Lawrence
Warlord
Sorry, meant to report a bug but found out I've made a mistake.
Originally posted by starlifter
@Becka: You will like this then... you've probably seen the "NT" acronym before. It means "New Technology", and MS gave that title to their newly written Operating System about 10 years ago (Windows NT, which was renamed Windows2000, then Windows XP, and will be renamed again in about 2004/5). Knowing what the acronym is, here is what MS oftens says at their official sites & in literature (keep in mind they are only the richest corporation in the world):
"NT Technology"
Which of course is "New Technology Technology"
Too bad a double dose of technology, NT^2 (NT squared), is not able to trap application errors better, such as those generated by Civ 3 at times.
Originally posted by XOVER
Someone please tell what these things mean:
1. Culturally linked start locations.
2. Respawn AI players.
3. Preserve random seed.
4. Accelerated production.
Thanks.
Originally posted by robehans
I was fighting the English and i tried to get the zulus on my side before the british could get em' on they're side...
...But there was no option of MPP's or MA's...
...1 turn later there is a note that the british have signed a MPP with the Zulus, and they started a war with me...
Originally posted by robehans
I was fighting the English and i tried to get the zulus on my side before the british could get em' on they're side...
...But there was no option of MPP's or MA's...
...1 turn later there is a note that the british have signed a MPP with the Zulus, and they started a war with me...
Originally posted by watorrey
The Civilipedia says the Colossus is expansionist & religious. It is marked in the editor as commercial also, for 3 traits. I got an unwanted GA in my present game because of this and checked it in the editor.
Originally posted by edwardogal
I don't know if this has been said before, but is there a good savegame editor out for the latest patch: 1.29f. I'm doing a WWII scenario and I want an editor where...
I can set the starting and ending year
Where I can set the speed of turns and possible make a turn last a month, like on the WWII scenario for Civ2
Where I can reveal the whole map
Where I can allow contact with everyone
Where I can set the pacts and aggression stances of the different Civs.
As you can not do any of this in the editor (as it is pretty useless), I will have to create a different Save Game for playing as each Civ, but I don't mind this. But, if you can get a BIC editor, then that would be ace!
If you have any info, or can help, or at least say "that's bloody impossible!", then I would be greatful. All the editors I've found are very old and I've heard a lot of compatibility problems with this patch; this post is my last resort
Thanks
Edwardogal
Originally posted by go weissen
hello
i have a real proplem.
One city in my game do not produce.!!!Without any reasen i can understand. I wait for a worker in Koenigsberg. So it will go 1 turn. Next Turn .No worker. I look at Koenigsberg : Worker 1 Turn.
I look to the auto safes and see this city produce not for several
Turns. What can I do ???
This city grow but not produce.
Thanks for any help.