CIVILIZATION IV:iNoc

The new Government civic is Cashocracy (Might change this).
Just make it plutocracy. That is the real term for when the rich are in charge by virtue of being rich. Also, religious law and theocracy are one and the same.

Also, regarding your civic name lineup here are my comments (in red)
Health Civics:
Village Care
This makes no sense to me at all. I would call it traditional medicine or something like that to make a connection to the various folk medicine practices.

Hippocratic Medicine
Scientific Medicine
I take it this represents the 19th century vintage semi-scientific approach to medicine where your barber was also the dentist and surgeon and when your apothecary was half chemist half herbalist. Am I right?

Doctors
Bureaucratic Healthcare
Universal Care
I am not even sure what these three are supposed to represent. The last to are more or less the same thing and the first one is just confusing me. Also, you lack a civic representing the sort of privatized health care system currently present in America and some other places.

Military Civics:
Militia
This represents the sort of ad-hock tribal armies formed by various barbarians right?
Standing Army
Constant War
This represents the sort of war time mobilizations that happens at really big wars like during WW2 right? Also, the sort of state North Korea is under right now. :)

Feudalism
Feudalism was all about vast hordes of conscripted peasant militia fighting along side an elite core of armored knights. So I am not sure how you intend to represent this.

Draft
As TrentonC said I would suggest calling this "Universal Conscription" or something like that.
Modern Warfare
What does "Modern" mean in this context?

Education Civics:
Tradition
Religious Study
Apprenticeship
Private Schools
Public Education
Free College
The last one is a tad confusing. Are you referring to the practice of free universal education?
 
Just make it plutocracy. That is the real term for when the rich are in charge by virtue of being rich.
Thanks. I was looking for a better name.
Also, religious law and theocracy are one and the same.
Yes. But law based on religion should be in the 'legal' category. I'm not sure how to deal with that. I might make them require each other.

Yeah, I should change 'Village Care' to 'Traditional Care'. Scientific Medicine is supposed to represent the attempt to base medicine off of science. Bad science, but science. Bureaucratic Healthcare, a system where you need to go through a lot of officials and paperwork to get insurance, only to be told you have a 'Pre-existing condition', is supposed to represent the American healthcare system. Maybe I should change it to 'Privatized Care'.

Yes, Militia is a sort of tribal, unorganized army.
Standing army is simply the concept of always having an army of professional soldiers. Constant War is what it sounds like, a constant war of conquest, similar to what ancient empires such as Persia, Macedon, Rome, and Mongolia did, as well as Nazi Germany.

You are right about Feudalism, but I more intended to represent the system of Feudal lords with a lot of power who each levied their own armies at the request of a fairly weak king. I do not know how to properly simulate this.

As to 'Draft' I have come to the same conclusion since my last post and changed the name to 'Conscription'.

Modern Warfare is what we're seeing in the world right now. New tactics and new organization for a new style of war. When I get back to my computer, I'll post the Pedia article, which I wrote myself.

Free College is the system that exists in many European countries, such as Norway or Sweden.

You didn't ask about Keynesianism, but I think it will improve your economy at a cost.
For more info on all of this, take a look at the spreadsheet.
 
Constant War is what it sounds like, a constant war of conquest, similar to what ancient empires such as Persia, Macedon, Rome, and Mongolia did, as well as Nazi Germany.
None of those really apply you know. Rome, Persia etc. had professional armies but newer instituted any sort of massive draft and certainly newer had a war time economy in the modern sense. And Nazi Germany only really had it during the actual war. I get the feeling that you either want this to represent a war time economy focused entirely on the army at the expense of anything else or a military rule.

You are right about Feudalism, but I more intended to represent the system of Feudal lords with a lot of power who each levied their own armies at the request of a fairly weak king. I do not know how to properly simulate this.
Honestly I would advise you think of mechanics first and how you want them to work and than work out the lore second. Otherwise you will end up with a mess.
 
On your first point, I think you're misunderstanding me. I meant the sort of constant wars to build an empire that many ancient world leaders engaged in. Also some more recent ones like Napoleon and Hitler. Perspective: The required tech is Metal Casting.

