Civ Suggestion: Polynesia

That seems like a good LH.

I think that Polynesia is one of the few civs that would be a good addition to the game.
 
I'd love the idea of having a Polynesian civ.

Sometimes, I start a game as Babylon, and change the land around Polynesia a bit, placing more islands and building coast to connect the Polynesian islands. I put an independent city where Babylon is, remove my-self from that area, and place a settler and galley where Easter Island is:

Spoiler :
5SreXCg.jpg


It honestly is a fun way of playing. I would definitely play as Polynesia if it gets made.
 
That seems like a good LH.

I think that Polynesia is one of the few civs that would be a good addition to the game.

:thumbsup:

Yeah,
Good additions would be:
Polynesia
Boers
Swahili
Timurids
Nubia (representing Ancient Nubia, Medieval Makuria, and modern Sudan)

and maybe the sioux/comanche

I'd love the idea of having a Polynesian civ.

Sometimes, I start a game as Babylon, and change the land around Polynesia a bit, placing more islands and building coast to connect the Polynesian islands. I put an independent city where Babylon is, remove my-self from that area, and place a settler and galley where Easter Island is:

Spoiler :
5SreXCg.jpg


It honestly is a fun way of playing. I would definitely play as Polynesia if it gets made.

:thumbsup:

But how do you avoid stability map problems, cause you do not occupy your core and you occupy lots of non-historical territory?

And how did you change your interface color?
 
In my attempts, I have rarely suffered from stability problems. I think at one point, my stability was +13; +3 was domestic and +10 economy.

Although it's an interesting way of playing, it sometimes tends to get boring, because essentially the build order is pagan temple first and then wait for your borders to pop.

I think this would serve as an example. Here, I played on 600 AD map, spawned Phoenicia on Easter Island and began the game with only knowledge of polytheism, fishing and sailing:

E4X0qv0.jpg


As you can see, it is probably 1600 AD now, and it took that whole time to get four cities in. The main problem is the production; There simply isn't enough to quickly get up those Pagan temples. At the same time, it's hard to use slavery since there isn't enough happiness resources in the region to deal with the unhappiness.

One of my most productive cities was my capital. there was a fish resource and a harbour, so I was able to get it to a population of 7 before the plague, and have 4-5 citizen specialists. A random event gave me whales in that area, so that was a fortunate addition, if only I had optics.

I'd say it provided an interesting challenge. Protestantism spread to one of my cities which caused it to be unhappy for a while. I then had to trade a stone (Which I made at Easter Island) for gems, which turned out quite nicely.

I think if I start at 3000 B.C, I would have more time to progress.

I've also been thinking; What map changes do we need to have as a result of adding the Polynesian civ?
 
Hawai'i needs to be bigger and have more resources. Easter Island should be stone.

Maybe Polynesia's UP or UB provides a Cothon effect (just for coast tiles) to make up for lost production?
 
In my attempts, I have rarely suffered from stability problems. I think at one point, my stability was +13; +3 was domestic and +10 economy.

Although it's an interesting way of playing, it sometimes tends to get boring, because essentially the build order is pagan temple first and then wait for your borders to pop.

I think this would serve as an example. Here, I played on 600 AD map, spawned Phoenicia on Easter Island and began the game with only knowledge of polytheism, fishing and sailing:

E4X0qv0.jpg


As you can see, it is probably 1600 AD now, and it took that whole time to get four cities in. The main problem is the production; There simply isn't enough to quickly get up those Pagan temples. At the same time, it's hard to use slavery since there isn't enough happiness resources in the region to deal with the unhappiness.

One of my most productive cities was my capital. there was a fish resource and a harbour, so I was able to get it to a population of 7 before the plague, and have 4-5 citizen specialists. A random event gave me whales in that area, so that was a fortunate addition, if only I had optics.

I'd say it provided an interesting challenge. Protestantism spread to one of my cities which caused it to be unhappy for a while. I then had to trade a stone (Which I made at Easter Island) for gems, which turned out quite nicely.

I think if I start at 3000 B.C, I would have more time to progress.

I've also been thinking; What map changes do we need to have as a result of adding the Polynesian civ?
That does look interesting! Any balancing and redesign of the map strongly depend on what Polynesia's UP, UU and UB are, I've already said on previous pages what the most likely options are.

A fixed production bonus (definitely not +1 hammer per coast tile), quicker culture and some limited way to cross ocean tiles are the most likely bonuses. The latter could either come via UP (culture can expand over ocean tiles) or UU (an ocean faring galley that can only carry settlers).

Adding a stone on Easter Island is definitely something that would be done, as well as removing the peaks on some of the Pacific Islands. Polynesia wouldn't start on Easter Island though.
 
Put some “cape” tiles in there and make them able to pass through those tiles. In this way they may reach Southeast Asia and Australia.
 
Maybe their UB could be Moai: Harbor that gives +1:culture: and 2:hammers:?
 
Random idea, but what about free movemount points points for all naval units within cultural borders, seeing as they can't really make use of roads or rail
 
In my game, I felt that the Moai's bonuses would have been sufficient in terms of providing the civ with the much needed production. If it were to be re-included, I would make it so that it provides +1:hammers: for all coastal tiles, not just in the tiles where the wonder is at.

That being said, there is no need for any other production bonus outside of the Moai statues. Part of the challenge with Polynesia is being able to deal with low production.

Also, what is a suitable time for the civ to start, and where should it start?

Historically they originated from Taiwan, but I don't know if that would be a good idea or not, since that is really close to China.
 
No, it should be later so they can start somewhere between Melanesia and Polynesia.

If we stick to the plan of making it a player-only civ they can even start as a couple of ships so you can choose your starting island.
 
I don't think we should make them player-only.

I agree. I think that they should be able to be turned off as a minor civ just like all other civs 1.10 onwards, but I don't think that they should be player-exclusive.
 
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