combustion.

Edit: Here
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Leoreth, it seems to me that it's now impossible to spread more than 1 of the last 4 corporations to any of your cities. You can spread 1, but not 2. At least that's what happened to me.

Note: I changed Luxury Industry to require Electricity instead of Industrialism. I've had Steel + Electricity for 2, maybe 3 centuries now (and on Free Market for about 5 centuries), but Steel and Luxury was never able to spread into the same city.
 
Xi'an?
 
^ I always found Luoyang on the river instead (as you see from my City Names). IMO Xi'an's location (it's more like Lanzhou IRL) sucks - no River and crowded by Peaks - but AI China always seem to get some good use out of it. :shrug:
 
It's quite a good spot, although your Luoyang might really be better.
 
I'd really appreciate if someone could share a Chinese save shortly before the stability hit occurs, so I can see what's going on. I don't have time to play Chinese games that long with the risk of failing to reproduce or recognize the issue, so this would help a lot in getting that problem fixed before 1.8 is released.

Doesn't have to be the current revision, but please mention which revision it's from.
 
Yeah, people have mentioned that there is something wrong with the foreign stability hit after the classical Mediterranean civs collapse.
 
I don't exacly know when it happens, but playing as China I usually get -50 foreign stability after say 1600AD.
+4 at 550BC:
Spoiler :
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-2 at 190BC:
Spoiler :
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-9 at 515AD:
Spoiler :
IxioS

-26 at 890AD:
Spoiler :
V5yHI

-30 at 1220AD:
Spoiler :
JbQY9

I don't have further saves (haven't played).

And playing as Egypt, -23 at 610AD, with only Rome collapsed. I don't quite understand how foreign stability works.
 
Thanks so far, I'll take a look at them.
 

Wow. Correct me if I'm wrong, but that is A LOT of cities packed into the Chinese mainland.
I typically only build maybe 4-5 cities there tops, mostly because I hate how crowded it gets,
and go off into other places that China historically controlled (Vietnam, Manchuria, Corea)
and a few places that are a bit ahistorical (Japan, Portugal, England).
Also, from the looks of that screenshot, I see Leoreth added the Chinese city name spot for Vancouver. :D
I still think if you went to the city today though, Leoreth, you could probably justify a small colonizer zone (light green) there (and San Francisco) like the one given to Japan.
 
Wow. Correct me if I'm wrong, but that is A LOT of cities packed into the Chinese mainland.
I typically only build maybe 4-5 cities there tops, mostly because I hate how crowded it gets
The concept is to found as many coastal cities as possible, since coastal cities benefit much more from Free Market (my favorite civic) & GLH (my favorite early game wonder). Crowding isn't a problem; in fact it helps deal with population unhappiness, and in late game with Cereal & Fishing (which is improved by Harbor) Industries provide for extra Specialists (with Representation).

Actually I only have Beijing, Qingdao, Hangzhou, Guangzhou, Nanning on the coast, and Luoyang an inland production center. So 6 cities total on the Chinese Mainland.

Shengyang is in the middle of the Manchuria forests as a National Park city.

and go off into other places that China historically controlled (Vietnam, Manchuria, Corea)
and a few places that are a bit ahistorical (Japan, Portugal, England).
All of those except Korea were taken after Nationalism/Occupation, which I beelined before the Mongol spawn. I took Samarkand/Lhasa because I enabled Silke Route for this game, just to investigate how it affects China (the answer is: not much) - otherwise of course they are useless for China. Susa and Doha are for the Oil (the game ended shortly after I teched Combustion).

Govapuri is in India covering 1 Gem, 1 Gold, 1 Aluminum, and some other Calendar luxuries. It's for Luxury and Computer Industries later. Didn't work out though, as the Companies are bugged in this game (a bug I found last night and Leoreth just fixed).

I also never planned on playing past 1600 in this game. My end game Stability was Unstable (-12?) but not Collapsing.

Also, from the looks of that screenshot, I see Leoreth added the Chinese city name spot for Vancouver. :D
Nope. That was me. ;)

I almost always found a city there no matter what civ (China, Japan, Russia, America, England, Netherlands, Germany, even Turkey) I play. It's one of the best city spot if you like Corporations, and defensible from the Natives/Barbs with only 2 strategically placed crossbows due to the mountain formation.

Perhaps I should redo a Corporate China without the Central Asian/Tibetan baggage. But I think I'll do an American game first just to test out the new Corporations code - my last American game was horrible, since in addition to the Corporations bug I got the random event which gives extra :hammers: to Coal Plants, which meant certain Great Depression. :mad:
 
That's great. Settling the west coast is a common alt history scenario for China so they'll sure get those names there. I'll use Jiu Jinshan as their founding name and San Fanshi for the rare occasion that they should conquer it.
 
I think it's better to drop the space in between. Since we write Beijing instead of Bei Jing so the same should apply here.

Edit: but city names with three characters look weird in pinyin no matter how you write it.
 
I think how they're separated helps people to know how they're pronounced even if they don't know pinyin, and it's more evocative of the English names that way.
 
and a few places that are a bit ahistorical (Japan, Portugal, England).

*Cough cough*

So I suppose that screenshot means Corps are fixed now? Because I saw someone posting about a problem with them, and I'm playing England atm (which means I'll likely get them).
 
I've fixed the parts in the Company code that caused critical rounding errors, yes.
 
Originally posted by Kubko: (check the minimap on the first one)

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Originally posted by myself:

Civ4ScreenShot6654.jpg


Originally posted by Akbarthegreat: (check the minimap)

civ4screenshot1556.jpg


civ4screenshot1657.jpg


Originally posted by Synapce:

civ4screenshot0051.jpg


It's across a couple versions, but most of them are recent;
I hope that's conclusive enough, tell me if you need more evidence.
I know this an old post, but why would anyone WANT Tampa, much less Sweden? Have you been there?!
 
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