I didn't intend for this to get this big, but I've seen some weaknesses in the current civics balance that I want to set straight. The problem is that at some point small adjustments do not really cut it anymore.
That's what I have already changed locally:
- Autocracy: reduced drafts to 2, removed espionage modifier
- Vassalage: reduced Castle happiness to 1
- Industrialism: reduced upkeep to low
- Capitalism: removed commerce modifier
- Standing Army: removed land production modifier
- Militia: removed all effects
- Scholasticism: increased GP modifier with state religion to 40%
I'm considering as well:
Dynasticism:
Remove +1 happiness from Palace, add +10% wonder production (gets rid of more happiness in the game, and I think the wonder production is actually quite interesting)
Mercantilism:
Still awkward and needs a buff I think. Maybe replace no foreign trade routes with -1 trade route or -25% trade route yield? Also considering inheriting plantation commerce from Slavery, could lose capital gold modifier in turn (what's the opinion on that by the way?)
Egalitarianism:
Needs something to make it more useful, but I can't think of anything that isn't taken by another civic, so that would mean some shuffling around is required. Thematically switching double specialists and largest city happiness with Public Welfare seems appropriate, but I don't know if it's good enough? My other idea is getting gold hurry from Capitalism, but then we need something else there. Other possibilities?
Warrior Code:
Not sure how useful it is actually. What is the general thought on military civics before Standing Army becomes available?
Everything else open for discussion as well of course.
That's what I have already changed locally:
- Autocracy: reduced drafts to 2, removed espionage modifier
- Vassalage: reduced Castle happiness to 1
- Industrialism: reduced upkeep to low
- Capitalism: removed commerce modifier
- Standing Army: removed land production modifier
- Militia: removed all effects
- Scholasticism: increased GP modifier with state religion to 40%
I'm considering as well:
Dynasticism:
Remove +1 happiness from Palace, add +10% wonder production (gets rid of more happiness in the game, and I think the wonder production is actually quite interesting)
Mercantilism:
Still awkward and needs a buff I think. Maybe replace no foreign trade routes with -1 trade route or -25% trade route yield? Also considering inheriting plantation commerce from Slavery, could lose capital gold modifier in turn (what's the opinion on that by the way?)
Egalitarianism:
Needs something to make it more useful, but I can't think of anything that isn't taken by another civic, so that would mean some shuffling around is required. Thematically switching double specialists and largest city happiness with Public Welfare seems appropriate, but I don't know if it's good enough? My other idea is getting gold hurry from Capitalism, but then we need something else there. Other possibilities?
Warrior Code:
Not sure how useful it is actually. What is the general thought on military civics before Standing Army becomes available?
Everything else open for discussion as well of course.