Slogan: No, this one is really going to get finished.Rumors of my new mod have not be exaggerated at all! No, it's not out yet. Sorry.
iNoc New Concepts (Boy, are there a lot!)
Heroes:
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Each Civilization now has a Hero Unit. Heroes can only be built once, do not regenerate by default, start with Leadership, and lose all their strength at the end of their era. Heroes include Seal Team Six (America), Cortez(Spain), Pilgrimage(Mali), and the Maccabees (Israel). The Nabataea do not have a hero, in stead thay have a unique palace, Petra. This makes the Nabataea gameplay style more unique.
As well as civilization heroes, there are also heroes that any civilization can build, such as Jeb Stuart's Cavalry, the Constitution, the 101st Airborne, Cromwell's Ironsides, Enterprise, 442nd Infantry, Roger's Rangers, Imperial Gaurd, Knights Templar, Lewis & Clark, Great (Spanish) Armada, Golden Hind, Legio XIV Gemina, etc.
As well as civilization heroes, there are also heroes that any civilization can build, such as Jeb Stuart's Cavalry, the Constitution, the 101st Airborne, Cromwell's Ironsides, Enterprise, 442nd Infantry, Roger's Rangers, Imperial Gaurd, Knights Templar, Lewis & Clark, Great (Spanish) Armada, Golden Hind, Legio XIV Gemina, etc.
Civilization Traits:
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Each Civilization now has a Unique Trait. This does NOT replace leader traits, but rather supplements it. Civilization traits are supposed to effect the strategy for different civs, and most have their ups and downs. For example, the Lakota trait, People of the Plains, allows them to build camps anywhare, adds extra food for camps, and makes them unable to build farms.
Second Unique Units
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This one is sort of self-discript
Resource Stockpiling
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Resources will now be gathered and stockpiled by your improvements. Furthermore, resources can be refined and spent to build units and buildings, or increase commerce and yield production. It is important to differentiate between stockpiles and access. Access is similar to what is already in place in BtS. Happiness and health benifits will be produced by access. However, units such as Swordsmen and Tanks will now require a certain number of resources, not just access, to build.
Stratigems:
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Stratigems are similar to spells in Fall From Heaven, but less magic-y. Stratigems include Ambush, Snipe, Propaganda Bomb, Incinderies, Sacrifice, and many more.
Supply:
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Units now must be supplied in enemy territory. Most units, such as Infantry Riflemen, Macemen, Knights, etc. will require some sort of food, either raw food yield or a food resource (Corn, Rice, Cow, Bread, Potato, etc.) Supplies can be carried by troops or by Supply Trains. When units run out of supply, their morale will fall sharply and they will likely desert. Resources and food can be pillaged from enemy improvements and cities. Supply Trains can also carry Ale and Wine, which can be given to units to boost morale.
New Traits:
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Resouceful: +25% Resource Production
Scientific: +15% Science
Stratigic: Using Stratigems doesn't cost movement points (Will probably add something else)
Reformistic: No Anarchy, -25% Civic Upkeep
Some of the existing traits have also had their powers changed.
Protective now gives +10% city defense
Philosophical now makes your first city start with a free random great specialist
Industrious adds +10% building production
Organized gives a free specialist slot in all cities
Spiritual gives a free missionary on founding a religion and two culture from religions (But loses 'No Anarchy')
Scientific: +15% Science
Stratigic: Using Stratigems doesn't cost movement points (Will probably add something else)
Reformistic: No Anarchy, -25% Civic Upkeep
Some of the existing traits have also had their powers changed.
Protective now gives +10% city defense
Philosophical now makes your first city start with a free random great specialist
Industrious adds +10% building production
Organized gives a free specialist slot in all cities
Spiritual gives a free missionary on founding a religion and two culture from religions (But loses 'No Anarchy')
Culture Families:
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Civilizations are now grouped into 7 Culture Families: American, African, East Asian, European, Mediterranean, Middle-Eastern, and Indian. Civs get speeded production of wonders in their cultural family and better relations with culturally related civs. Culture families also give a yield bonus.
Natural Wonders:
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There are 15 Natural Wonders. Each one has a unique power.
Advanced Buildings:
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This is an extension of Asaf's Power Up modcomp. Not only can iNoc buildings gain promotions, but they can also have their attributes modified from everything from wonders to civics to whether the player is at war.
Reformed Naval Combat:
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Modern naval battles will no longer be about battleships and missile cruisers duking it out. Carriers will gain a new 'Defensive Attack' ability, in which they attack enemy ships within a few tiles automatically. This will make battleships less powerful, as air units can severely damage them before they get close. Submarines and Stealth Destroyers will be immune to these strikes unless they are visible.
Also 3 New Civic Catagories, 25 New Resources (Last Count)
Screenshots:
America:
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Asoka:
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Mathmetician:
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Briton:
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Warband:
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Knight:
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Modern Armor:
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Gunship:
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Best of all, the spreadsheet of all the new additions of iNoc is online on Google Docs and will update live! Note: Changes that are not obvious are highlighted in orange.