CIVILIZATION IV:iNoc

I GOT IT!! I don't feel like explaining everything, but everything works now! And you know what this means? SCREEN SHOTS!
 
@The_J: Your Modcomp for adding a special pedia page for World Units works beautifully. Thank you so much!

By the way, does anyone know if anyone has ever made a unit for the 442nd Infantry Regiment?
 
I GOT IT!! I don't feel like explaining everything, but everything works now! And you know what this means? SCREEN SHOTS!

I was hoping for a Beta test, but sounds good. ;)
 
Sorry dude, but the Beta stage isn't even in sight. I just spent the last month doing nothing until I made that breakthrough yesterday.
 
Oh my god. It's really slow. REALLY Slow.
 
More Debugging...

Also, due to an error involving permissions and Windows 7:badcomp:, BUGOptions is having issues. I created the BUG folder that holds such things as was instructed, but Civ4 does not have permission to write to it. Any ideas?
 
Also, due to an error involving permissions and Windows 7:badcomp:, BUGOptions is having issues. I created the BUG folder that holds such things as was instructed, but Civ4 does not have permission to write to it. Any ideas?

Try giving Civ4BeyondSword.exe administrative rights.
Open its Properties, go to the Compatibility tab and enable Run this program as an administrator.
 
Thanks a lot, but it turns out it was in infinate loop. I wrote:
Code:
for (pCity = firstCity(&iLoop); pCity != NULL; nextCity(&iLoop)
Oops... Anyway, I got it now, and it's not slow anymore. At least, not yet and not noticeably.
 
I have a problem. Again. This time it's a bug in the Python CvMainInterface updateCityScreen. When I try to open the city screen ingame, it throws a python exception on this line:
Code:
iResourceIncome = pHeadSelectedCity.getNextTurnResourcePrediction(i)
(Yes, getNextTurnResourcePrediction is exposed to Python)
It attributes the error to an "unidentifiable C++ exception". But the Visual Studio debugger does not throw an exception at all. I've set breaktraps in the C++ code that is being called, and it is executed with no issues. Any ideas about where I should look for the problem and what kind of thing it is?
 
resource stockpiling - I would love to try it.
Voyhkah - all the best and remember I count on you :)
 
Just checking in here. I'm not gone, I've just been very busy with school recently and haven't had much time to devote to modding. I did, however, write a fairly nice checkers program in Java.
 
Just checking in here. I'm not gone, I've just been very busy with school recently and haven't had much time to devote to modding. I did, however, write a fairly nice checkers program in Java.

Please don't get me started on Java, it was bad enough before it was discovered that anyone could bypass its sandbox on any JRE. :rolleyes:
 
Ah java. The programing language of Mordor. You would be surprised how many things one can bypass in java. And more often than not from my experience it's something you do to actually get the dam thing to run properly.
 
Having Civ issues... Serious Civ issues.
 
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