As to your second point, I am still working on that. The current effects are:
Code:
+25% city matinance, new units recieve +2 xp, new mounted units recieve +3 xp, extra instability
 
Health Civics:
Village Care
Hippocratic Medicine
Scientific Medicine
Doctors
Bureaucratic Healthcare
Universal Care

Seems a bit of confusion here between the who is giving health care, the sort of health care available and who pays. Or who and what and how much.:D

The "Who" might be: Shaman (Hedge Witch, Witch Doctor) -> Physician (Hippocratic tradition/Religious orders) -> Guild of Doctors -> Profession of Doctors -> Medical Association (ie the Doctors and the board of standards that makes sure the doctors are doing the right thing)

[Aside] The other day I read an article in an archaeology magazine about a recent translation (for a PhD) of a list of 250 medical recipes from the time of Hatshepsut. Over 200 were still being used in Western Medicine in 1950, with minor changes like replacing the prayers with the clock as a reaction timing mechanism and improvements in the production of alcohol. The others had had their main ingredients replaced by plants from the new world. A few were still not translatable because there have not been enough translations to identify the ingredients clearly.[/Aside]
 
One of the things I'd really like to do, preferably soon, is make two new Sevopedia categories, one for Heroes and one for Natural Wonders. Does anyone know how this could be done?
 
heroes = units with 1 world instance, yes?
How are your natural wonders defined?

Yeah, know how to do that. Made a page for heroes for dacubz, would probably need some adjustments, not sure (would have to find that attachement here again).
 
Natural Wonders is just Dacubz and Jamie's mod that adds natural wonders. Natural Wonders are features that have the <bNaturalWonder> tag set to '1'.
 
@the_J I managed to half get a page for heroes done in C2C, It keeps jumping back to the units contents list. So would be very interested in what you come up with - as would the players of C2C I am sure. ;)

A far as I can see with the Natural Wonders the two things in the XML which distinguishes them from other terrain features are
  • bNaturalWonder is 1
  • MovieDefineTag is not NONE or empty.
the first is probably the best to use but I don't know if it is available to the pedia.
 
Like said: Mainly depends on if this exposed to Python or not.
If not, then there's a problem.

@the_J I managed to half get a page for heroes done in C2C, It keeps jumping back to the units contents list. So would be very interested in what you come up with - as would the players of C2C I am sure. ;)

I think I ran into this problem too at some point. Means that one part of the Python code is missing....uahh...no idea which, I don't have that stuff in mind, but I know that I have it somewhere.
-> since it seems there's some interest, I guess I can also upload this to the download database. Means I probably have to go through the code again before doing so ^^.
 
If you know how, exposing it to python is no problem. Anyway, I think it already is exposed.
 
Should be exposed already.
That was the purpose of that tag anyway.
 
http://www.latimes.com/entertainmen...aude-pyramid-mastaba-20121125,0,5715701.story

The question: What on earth is the use of a giant mound of oil drums bigger than the Pyramid in the middle of the desert, far away from anyone to see? The answer?

A CIVILIZATION 4 WONDER!!

Requires Globalization. Costs 50 oil. Requires at least 4 improved sources of oil in your empire, provides culture to all desert tiles in your empire, double effect to desert tiles with oil.

Even then, it doesn't seem too useful.
 
Could certainly be less useful ^^.

One of the things I'd really like to do, preferably soon, is make two new Sevopedia categories, one for Heroes and one for Natural Wonders. Does anyone know how this could be done?

Since I wanted to take a look at the files: Are you using just the Sevopedia, or are you using BUG? Because the naming structure is a bit different in BUG.
 
@Voyhkah

Do you have stockpiling and consumption of resources already done in your mod?

If yes. when beta or alpha wil lbe available to download. I would love to try that part of your mod.
Thanx
 
Since I wanted to take a look at the files: Are you using just the Sevopedia, or are you using BUG? Because the naming structure is a bit different in BUG.

I'm using LoR, which I think uses BUG.

@Voyhkah

Do you have stockpiling and consumption of resources already done in your mod?

If yes. when beta or alpha wil lbe available to download. I would love to try that part of your mod.
Thanx
It could be a while. In theory, a lot of the actual code is written, but the interfacing and AI are non-existant. I'm glad you're interested!
 
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